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Games

Reviewer : Larin
Ave Rating : 5.0000 for 1 reviews
Title : Star Trek: Armada Rating : 5
Platforms : Windows Year : 2000
Review : One of the problems with the Star Trek license was its use in the venue of video gaming. While many Star Trek video games have been produced by a wide vista of companies, all in all they tend to share one major aspect. Almost without fail they all suck, and suck very very very badly. That being said Star Trek Armada doesn't suck. It doesn't suck at all. In a time where everyone was hurriedly trying to create the next Warcraft or Starcraft, someone had the idea of slapping the Star trek license on a Starcraft clone. Had it been left at this then Armada would have been a failure like most of the other Star Trek licenses. However some game coder asked the question, "Hey, if this is going to be Star Trek Starcraft, should we have the ships have transporters?" With this seemingly simple question added in a feature that makes Armada what it is. All and all people will talk about the nits on how "X" ship doesn't really exist, "X" ship should be more/less powerfull and what not. In all honestly what makes this game different and better is the use of transporters as a game item (and yes this covers the borg assimilation stuff as it is an offshoot of the concept). It allows for the assimilation of other races ships, including their basic builder units. In other words no one is limited by their own tech tree. Everyone, though the use of strategy can develop anyone elses tech tree allowing for a wide vista of game play and continued playability with the basic game. The game is fairly easy to mod, and alot of great mods exist for it. The price is low since it went budget label. Good price + good gameplay + heavy replay value 5+ years after it came out = Great Star Trek Game

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