General Discussion
Re: General Discussion
I have a vison of jump gates cropping up system to system for commercial traffic.
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the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
- BigJKU316
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Re: General Discussion
This might be a bit different since a project like that does not imply faster but really just cheaper travel. There was a project sort of like this on TNG once I think. What I am talking about is more or less things like transwarp, slipstream, stellar folding ect.Mark wrote:I have a vison of jump gates cropping up system to system for commercial traffic.
- Deepcrush
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Re: General Discussion
Using jump gates, depending on the design, would do two major things. One being it could cut interstellar travel between gates. Two being commerce would become FAR cheaper as most trade companies wouldn't need to build ships with expensive warp engines. Standard impluse would do just fine.
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Re: General Discussion
This is more of a general question than a sim question, but I was thinking of it in Beta.
How should (or would) you deploy armored infantry?
I suppose there are two schools of thought.
1. The Panzer Division Theory- Do like the Germans did in 40-41 and basically concentrate all of these units together and deploy them for sheer mass effect against people.
2. The combat team theory- Divide them up and deploy them with regular infantry to enchance the effect of your whole force.
I am somewhat split on what makes the most sense to do (IC in the game it really is not that important after the first battle or two when your infantry gets over the pant-shitting terror of dealing with these things). I tend to lean towards the idea that infantry would eventually learn to deal with and counter these things and that you would need supporting infantry to keep them clear of the trek equivilant of a ATGM (anti-tank guided missile). These things would dominate in open spaces but you would need infantry to clear out cities to some degree, unless you just were willing to smash the thing flat with firepower.
So what say the rest of you.
How should (or would) you deploy armored infantry?
I suppose there are two schools of thought.
1. The Panzer Division Theory- Do like the Germans did in 40-41 and basically concentrate all of these units together and deploy them for sheer mass effect against people.
2. The combat team theory- Divide them up and deploy them with regular infantry to enchance the effect of your whole force.
I am somewhat split on what makes the most sense to do (IC in the game it really is not that important after the first battle or two when your infantry gets over the pant-shitting terror of dealing with these things). I tend to lean towards the idea that infantry would eventually learn to deal with and counter these things and that you would need supporting infantry to keep them clear of the trek equivilant of a ATGM (anti-tank guided missile). These things would dominate in open spaces but you would need infantry to clear out cities to some degree, unless you just were willing to smash the thing flat with firepower.
So what say the rest of you.
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Re: General Discussion
The issue here is what kind of armored infantry are you talking about? Is it my Astartes styled armor or Mecha or infanty+tanks?
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Re: General Discussion
I am thinking more the Iron-Man/Astarte scale stuff. Makes a guy look bigger, but not some sort of Mecha unit where he is 20 or 30 feet tall. Clearly with the big big stuff you would need some sort of smaller force.Deepcrush wrote:The issue here is what kind of armored infantry are you talking about? Is it my Astartes styled armor or Mecha or infanty+tanks?
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Re: General Discussion
In the case of the smaller, they can act for the most part just as normal infantry do. The difference is more of how they're designed and how they're used. Both are able to take and hold ground, just in a superior manner to normal infantry. Next would be the issue of defeating them with normal infantry though we'll talk that over in private... I don't want to give away anything yet... lol
The two models that you brought up have their own basic ideals. The Ironman being a lighter armed/armored but highly mobile version. The Astartes being a heavier armed/armored less mobile version. The first being suited to more of a battle field dance, recon and multi-directional strike. The second being a sledgehammer you just beat your enemy in the face with.
The two models that you brought up have their own basic ideals. The Ironman being a lighter armed/armored but highly mobile version. The Astartes being a heavier armed/armored less mobile version. The first being suited to more of a battle field dance, recon and multi-directional strike. The second being a sledgehammer you just beat your enemy in the face with.
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Re: General Discussion
Another general question: In the "real world" is there any particular standard or near-standard ratio for Battleships/Battlecruisers/Cruisers/Frigates/Destroyers/etc? I.E. 5-10-15-20 etc?
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Re: General Discussion
Reducing AM being spent on freighters, bypassing tariffs, and allowing a greater control (ie if it comes through the jump gate its authorized, which means pretty much anything coming across the boarder under warp is likely up to no good)Deepcrush wrote:Using jump gates, depending on the design, would do two major things. One being it could cut interstellar travel between gates. Two being commerce would become FAR cheaper as most trade companies wouldn't need to build ships with expensive warp engines. Standard impluse would do just fine.
In either Alpha OR Beta.....would this be a reasonably popular thing to devolop as an intergalactic joint project?
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
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Re: General Discussion
I'd be down to contribute. It's a great idea.
I wonder if ship design would factor into something like that? Probably education would be more important, I guess.
I wonder if ship design would factor into something like that? Probably education would be more important, I guess.
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Re: General Discussion
I'd imagine so....after all, you'd have to design ships with all new propulsion systems, so the standard configurations wouldn't be a restriction anymore.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
- Deepcrush
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Re: General Discussion
If you're using jumpgates then it wouldn't matter what kind of engines you have since the gate would be powering the flight.Mark wrote:I'd imagine so....after all, you'd have to design ships with all new propulsion systems, so the standard configurations wouldn't be a restriction anymore.
More like Destroyers being short ranged ships devoted to battle only. Cruisers built for longer range travel and mixed operations. Battlecruisers being Cruisers built only for war. and Battleships being just battleships. Though I'm not sure if we still have a size requirement for everyone, i think it changes from race to race.Sonic Glitch wrote:Another general question: In the "real world" is there any particular standard or near-standard ratio for Battleships/Battlecruisers/Cruisers/Frigates/Destroyers/etc? I.E. 5-10-15-20 etc?
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Re: General Discussion
In Beta, the Ferengi would certainly approve of supporting jump gates fro freighters. That would cut our antimatter use by 90%.
However, I could see these gates being prime military targets... ones whose locations are known to everyone.
However, I could see these gates being prime military targets... ones whose locations are known to everyone.
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Re: General Discussion
Well to be fair, trade ships are already military targets.stitch626 wrote:In Beta, the Ferengi would certainly approve of supporting jump gates fro freighters. That would cut our antimatter use by 90%.
However, I could see these gates being prime military targets... ones whose locations are known to everyone.
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