Summary |
Moral |
Episode |
Death |
"...is that state in which one exists only in the memories of others. Which is why it is not an end." |
TNG : Skin of Evil |
Games |
"Computer Games" can be addictive and are a very bad thing. |
TNG : The Game |
Resistance |
...is futile, because you want to stay part of the collective. |
STP : Broken Pieces |
Brilliance |
A brilliant past does not guarantee a glorious future |
TOS : Dagger of the Mind |
Busy |
A lot happens in a typical day in a Starfleet officer's life. |
TNG : Data's Day |
Qualifications |
A mad doctor and a body swap machine does not a captain make |
TOS : Turnabout Intruder |
Prejudice |
A society should be judged by what it does for those worse off, not it's ability to rid it's self of them. |
TNG : The Masterpiece Society |
Slavery |
A species that enslaves other beings is not superior |
TOS : The Gamesters of Triskelion |
Intoxication |
Alcohol, and similar compounds, can make you regret your actions in the morning |
TOS : The Naked Time |
Greed |
All the glistens is not gold. |
DS9 : Q-Less |
Computers |
Allowing a computer to run your life is never a great idea |
TOS : For the World is Hollow and I Have Touched the Sky |
Experimentation |
Always keep in mind that the rats may not like being in the maze |
TNG : Where Silence Has Lease |
Nature |
An animal which tries to kill you is not evil; it is simply doing what it has evolved to do |
TNG : Silicon Avatar |
Arms Race |
An arms race is not a good thing, but it is sometimes the best thing available |
TOS : A Private Little War |
Sayings |
An eye for an eye, a tooth for identification purposes. |
DS9 : Tribunal |
Childhood |
An important lesson is to respect others |
TOS : The Squire of Gothos |
Time Travel |
Apparently you can hide from your problems, forever |
TOS : All Our Yesterdays |
Archaeology |
Archaeologists sometime find the strangest of things. |
TNG : Time's Arrow, Part 1 |
Old Friends |
Are always helpful in a time of need. |
STP : Nepenthe |
Enemies |
Are just friends who need to work on their relationship |
ENT : Dawn |
Memories |
Are too important to forget. |
SNW : Memento Mori |
Loan |
Be careful what you lend to people, you may not get it back |
TOS : Return to Tomorrow |
Wishes |
Be careful what you wish for you may just get it |
TOS : Shore Leave |
Wishes |
Be careful what you wish for, you may just get it. |
DS9 : The Nagus |
Wishes |
Be careful what you wish for, you may well get it. |
DS9 : If Wishes Were Horses |
Grudge |
Bearing a grudge can lead you to act stupidly |
ENT : Fortunate Son |
Carpe Diem |
Because one day you'll look around and realise it's too late... |
TNG : Reunion |
Unity |
Because when you stand together, nothing is impossible |
ENT : Marauders |
Confidence |
Because you can always do more than you think with less than you have |
TNG : The Loss |
Evil |
Being evil can be a whole lot of fun |
TOS : Mirror, Mirror |
Piggy in the Middle |
Being the cohesive force between feuding sides can be a difficult task |
ENT : Shadows of P'Jem |
Trust |
Beware Greeks bearing gifts |
TNG : Legacy |
Revenge |
Beware of seeking vengeance; the lives you destroy will include your own |
TNG : The Vengeance Factor |
Appearences |
Can be deceptive |
TNG : Future Imperfect |
Loss |
Can be very hard to get over. |
STP : Remembrance |
Peace |
Can never flow from the barrel of a gun |
TNG : Loud as a Whisper |
Greed |
Carrying too many arms can lead to disaster. |
TNG : Unification, Part 1 |
Consequences |
Changing your own future can have unintended consequences |
SNW : A Quality of Mercy |
Charity |
Charity begins at home. |
DS9 : Sanctuary |
Con men |
Charm and a little knowledge does mean they're really from the future. |
TNG : A Matter of Time |
Cheats |
Cheats never prosper. |
DS9 : Rivals |
Childhood |
Childhood can be a very alien concept. |
TNG : Imaginary Friend |
Life |
Cogito, ergo sum - I think, therefore I am |
TNG : Elementary, Dear Data |
Viruses |
Computer viruses can be as deadly as the biological ones |
TNG : Contagion |
Computers |
Computers do not make for a good government |
TOS : The Return of the Archons |
Confidence |
Confidence can make you more beautiful than any pill |
TOS : Mudd's Women |
Character |
Cute furry animals are a good judge of character |
TOS : The Trouble With Tribbles |
Death? |
Death is not always fatal |
TOS : The Tholian Web |
Deception |
Deception is not always used for for bad purposes |
ENT : Oasis |
Delusion |
Delusion, is better than being disabled |
TOS : The Menagerie, Part 2 |
Science |
Despite the odds science will provide a solution |
TOS : Wink of an Eye |
Dishonesty |
Dishonesty can mislead a child, but they will never really forget what is important |
TOS : And the Children Shall Lead |
Equality |
Does a machine have a soul? Does a person? |
TNG : The Measure of a Man |
Disturbing? |
Don't loose your head. |
TNG : Time's Arrow, Part 1 |
Spock |
Don't make him angry, you won't like him when he's angry. |
SNW : All Those Who Wander |
Obsession |
Don't obsess about the past or it will ruin your present. |
DS9 : Emissary |
Dreams |
Dream big; you never know what fate might bring you |
TNG : First Contact |
Duty |
Duty and loyalty will win out over any simple infatuation |
TOS : Elaan of Troyius |
Love |
Even a Ferengi will do anything for love |
DS9 : Profit and Loss |
Home? |
Even after two years you never quite really know the place you live. |
DS9 : Civil Defense |
Humour |
Even aliens that transcend space and time have a sense of humour. |
DS9 : Prophet Motive |
Terrorism |
Even in the 24th century, there are no easy answers |
TNG : Too Short a Season |
Brainwashing |
Even the best of people can be twisted. |
TNG : The Mind's Eye |
Disaster |
Even the best of writers can produce junk |
TOS : Spock's Brain |
The Prime Directive |
Even the most hallowed of rules has its exceptions |
TNG : Pen Pals |
Beauty |
Even the ugly need love |
TOS : Is There in Truth no Beauty? |
People |
Even the worst of people can have the best of motives when you look deeply enough. |
DS9 : Vortex |
Mourning |
Even when it's very painful it is vital to mourn the death of a parent |
TNG : The Bonding |
Questing |
Even when they lose their memory Starfleet officers will still try to better themselves |
TOS : The Paradise Syndrome |
Ethics |
Even without our memories we can tell what our ethics are. |
TNG : Conundrum |
Capitalism |
Everything has it's price |
TNG : The Price |
Mortality |
Everything has it's time, and everything dies. No exceptions. |
TNG : The Schizoid Man |
Evil |
Evil cannot survive in the cold light of day |
TOS : Operation: Annihilate! |
Exploration |
Exploration can be a dangerous business, but it can also be worth it in the end |
ENT : Breaking the Ice |
Family |
Family can sometime seem embarrasing but you love them non the less. |
TNG : New Ground |
Restraint |
Favours for loyalty is a high price to pay |
TOS : Bread and Circuses |
First Impressions |
First impressions can be misleading. |
DS9 : Playing God |
Holodecks |
For those times when the real thing just isn't available |
TNG : 11001001 |
Restraint |
For when you really want to... but know you shouldn't |
TNG : The Naked Now |
Forgiveness |
Forgiveness is the sign of an advanced mind |
TOS : Arena |
Freedom |
Freedom is a precious flower which must be defended from enemies both without and within |
TNG : The Drumhead |
Freedom |
Freedom is vital, whether you realise it or not |
TOS : The Apple |
Gender |
Gender should not limit your ability to perform to the best of your abilities. |
DS9 : Rules of Acquisition |
Genius |
Genius does not excuse murder |
TNG : Evolution |
Pride |
Goeth before a fall |
TNG : Peak Performance |
Glory |
Going down in flames is the dream of every Klingon |
TNG : Heart of Glory |
Good vs Evil |
Good with alway prevail over evil even though it may lose a few good men |
TOS : The Savage Curtain |
Greed |
Greed can make you do stupid things |
ENT : Acquisition |
Grief |
Grief can be hard to face. |
TNG : Hero Worship |
Duty |
Half a life is better than none |
TNG : Half a Life |
Heros |
Heros are not always what they're cracked up to be. |
DS9 : The Circle |
Exploration |
How far you go is only limited by your imagination |
TNG : Where No One Has Gone Before |
Hunting |
Hunting sentient species is not morally acceptable |
ENT : Rogue Planet |
Persistence |
If at first you don't succeed, try try again. |
TNG : Cause and Effect |
Failure |
If at first you don't succeed, try, try again. |
TNG : Coming of Age |
Persistance |
If at first you don't succeed... |
TNG : Clues |
Obligation |
If you break history you're obligated to fix it. |
DS9 : Past Tense, Part 2 |
Responsibility |
If you kill the mother you must look after the child. |
TNG : Galaxy's Child |
Love |
If you love something let it go. |
DS9 : Life Support |
Androids |
Illogical behaviour can void your warranty |
TOS : I, Mudd |
Immitation |
Imitation is not always the sincerest form of flattery |
TOS : A Piece of the Action |
Politics |
In a land of hypocrites, it's more important than honour |
TNG : Sins of the Father |
Trust |
in someone and they will generally do the right thing. |
STP : Et in Arcadia Ego, Part 2 |
Cold war |
In space, all warriors are cold warriors |
TOS : Balance of Terror |
Justice |
Innocent until proven guilty is something not all people are lucky enough to have. |
DS9 : Tribunal |
Invasion |
Invasion is not the only way |
TOS : By Any Other Name |
Bigotry |
Is an affliction that can even effect those who call themselves logical |
ENT : Stigma |
Revenge |
is best served with really large guns. |
STP : Stardust City Rag |
Love |
Is in the eye of the beholder |
TOS : Metamorphosis |
Klingons |
Is there anything they celebrate WITHOUT pain sticks? |
TNG : The Icarus Factor |
Resigning |
isn't always a way of getting people to agree to your demands. |
STP : The End is the Beginning |
Genetic Engineering |
Isn't always evil. |
SNW : Ghosts of Illyria |
Love |
isn't always what it seems. |
STP : The Impossible Box |
Mystery |
Isn't always what you think it is at first |
DS9 : Shadowplay |
Girlfriends |
It can be awkward when an old girlfriend turns up, full of strained silences and even pregnant pauses |
TNG : The Emissary |
Expectations |
It can be surprising at just how alien an alien race can be |
ENT : Unexpected |
Local Knowledge |
It can be very difficult to overcome home field advantage. |
DS9 : The Siege |
Empathy |
It can be vital to take another point of view into account |
SNW : Spock Amok |
Confusion |
It can sometimes be difficult to know who the real enemy is |
TOS : Day of the Dove |
Courage |
It takes great courage to try to atone for the sins of your people. |
DS9 : Duet |
Greed |
It'll be your undoing in the end |
TNG : The Most Toys |
Preparedness |
It's a dangerous universe out there, you have to walk softly and carry a big stick |
ENT : Silent Enemy |
Scary |
It's a scary universe out there but with a little determination you can win through in the end |
ENT : Fight or Flight |
Honour |
It's a thing worth fighting and even dying for |
TNG : Code of Honor |
Science |
It's easy to mistake the dispassionate nature of a scientist for lack of caring. |
DS9 : The Alternate |
Interference |
It's hard to dismiss the urge to fight injustice |
ENT : Civilization |
Comedy |
It's harder than it looks |
TNG : The Outrageous Okona |
Genetic Engineering |
It's never a good idea to play God |
TNG : Unnatural Selection |
Time |
It's never a good idea to rip a hole in the fabric of the universe |
TNG : We'll Always Have Paris |
Fitting In |
It's not about where you're from, it's about how you conduct yourself where you are |
TNG : A Matter of Honor |
Disabled? |
It's not how bad a hand you are dealt, it's how you play the hand you get. |
DS9 : Melora |
Family |
It's not just about blood |
TNG : The Offspring |
Sexism |
It's not just something men do to women |
TNG : Angel One |
Technology |
It's not safe out here. It's wonderous, with treasures to satiate desires both subtle and gross... but it's not for the timid. |
TNG : Q Who |
Love |
It's not what you look like, it's who you are on the inside that matters |
TNG : The Host |
Cloning |
It's so evil that murder pales in comparison |
TNG : Up The Long Ladder |
Duty |
Just because he's your friend doesn't mean you hold your fire |
TNG : The Best of Both Worlds, Part 1 |
Brothers |
Just because it looks the same and is made the same doesn't mean that it is the same. |
TNG : Brothers |
Seriousness |
Just because it seems funny at first doesn't mean it's not serious. |
DS9 : Babel |
Good Intentions |
Just because someone claims to have good intentions, doesn't mean that they're telling the truth. |
SNW : The Serene Squall |
Hippies |
Just because the hippies say it's so doesn't make it so |
TOS : The Way to Eden |
Supprise |
Just because the planet looks like earth doesn't mean it is like earth |
ENT : Strange New World |
Plants |
Just because they're pretty doesn't mean they're harmless. |
STP : Et in Arcadia Ego, Part 1 |
Old age |
Just because you are old, doesn't mean you can't still teach people a thing or two. |
TNG : Relics |
Paranoia |
Just because you are paranoid, it doesn't mean you don't actually have enemies |
TNG : The Wounded |
Omnipotence |
Just because you can do anything, it doesn't mean that you have the right to |
TNG : Encounter at Farpoint |
Suprises |
Just because you can look after yourself in your neck of the woods doesn't mean you can't get a bloody nose when you leave your own back yard. |
DS9 : The Jem'Hadar |
Prime Directive |
Just because you cannot interfere in the ways of other people doesn't mean you shouldn't lend a hand to the needy. |
DS9 : Captive Pursuit |
Looks |
Just because you look like the devil doesn't mean you're evil |
TOS : Balance of Terror |
Family |
Just because you're related, doesn't mean you share the same values |
TNG : Datalore |
Obsession |
Just how deep is your navel |
ENT : Singularity |
Drugs |
Just say no, kids! |
TNG : Symbiosis |
Determination |
Keep on until you are sure you have your man. |
DS9 : The Passenger |
Wisdom |
Knowing that revenge does not bring happiness |
TOS : Plato's Stepchildren |
Knowledge |
Knowledge is a two edged sword |
TOS : Friday's Child |
Restraint |
Learning to avoid meddling in the affair of others |
ENT : Dear Doctor |
Cultural Contamination |
Leaving little 'gifts' behind can make a bad situation worse |
ENT : The Communicator |
Liberty |
Liberty and freedom have to be more than just words |
TOS : The Omega Glory |
Greed |
Life isn't always about grabbing whatever is within reach |
TNG : The Last Outpost |
Freedom |
Live free or die trying. |
TNG : Cost of Living |
Logic |
Logic alone does not a commander make |
TOS : The Galileo Seven |
Command |
Looking the part is simply not enough |
TOS : Turnabout Intruder |
Love |
Love can blind you to the monster within |
TOS : The Man Trap |
Emotions |
Love is not a computer subroutine |
TNG : In Theory |
Loyalty |
Loyalty, no matter the consequences, is a good thing |
TOS : The Menagerie, Part 1 |
Expectations |
Medaling in the affairs of others can lead to an expectation in others that you will help them |
ENT : Desert Crossing |
Hero |
Meeting your hero can be a bit of a let down. |
DS9 : The Homecoming |
Heros |
Meeting your hero in person can often be a disapointment |
ENT : Fallen Hero |
Monsters |
Monsters are not always what they seem |
ENT : Vox Sola |
Motherhood |
Motherhood is the most powerful force in the universe |
TOS : The Devil in the Dark |
Mythology |
Mythology can be a dangerous thing if you take it too seriously. |
TNG : Devil's Due |
Nerds |
Nerdy, annoying young boys can sometimes save your life. |
TNG : Final Mission |
Camaraderie |
Never leave a man behind |
ENT : Minefield |
Computers |
No computer, no matter how advanced, must be allowed to run a starship |
TOS : The Ultimate Computer |
Good Deeds |
No good deed ever goes unpunished |
ENT : Sleeping Dogs |
Insanity |
No good ever comes of the inmates taking over the asylum |
TOS : Whom Gods Destroy |
Advancement |
No matter how advanced you are, the past can still be important |
TOS : Arena |
Savagery |
No matter how advances we get we are only a smal step away from savagery |
ENT : Terra Nova |
Aliens |
No matter how alien they are they deserve respect |
TNG : Home Soil |
Hope |
No matter how desperate the circumstances there is always cause for hope |
ENT : Shuttlepod One |
Determination |
No matter how difficult the task, with a little ingenuity you can win though |
ENT : Shockwave, Part 2 |
Fame |
No matter how famous you are, it won't last forever. |
STP : Maps and Legends |
Forgiveness |
No matter what, you should forgive those who had no control over what they did. |
DS9 : Emissary |
Buckaroo Banzai |
No matter where you go, there you are. Perhaps |
ENT : Vanishing Point |
Diversity |
Not all species reproduce in the same way. |
TNG : Identity Crisis |
Diplomatic immunity |
Not always a good thing. |
TNG : Man of the People |
Honesty |
Not being honest about your feelings can lead you into embarrassing situations. |
TNG : Qpid |
Love |
Not for the mechanical of heart |
TOS : Requiem for Methuselah |
Genetic Engineering |
Nothing good will ever come from genetic engineering |
TOS : Space Seed |
Toxic waist dump |
Nothing is all bad? |
TNG : Man of the People |
Mortality |
Nothing lasts forever |
TNG : Sarek |
Old Age |
Old age is wasted on the young |
TOS : The Deadly Years |
Gods |
One man's god is another man's alien |
DS9 : Emissary |
History |
Our past makes us what we are today. |
DS9 : Past Tense, Part 1 |
Paradise |
Paradise is not always what it seems |
TOS : This Side of Paradise |
Consiquences |
Playing with things you don't understand can have major consequences |
ENT : Fusion |
Politics |
Politics can be a dirty game. |
DS9 : The Collaborator |
Absolute Candor |
Potentially annoying? |
STP : Absolute Candor |
Power |
Power corrupts, absolute power corrupts absolutely |
TOS : Where No Man Has Gone Before |
Power |
Power without wisdom is a very dangerous thing |
TOS : Charlie X |
Prejudice |
Prejudice can lead to major disaster |
TOS : Let that be Your Last Battlefield |
Pressure |
Pressure can kill you in the end |
TOS : The Lights of Zetar |
Priorities |
Principles may be worth dying for, but a place is just a place |
TNG : The Ensigns of Command |
Progress |
Progress can often be a difficult process. |
DS9 : Progress |
Progress |
Progress towards enlightenment is hard won, but it can be very easily lost |
TNG : Who Watches The Watchers? |
Prophecy |
Prophecy is easy if you are an alien that exists outside of the normal flow of time. |
DS9 : Destiny |
Puberty |
Puberty can be a killer experience |
TOS : Miri |
Problems |
Radical problems require radical solutions |
TOS : The Mark of Gideon |
Religion |
Religion and science cannot co-exist. |
DS9 : In the Hands of the Prophets |
Restraint |
Resistance is not futile. |
TNG : The Perfect Mate |
Revenge |
Revenge can blind you to the needs of the job at hand |
TOS : Obsession |
Revenge |
Revenge is a dish best served cold. |
DS9 : Blood Oath |
Monsters |
Rock eating pizza monsters are people too |
TOS : The Devil in the Dark |
Abduction |
See, I told you aliens where abducting people and probing them |
TNG : Schisms |
Self Sacrifice |
Self sacrifice can save an entire species |
TOS : The Empath |
Bullies |
Showing weakness to a bully does not lead to peace. |
SNW : A Quality of Mercy |
Appearences |
Size isn't everything. |
TOS : The Corbomite Maneuver |
Sleep |
Sleep is very important to human sanity. |
TNG : Night Terrors |
Writers |
Smarter than you think |
TNG : Time's Arrow, Part 2 |
Genocide |
Some crimes are beyond punishment |
TNG : The Survivors |
Exploration |
Some do it for the joy of discovering new knowledge. And some do it to look for things. Things to make them go. |
TNG : Samaritan Snare |
Power |
Some power is too much for anybody to have |
TNG : Captain's Holiday |
Gratitude |
Some presents are too good to accept |
TNG : Deja Q |
Justice |
Some things are more important than laws |
TNG : Justice |
Negotiations |
Sometime you just have to knock the heads together |
ENT : Cease Fire |
Prime Directive |
Sometimes even the strict of rules must be ignored for the greater good. |
TNG : Redemption, Part 2 |
Paradise |
Sometimes it should come with a health warning |
TOS : The Apple |
Action |
Sometimes the best cause of action is no action at all |
TOS : Spectre of the Gun |
Weapons |
Sometimes the deadliest of weapons use your own strength against you |
TNG : Booby Trap |
Paranoia |
Sometimes they are out to get you, it just isn't who you think it is. |
TNG : Realm of Fear |
Commitment |
Sometimes you have to be willing to give your all to reveal the truth. |
DS9 : Defiant |
The Greater Good |
Sometimes you have to let go of what you love for their own good. |
SNW : The Elysian Kingdom |
Investigation |
Sometimes you have to risk all to find the truth |
TOS : The Immunity Syndrome |
Loyalties |
Sometimes you just have to decide where your loyalties lie. |
TNG : Redemption, Part 1 |
Diplomacy |
Sometimes you just have to play silly games to keep people happy. |
DS9 : Move Along Home |
Trust |
Sometimes you just have to trust people not to repeat the mistakes of the past. |
DS9 : Armageddon Game |
Trust |
Sometimes you just have to trust that people will do the right thing |
TOS : Assignment: Earth |
Guts |
Standing up to your boss when you know they are wrong |
TNG : Lonely Among Us |
Ethics |
Success is not an excuse for poor ethics. |
TNG : Ethics |
Telepathy |
Telepathy and illness can make for an interesting environment. |
DS9 : Fascination |
Ambiguity |
Terrorist or freedom fighter - who is to say? |
TNG : The High Ground |
Surrender |
That'll be the day... |
TNG : Yesterday's Enterprise |
Understanding |
The best way to know a way of life is to live it |
TNG : The Child |
Bullies |
The bigger they are the harder they fall |
TOS : The Doomsday Machine |
Captivity |
The customs and history of your race show a unique hatred for captivity. Even when it is pleasant and benevolent, you prefer death! |
TOS : The Cage |
Enemies |
The enemy of you enemy is not always your friend |
ENT : Detained |
Enemies |
The enemy of your enemy is not necessarily you friend. |
DS9 : The Maquis, Part 2 |
Young Love |
The girl of your dreams can turn out to be a big scary monster, but in the end it doesn't matter |
TNG : The Dauphin |
Patriotism |
The greatest act of patriotism lies in betraying your people when they are in the wrong |
TNG : The Defector |
Children |
The love of children cannot be bought |
TNG : When the Bough Breaks |
Limits |
The needs of the many outway the needs of the few, or the one. But there are limits. |
SNW : Lift Us Where Suffering Cannot Reach |
Love |
The needs of the many outweigh the needs of the one |
TOS : The City on the Edge of Forever |
Evolution |
The only constant in the universe is change |
TNG : Transfigurations |
Nostalgia |
The past isn't what it used to be |
TNG : The Battle |
Obsession |
The quest for perfection can be a good thing... if not taken too far. |
DS9 : Dramatis Personae |
Hell |
The road to hell is paved with good intentions |
TNG : The Royale |
Trouble |
The road to hell is paved with good intentions. |
TNG : Unification, Part 2 |
Intentions |
The road to hell is paved with good intentions. |
DS9 : Past Prologue |
Perfection |
The search for perfection is not always a good thing |
TOS : What Are Little Girls Made Of? |
Progress |
The simple life is not all it's cracked up to be. |
DS9 : Paradise |
Sins |
The sins of the past are sure to find you out |
TOS : The Conscience of the King |
Paranoia |
The truth is not always what it first appears to be. |
DS9 : Whispers |
Truth |
The truth may not be what you expect it to be. |
DS9 : Dax |
Terraforming |
The ultimate in ecological destruction |
TNG : Home Soil |
Federation |
The whole is stronger than it's parts |
TOS : Journey to Babel |
Perspective |
The world may be your oyster, just make sure that your whole world isn't the size of an oyster. |
TNG : Remember Me |
Liberty |
There is no greater need than the need for freedom |
TNG : The Hunted |
Fitting In |
There's a place for everyone, if only they can find it |
TNG : Ensign Ro |
Imagination |
There's nothing more dangerous than your own imagination. |
DS9 : Distant Voices |
Pets |
There's nothing more important, to a human, than his pet |
ENT : A Night In Sickbay |
Radiation |
There's nothing that can't be explained with the correct application of technobabble. |
DS9 : Visionary |
Companionship |
There's somebody out there for everybody... even if it is a giant super-powerful space hedgehog |
TNG : Tin Man |
Conmen |
They can be good, very very good |
ENT : The Seventh |
Rememberence |
They shall not grow old, as we who are left shall grow old. At the going down of the sun, and in the morning, we shall remember them. |
TNG : The Best of Both Worlds, Part 2 |
Threesomes |
They sound like a good idea... but you'd be surprised |
TNG : Menage a Troi |
Romulans |
They're back, and they're more smug than ever |
TNG : The Neutral Zone |
Clipshows |
They're just never a good idea |
TNG : Shades of Gray |
People |
Things are not always what the seem. |
DS9 : A Man Alone |
Appearances |
Things are not always what they seem |
TOS : Wolf in the Fold |
Predestination |
Things sometimes go the way they were planned, even when you try and change them. |
SNW : Children of the Comet |
Time Warps |
This universe just isn't big enough for two Captain Picards |
TNG : Time Squared |
Time Travel |
Time Travel is a very dangerous thing |
TOS : Tomorrow is Yesterday |
Exploration |
Travel is not the only way to meet people. |
TNG : The N'th Degree |
Truth |
Truth is the first duty of a Starfleet officer. |
TNG : The First Duty |
Dependancy |
Ultimately, the strength to deal with your problems must come from yourself. |
DS9 : The Wire |
Life |
Under the correct circumstances you can live more in a few moments than you have for the rest of your life. |
TNG : The Inner Light |
Vengeance |
Vengeance taken to extreme, can destroy the universe |
TOS : The Alternative Factor |
Lies? |
Vulcans don't lie, or do they? |
ENT : Carbon Creek |
War |
War is childish and one day you will grow out of it |
TOS : Errand of Mercy |
Integrity |
We all have, and all need, our dark side |
TOS : The Enemy Within |
Relaxation |
We all need to blow off a little steam from time to time |
TNG : The Big Goodbye |
Animal Instincts |
We must fight to maintain our "humanity" |
TOS : Amok Time |
History |
We must learn the lessons of history or we are doomed to repeat them |
TOS : Patterns of Force |
Free Love |
We should be free to sleep with anyone we want. |
TNG : The Outcast |
Fantasies |
Well be honest, you would if you could... |
TNG : Hollow Pursuits |
Risa |
What happens on Risa says on Risa |
ENT : Two Days and Two Nights |
War |
What is it good for? |
TNG : The Arsenal of Freedom |
Bargain |
When an offer seems too good to be true, it probably is |
ENT : Dead Stop |
Inner Strength |
When disaster strikes you really find out what you're made of. |
TNG : Disaster |
Tough |
When the going gets tough, the tough get going |
ENT : Shockwave, Part 1 |
Moral Fortitude |
When the greatest bribe cannot change what is morally right |
TNG : Hide and Q |
Cash |
When the money runs out so does the quality |
TNG : Shades of Gray |
Deception |
When the stakes are high it is sometimes necessary to deceive |
TOS : The Enterprise Incident |
Horny |
When they woman of your nightmares is horny then then only sensible course of action is to hide |
TNG : Manhunt |
Revenge |
When you set out to gain revenge, be sure you are on the right path |
TOS : Court Martial |
Enemies |
When you stand up to them, your enemies aren't always as impressive as they first seemed |
TOS : Catspaw |
Enemies |
When you take the time to find out, they're often more alike than unalike |
TNG : The Enemy |
Identity |
Where your journey started is not as important as who you have become on the way |
TNG : Suddenly Human |
Responsibility |
With great power comes great responsibility. |
TNG : Violations |
Determination |
With grit and determination, and a little luck, you can win against insurmountable odds. |
SNW : All Those Who Wander |
Communication |
With patience and trust, anything can be overcome |
TNG : Darmok |
Fresh Air |
Without it people can get a little techy |
TOS : The Cloud Minders |
Cooperation |
Working together can solve problems |
TOS : That Which Survives |
Love |
You can find love where you least expect it. |
DS9 : The Forsaken |
Games |
You can learn a lot about a people by watching the games the play. |
DS9 : Move Along Home |
Reflections |
You can never be sure what you will see when you look in the mirror. |
DS9 : Crossover |
Borg |
You can take the individual out of the Borg and you can even take the Borg out of the individual. |
TNG : I, Borg |
Self Knowledge |
You cannot escape who you are. |
DS9 : The Abandoned |
Development |
You cannot live in the shadow of others for ever, you need to learn to stand on you own two feet |
ENT : Broken Bow |
Empathy |
You cannot really know a people until you've walked a mile in their shoes. |
DS9 : Second Skin |
Wisdom |
You do not need to be old to be wise. |
DS9 : The Storyteller |
Awareness |
You have to accept the good and bad in yourself. |
DS9 : Equilibrium |
Rules |
You have to be prepared to break the rules from time to time. |
SNW : Strange New Worlds |
Probes |
You have to be very very careful when you give instructions to a computer |
TOS : The Changeling |
Obsolescence |
You have to recognise when your time is over |
TOS : Who Mourns for Adonais? |
Parasites |
You infect a Starfleet officer, there's a price to pay |
TNG : Conspiracy |
Fate |
You may find the woman of your dreams in the most unlikely of places |
TNG : Haven |
Family |
You may like them, you may not. But they are yours, and you are theirs, and you will always need each other. |
TNG : Family |
War |
You must fight to end a war |
TOS : A Taste of Armageddon |
Lessons |
You must learn the lessons of your past, or you are doomed to repeat them. |
DS9 : Battle Lines |
Love |
You never know where you'll find it. |
DS9 : Meridian |
Trust |
You never know who your friends are |
ENT : Cold Front |
Friends |
You never know who your friends are. |
DS9 : The Maquis, Part 1 |
Frendship? |
You never quite know who your friends will turn out to be |
ENT : The Andorian Incident |
Authority |
You only every have the authority that those under you choose to allow you |
TNG : Allegiance |
Loyalties |
You really find out where your loyalties lie when the one you love is in trouble. |
DS9 : Heart of Stone |
Altruism |
You will do anything for the one you love. |
DS9 : Second Sight |
Consequences |
Your actions can have the wildest of consequences. |
DS9 : The House of Quark |
Viewpoints |
Yours, theirs... the truth is usually somewhere inbetween |
TNG : A Matter of Perspective |