Search
Cookie Usage Statistics Colour Key Sudden Death Monthly Poll Caption Comp eMail Author Shops
Ships Fleets Weaponry Species People Timelines Calculators Photo Galleries
Stations Design Lineage Size Charts Battles Science / Tech Temporal Styling Maps / Politics
Articles Reviews Lists Recreation Search Site Guide What's New Forum
Constitution Class Klingon Battlecruiser Klingon Bird of Prey Magazine Capacity NX Class Phase Cannon Sovereign Changes Star Trek : Discovery The Defiant The USS Franklin Borg History Money Monoculture Religion in Trek Technology Levels The Ba'Ku Land Grab Trills / Dax Abrams Speed! Antimatter Phasers Romulan Warp Drive The Holodeck Torpedo Yields Transwarp Theories Tri-cobalt device Warp in a Solar System Warp Speed Anomalies D'Deridex Class Weapons Galaxy Class Shields Galaxy Class Total Output Galaxy Class Weapon Output Genesis Weapon Power Husnock Weapons Intrepid Class Total Output TOS Type 2 Phaser Power Trilithium Torpedo Power Dangling Threads Enterprise Ramblings Eugenics War Dates Franz Joseph's Star Trek Here be Remans? Live fast... Write Badly Maps Materials Nemesis Script Random Musings Scaling Issues Size of the Federation Stardates The Ceti Alpha Conundrum The Size of Starfleet Trek XI Issues

Games

Reviewer : NovaScream
Ave Rating : 2.6667 for 3 reviews
Title : Star Trek: Klingon Honor Guard Rating : 1
Platforms : Macintosh, Play Station 2, Windows Year : 1998
Review : This game was based on the Quake II engine (game was an FPS) so the graphics were normal at the time. What was not normal is the repetitive copy and paste style mapping , not to mention that It did not take the advantages of the Star Trek universe.(Putting in 5 consoles and 2 badly designed "future"chairs in a map does not create a start trek feeling). The AI was not very great as well , even for those times. The weaponry was allright but there were no special items and it did not make a huge difference which one you were using. So all in all , it's Star Trek but it's barely worth mentioning.
Title : Star Trek: Voyager Elite Force Rating : 4
Platforms : Macintosh, Play Station 2, Windows Year : 2000
Review : Positive Things : Graphics (For its release date , it was being counted as "Good") , Story , Maps , Weaponry Negative : Length (The Game is quite Short), All in all , the game was a quite good shooter for it's time , surely if you are used to play more complex games , than this one is not for you , but if you want just a good star trek shooter , you will still like it.
Title : Star Trek: Voyager Elite Force II Rating : 3
Platforms : Macintosh, Windows Year : 2003
Review : After the first Elite Force , they'v upgraded the engine to the Quake III Team Arena engine (Added a few new graphic features , etc) they also tried to add other elements like using a tricorder and other items where you have to do something else then shooting. These made the game better and feel more like a star trek game , also they made the weapons work/sound more like they do in the films/series and also they made the game longer.A judgement at this point would show a clear 5 out of 5.The problem is that they did not take out the 1000 year old arcade stlye gameplay elements (fighting bosses mostly at the end of each level or section of the map , etc..)also the usage of the tricorder is maybe fun at the first go , but after 4/5 tries you get to the point where it's more anoying than fun(Dont get me wrong , I like a good puzzle , but this is just pushing the mouse x number of times to get it right and that's it)Also they'v tried to add sections where you can choose what your character should say but its basicaly just taking up gametime.(It doesnt change anything beyond one small detail)I'm giving it a smaller score than the first one because the technology was there to create a much more complex shooter (like -->System Shock 2 , Deus Ex , etc...)but they were only able to fix a few things which do not add to the experience that much.(Not to me at least)

© Graham & Ian Kennedy Page views : 3,971 Last updated : 21 Jun 2024