Ship of the Week: Home One

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Captain Seafort
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Re: Ship of the Week: Home One

Post by Captain Seafort »

Deepcrush wrote:WEG?
West End Games. They wrote most of the Star Wars RPG in the 80s and early 90s, and got most of their specs wrong (60-gun ISDs, 5-mile Executor, all Mon Cals are 1200m long and unique, etc)
Maybe the unique is the series designs. The design is only used until the same designer comes along with upgrades or something wholy new.
WEG specifically states that the design of each and every Mon Cal ship is unique. Which is bullshit, as RotJ proves.
That is an awsome hellstorm!
Not much use against other capships though, as they're only low Mt range.
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Re: Ship of the Week: Home One

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West End Games. They wrote most of the Star Wars RPG in the 80s and early 90s, and got most of their specs wrong (60-gun ISDs, 5-mile Executor, all Mon Cals are 1200m long and unique, etc)
Thats kinda weird...
WEG specifically states that the design of each and every Mon Cal ship is unique. Which is bullshit, as RotJ proves.
Was the dreaded K.T. part of this?
Not much use against other capships though, as they're only low Mt range.
Maybe not but they could be useful in fending off fighters, bombers and other attack craft.
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Re: Ship of the Week: Home One

Post by Aaron »

Deepcrush wrote:
Was the dreaded K.T. part of this?
No, she didn't come along until a few years ago and her stuff is mostly confined to novels. Minimalism has plagued SW for a long time though.
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Re: Ship of the Week: Home One

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And that always seemed so stupid. Which makes the people stupid AND I HATE STUPID PEOPLE!
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Re: Ship of the Week: Home One

Post by Tsukiyumi »

Deepcrush wrote:...I HATE STUPID PEOPLE!
Seconded. :?
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Re: Ship of the Week: Home One

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Too be honest, they should have made the Home One the base design for the New Republic Fleet. The thing was a Battleship/Carrier/Command ship in one.
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Re: Ship of the Week: Home One

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Deepcrush wrote:Too be honest, they should have made the Home One the base design for the New Republic Fleet.
Why? Even the resources of a galaxy are finite - the bigger you build individual ships, the fewer of those ships you'd have. They'd have been better off sticking to the Liberty types as the backbone of the fleet, using the Home One types as light cruisers, and building ships like the Mediator and Viscount to fill the heavy cruiser and dreadnought categories. Or, even better, simply adopt Imperial designs.
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Re: Ship of the Week: Home One

Post by RK_Striker_JK_5 »

Cpl Kendall wrote:
Deepcrush wrote:
Was the dreaded K.T. part of this?
No, she didn't come along until a few years ago and her stuff is mostly confined to novels. Minimalism has plagued SW for a long time though.
Better KJA than garroting fans that disagree with the direction the EU's taken. :P
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Re: Ship of the Week: Home One

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Is there a possibility that the Republic could go back to the drawing boards and examine the designs of the old republic, just retrofit them to modern standards? Perhaps a modern variation of the old warhorse Hammerheads for example.
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Re: Ship of the Week: Home One

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Why? Even the resources of a galaxy are finite - the bigger you build individual ships, the fewer of those ships you'd have. They'd have been better off sticking to the Liberty types as the backbone of the fleet, using the Home One types as light cruisers, and building ships like the Mediator and Viscount to fill the heavy cruiser and dreadnought categories. Or, even better, simply adopt Imperial designs.
A, The Home One was perfect for a fleet command carrier as it has already been proven via epVI.
B, Mediator and Viscount were even more costly so that kinda kills using them in mass.
C, They did adopt an Imperial Design, the Nebula Class SD but this is way in the future.
D, the Liberty class are too weak on their own and were replaced by the MC90's which were BETTER then the Imp designs of the same period.
E, Home One was too large to count as a "Light Cruiser"
F, The Liberty class was most likely their light cruiser design but wasn't really needed.

The point is that after Endor, the founding of the New Republic and the creation of a defense force. You need a Heavy Carrier design to act as the center of your fleet. The size of the Home One means that once the orginal design was overhauled you could double or maybe even triple her fighter count.
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Re: Ship of the Week: Home One

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Deepcrush wrote:A, The Home One was perfect for a fleet command carrier as it has already been proven via epVI.
It served well as the flasgship of a small task force, but for proper fleet command you'd need something rather bigger - i.e. Executor scale.
B, Mediator and Viscount were even more costly so that kinda kills using them in mass.
I'm suggesting using them as the backbone of the fleet, but as commanding ships for large formations.
C, They did adopt an Imperial Design, the Nebula Class SD but this is way in the future.
True, but they still relied very heavilly on the Mon Cal designs
D, the Liberty class are too weak on their own and were replaced by the MC90's which were BETTER then the Imp designs of the same period.
The Liberties seemed to hold up pretty well at Endor, and the EU states that their reinforced shields make them effectively the equal of an ISD, despite being quite a bit smaller. However, I wouldn't have a problem with supplimenting them with other designs.
E, Home One was too large to count as a "Light Cruiser"
She's only 4km long, tops. A heavy cruiser would be something like the Mediator, or the WEG SSD - 8-8.5 km long.
F, The Liberty class was most likely their light cruiser design but wasn't really needed.
A bit small to be considered a light cruiser, given that they were barely bigger than VenStars, but Mon Cals may be much smaller than their Imperial equivalents.
You need a Heavy Carrier design to act as the center of your fleet.
Fighters aren't that useful in fleet actions - they can certainly kill capships if the shields are knocked out, but to do that you need other capships. You'd be best off using battle-carrier concepts (like pretty much every design except the Tector and Allegiance type), or dedicated battleships at the core with carriers in support
The size of the Home One means that once the orginal design was overhauled you could double or maybe even triple her fighter count.
At the cost of firepower. The best use of Home One types would be to keep the original design and put them as the heart of small task forces, as at Endor.
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Re: Ship of the Week: Home One

Post by SuperSaiyaMan12 »

...I don't get how you're claiming a ship the size of the Home One can't be a command ship. Hell, look back at earlier eras-the Inexpungeable-class Command Ship was 3.1 Kilometers, and its replacement the Centurion-class Heavy Cruiser was 1.2 kilometers. Or in the Prequel Era, the 1.088 Kilometer Providence-class Destroyer/Carrier was a command ship. Why does one need to be the size of the Executor-class Star Dreadnought to be considered one?
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Re: Ship of the Week: Home One

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It really doesn't have to be that big to be a command ship. Normally you want your largest ship being the command ship though thats out of practice instead of any real need. A true command ship is one thats able to control the fleet. That just requires a room with staff, comms and charts.
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Re: Ship of the Week: Home One

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Deepcrush wrote:It really doesn't have to be that big to be a command ship. Normally you want your largest ship being the command ship though thats out of practice instead of any real need. A true command ship is one thats able to control the fleet. That just requires a room with staff, comms and charts.
Exactly, a frigate with the proper facilities is more than adequate. Large vessels being command vessels in RL was more a consequence of the limited tech at our disposal than anything else. This stuff wouldn't apply to SW as much, given there technical abilities.
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Re: Ship of the Week: Home One

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It served well as the flasgship of a small task force, but for proper fleet command you'd need something rather bigger - i.e. Executor scale.
What reason is there to replace a working ship with something so much larger and more costly? Is it just because you want something bigger? The Home One is a solid Heavy Cruiser/Carrier/Command ship design. Proven in battle, being the most important thing.
I'm suggesting using them as the backbone of the fleet, but as commanding ships for large formations.
This didn't make sense so I think you're saying "I'm suggesting using them as the backbone of the fleet, but NOT as commanding ships for large formations."

In which case if you're going to be building ships of this class then why couldn't one of them be in charge of the others?
True, but they still relied very heavilly on the Mon Cal designs
That's right, designs proven to be superior in almost every way. So why shouldn't they? It wasn't until the Nebula Class SD that Imp designs caught up to MonCal.
The Liberties seemed to hold up pretty well at Endor, and the EU states that their reinforced shields make them effectively the equal of an ISD, despite being quite a bit smaller. However, I wouldn't have a problem with supplimenting them with other designs.
Equal in shields with less armor and less over all fire power and carrying fewer fighters. If we count the ISD as the standard cruiser design. Then the Liberty would be closer to a light cruiser and the Home One design would fair as a good heavy cruiser. Though I would agree that per the cost of a MonCal design the Liberty is not cost effective. Seeing how the MonCal's will be out numbered, they have to have ships that can atleast be a promised win vs a ISD. The Liberty was not that ship.
She's only 4km long, tops. A heavy cruiser would be something like the Mediator, or the WEG SSD - 8-8.5 km long.
Then she's twice the size and power of the standard cruiser OF THE TIME. The Mediator was a single ship, not a class run that I've ever heard of. Also, it was called a battle cruiser, not a heavy cruiser. the SSD was 18Km long and classed as a Battleship. That leaves the Home One in perfect size as a heavy cruiser.
A bit small to be considered a light cruiser, given that they were barely bigger than VenStars, but Mon Cals may be much smaller than their Imperial equivalents.
I wouldn't doubt that MonCal designs are smaller then their Imp equals. The later MC90 designs easily out classed ISDs and ISD-2s barely 6 years after Battle of Endor. Add that the MC90s were only 1.2km long.
Fighters aren't that useful in fleet actions - they can certainly kill capships if the shields are knocked out, but to do that you need other capships. You'd be best off using battle-carrier concepts (like pretty much every design except the Tector and Allegiance type), or dedicated battleships at the core with carriers in support
Again, not too sure of your point here. Seems to be missing. Are you saying that the Home One design isn't able to hold out against an ISD? Battle of Endor showed that this isn't the case. The Home One held out very well and brought in a large payload of fighters. This is the perfect Battle-Carrier that you speak of.
At the cost of firepower. The best use of Home One types would be to keep the original design and put them as the heart of small task forces, as at Endor.
Why, why and why? Cost of firepower... these ships weren't built to be warships but faired well anyways. Why couldn't you upgrade them further? The original design was a floating hotel, not a good idea for the New Republic Defense Fleet. Heart of small task forces? Yet again, why? Why should they be limited to small groups? The Rebel fleet seemed to work together very well even when packed badly against the odds. Home One was that sense of together for them.
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