Yup on all accounts.Mikey wrote:To clarify: Agility is used to hit something, Strength for damage modifier, Intelligence for magical attack, Willpower for magical defense?
Fantasy Universes
Re: Fantasy Universes
How many Minbari does it take to screw in a lightbulb?
None. They always surrender right before they finish the job and never tell you why.
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None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
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Re: Fantasy Universes
Cool. I don't know too much about Elder Scrolls. I'd like to have some "magical" abilities/spells but in order to coincide with our downplaying of magic, I could just consider them IU to be "demonic abilities" or something. Is there to be a selection of "magical" abilities we could have, or could I write some up with the character stats for your approval?
*EDIT* Not too many, of course, and generally pyromancy-based.
*EDIT* Not too many, of course, and generally pyromancy-based.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Fantasy Universes
I have to say Munroe, I think playing down the magical professions might prove more difficult than might be imagined. A lot of the races use it as a primary method of defence and attack (especially High Elves/Altmer).
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Re: Fantasy Universes
Cool.Monroe wrote:Yup on all accounts.Mikey wrote:To clarify: Agility is used to hit something, Strength for damage modifier, Intelligence for magical attack, Willpower for magical defense?
I rolled 2, 7, 7, 9, 5, 6, and 6. Ditch the 2.
Strength: 7
Intelligence: 7
Willpower: 5
Agility: 9
Endurance: 6
Charisma: 6
So, after "Macabre Reanimation" modifiers:
Strength: 11
Intelligence: 1
Willpower: 7
Agility: 9
Endurance: 16
Charisma: 0
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Fantasy Universes
Okay, let's go.
Initial scores
Strength: 8
Intelligence: 9
Willpower: 2
Agility: 6
Endurance: 9
Charisma: 3
After Minotaur modifiers
Strength: 15(!)
Intelligence: 5
Willpower: 2
Agility: 6
Endurance: 9
Charisma: -2 (0)
Not bad.
Initial scores
Strength: 8
Intelligence: 9
Willpower: 2
Agility: 6
Endurance: 9
Charisma: 3
After Minotaur modifiers
Strength: 15(!)
Intelligence: 5
Willpower: 2
Agility: 6
Endurance: 9
Charisma: -2 (0)
Not bad.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
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Re: Fantasy Universes
Hmm...Dwarf or Orc...awesome drunken hammer wielder or awesome drooling cleaver wielder. Difficult choice.
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Re: Fantasy Universes
We're putting together a pretty serious Evil League Of Evil here.
Isn't anyone going to be a lowly Human?
Oh, and Rochey:
Isn't anyone going to be a lowly Human?
Oh, and Rochey:
People hate you even more than they hate me!Rochey wrote:Charisma: -2 (0)
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
Re: Fantasy Universes
You guys are doing your characters correctly. I changed the combat rules slightly. I figured out why Exalted has 6 d10s. And we're not using the mechanic they used to determine so I cut it down to just 3 d10s. I posted an example in the new Rules thread.
How many Minbari does it take to screw in a lightbulb?
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
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Re: Fantasy Universes
Going Wood elf, so modified stats would be
Strength: 5
Intelligence: 5
Willpower: 4
Agility: 13
Endurance: 7
Charisma: 5
*Increased Hearing and Trap detection*
So, what are the odds I can get ahold of some good poison?
Strength: 5
Intelligence: 5
Willpower: 4
Agility: 13
Endurance: 7
Charisma: 5
*Increased Hearing and Trap detection*
So, what are the odds I can get ahold of some good poison?
Re: Fantasy Universes
There will be plenty of good loot and items to purchase before the mission begins.Lighthawk wrote:Going Wood elf, so modified stats would be
Strength: 5
Intelligence: 5
Willpower: 4
Agility: 13
Endurance: 7
Charisma: 5
*Increased Hearing and Trap detection*
So, what are the odds I can get ahold of some good poison?
Everyone can post their started characters in the new thread. viewtopic.php?f=20&t=4287
How many Minbari does it take to screw in a lightbulb?
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
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Re: Fantasy Universes
I shall go with an Orc, simply cause I wish to bash the crap out of things and shoot stuff while being a drooling imbecile.
Initial scores
Strength: 8
Intelligence: 6
Willpower: 3
Agility: 9
Endurance: 1
Charisma: 7
After Orc Modifiers
Strength: 12
Intelligence: 3
Willpower: 3
Agility: 9
Endurance: 1
Charisma: 4
Awesome, a drooling idjit with no endurance.
Initial scores
Strength: 8
Intelligence: 6
Willpower: 3
Agility: 9
Endurance: 1
Charisma: 7
After Orc Modifiers
Strength: 12
Intelligence: 3
Willpower: 3
Agility: 9
Endurance: 1
Charisma: 4
Awesome, a drooling idjit with no endurance.
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Re: Fantasy Universes
Before I set my char up, can I offer you the name "Fodder?"
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
Re: Fantasy Universes
I got the shop up. If you don't see an item you feel I should add let me know and I'll try to add it.
How many Minbari does it take to screw in a lightbulb?
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
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Re: Fantasy Universes
Any chance of cleavers and some primitive firearms/crossbows?Monroe wrote:I got the shop up. If you don't see an item you feel I should add let me know and I'll try to add it.
Edit: Or spears/polearms/harpoons?
I'm planning on making my Orc a former whaler. What could be more evil then a dude who kills whales, dolphins and seals?
Re: Fantasy Universes
Yeah I can do that. Reason those weapons were so easy for me to do is I just altered a list from OblivionCpl Kendall wrote:Any chance of cleavers and some primitive firearms/crossbows?Monroe wrote:I got the shop up. If you don't see an item you feel I should add let me know and I'll try to add it.
Edit: Or spears/polearms/harpoons?
I'm planning on making my Orc a former whaler. What could be more evil then a dude who kills whales, dolphins and seals?
How many Minbari does it take to screw in a lightbulb?
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-
None. They always surrender right before they finish the job and never tell you why.
-Remain Star Trek-