This actually turned out harder to do than a capital ship in many ways, largely because of the curved fuselage shape. Believe it or not, the fuselage is a combination of two very distorted cylinders and a sphere. It's not perfect - the fuselage shapes should be blended into one another, but I don't find a way to do it. But overall I'm happy with how it came out, given my current limited knowledge of how to use blender. Would love to have a proper guy I could put into these scenes, as the machines are actually a reasonable scale with a guy.







And with gear down... one thing I wanted to do for the Coalition universe is give the small ships wheels. So many sci fi shuttles and fighters land on a flat bottom, or skis. But wheels are so much more practical! They make it easier to pull a ship around when it's on the ground, they allow rolling landings, etc.



