Search
Cookie Usage Statistics Colour Key Sudden Death Monthly Poll Caption Comp eMail Author Shops
Ships Fleets Weaponry Species People Timelines Calculators Photo Galleries
Stations Design Lineage Size Charts Battles Science / Tech Temporal Styling Maps / Politics
Articles Reviews Lists Recreation Search Site Guide What's New Forum
The Original Series The Next Generation Deep Space Nine Voyager Enterprise Discovery Picard Strange New Worlds The Animated Series Lower Decks Prodigy Films List The Motion Picture The Wrath of Khan The Search for Spock The Voyage Home The Final Frontier Undiscovered Country Generations First Contact Insurrection Nemesis Star Trek Star Trek Into Darkness Star Trek Beyond Encyclopedia Chronology TOS Tech Manual TNG Tech Manual DS9 Tech Manual TNG Companion DS9 Companion VOY Companion The Klingon Dictionary Mr Scott's Guide Inside Star Trek The Art of Star Trek Star Charts TOS Nitpickers TNG Nitpickers DS9 Nitpickers Quotable Star Trek Gods of Night Mere Mortals Lost Souls Taking Wing The Red King Orion's Hounds Sword of Damocles Over a Torrent Sea Synthesis Fallen Gods Harbinger Summon The Thunder Reap The Whirlwind Open Secrets All books Games Episode statistics Actor statistics Writer statistics Director statistics Rating system

Games

Reviewer : Toa
Ave Rating : 4.0000 for 1 reviews
Title : Star Trek: The Next Generation - A Final Unity Rating : 4
Platforms : Macintosh, MS-DOS Year : 1995
Review : Ok so my first ever Star Trek game is bound to hold fond memories and after all these years it's fair to say I'm looking back on the past with rose tinted glasses. Saying that however I believe that for it's time "A Final Unity" was a great game. The story behind the game is simple enough, the Romulans are up to no good and you have to figure out what's going on. Each mission begins with your away team beaming down onto a planet and you progress by solving a number of puzzles until you reach the final goal. From time to time a baddie will turn up and you have no choice but to raise shields and arm phasers. Ship to ship combat was always my faveourite part and although it nothing compared to what you can do on modern games it was still a lot of fun. Watching your little tactical display Enterprise made up of two dozen polygons was thrilling stuff way back when. When judged by the standards of the time this game deserves high marks. It won't win and awards these days but it still has a place on my shelf, just a shame I can't get it to run any more.

© Graham & Ian Kennedy Page views : 2,428 Last updated : 23 May 2024