Star Trek Online (F2P)

Tyyr
3 Star Admiral
3 Star Admiral
Posts: 10654
Joined: Tue Mar 31, 2009 10:49 pm
Location: Jeri Ryan's Dressing Room, Shhhhh

Re: Star Trek Online (F2P)

Post by Tyyr »

Depends if you're PUGing or doing it with an experienced and geared group. If you're with people who know their stuff then just blow the fuck out of everything. If not you really need to learn the tricks and methods behind each fleet action and be ready for them. If you've played any other MMO it's pretty much the same. PUGs are hell, good groups make even the hard ones lol worthy.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Online (F2P)

Post by Deepcrush »

stitch626 wrote:
Deepcrush wrote:So i've spec'd out my Escort in the same manner as I did for use in our Sims. TBH, it works like a dream!
Thats awesome.

And scary...
Why scary?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Online (F2P)

Post by Deepcrush »

Tyyr wrote:Depends if you're PUGing or doing it with an experienced and geared group. If you're with people who know their stuff then just blow the fuck out of everything. If not you really need to learn the tricks and methods behind each fleet action and be ready for them. If you've played any other MMO it's pretty much the same. PUGs are hell, good groups make even the hard ones lol worthy.
The trick is, let the stupid newb rush in and you sit just behind him. Close enough to blast the hell out of things but not the closest to the enemy.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Teaos
4 Star Admiral
4 Star Admiral
Posts: 15368
Joined: Tue Jul 17, 2007 4:00 am
Commendations: The Daystrom Award
Location: Behind you!

Re: Star Trek Online (F2P)

Post by Teaos »

The battlefields that opened up at 50... wow. Generally I am not a fan of Borg battles, but the Cure is very fun. I still like the Big Dig for ground combat. Had a good team once that did the whole thing in 6 minutes. basically did the whole thing in a non stop run with one group unloading massive DPS on them. Average gear drops though. Still using the Jem Hadar kit from the story lines.
What does defeat mean to you?

Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Star Trek Online (F2P)

Post by stitch626 »

Deepcrush wrote:
stitch626 wrote:
Deepcrush wrote:So i've spec'd out my Escort in the same manner as I did for use in our Sims. TBH, it works like a dream!
Thats awesome.

And scary...
Why scary?
That something which was developed for a paper SIM worked well in a video game, both of which have been unrelated to each other (other than topic). Its just a little mind blowing...
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
stitch626
2 Star Admiral
2 Star Admiral
Posts: 9585
Joined: Sat Mar 01, 2008 10:57 pm
Location: NY
Contact:

Re: Star Trek Online (F2P)

Post by stitch626 »

Teaos wrote:The battlefields that opened up at 50... wow. Generally I am not a fan of Borg battles, but the Cure is very fun. I still like the Big Dig for ground combat. Had a good team once that did the whole thing in 6 minutes. basically did the whole thing in a non stop run with one group unloading massive DPS on them. Average gear drops though. Still using the Jem Hadar kit from the story lines.
The Cure is fun... very difficult on Elite, I think I've lost about 50% of them.

The Khitomer one can be fun if the team is even remotely decent (some aren't). The Elite of it however is very hard, because 2 ships must focus on keeping the portal clear. I think I've only won one of those.

The other one (name escapes me... ) is impossible to lose, but can take a long time if done wrong. As Elite, doing it right is even more important, as it can take several ours to finish.

The Unimatrix one is very hard, even on normal. Have yet to win it... but haven't played it recently so I'm not sure if its been nerfed.


All of the ground ones are difficult and frustrating, taking about 30 minutes to 4 hours to complete unless you are with an excellent group.
One of the ground ones has a Boss that take about an hour to kill, because he can one hit just about everyone, from anywhere in the battle area, and all at once too.

But yes, the STFs can be great fun, and decent gear sometimes (especially Elites).
No trees were killed in transmission of this message. However, some electrons were mildly inconvenienced.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Online (F2P)]

Post by Deepcrush »

stitch626 wrote:That something which was developed for a paper SIM worked well in a video game, both of which have been unrelated to each other (other than topic). Its just a little mind blowing...
To be fair, a good design will generally work anywhere as long as the same basic ideal of play is involved.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Star Trek Online (F2P)

Post by Tsukiyumi »

Speaking of those, we should run a Trek battle... using the designs we came up with in the sims. I'd love to see Deep's Klingon ships against Staplic's Federation behemoths from the first Alpha. Or my Breen designs vs. well, anyone's ships.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Online (F2P)

Post by Deepcrush »

Wouldn't be fair, the Battle Cruiser I built by the end of the first sim was a 36,000 CR ship. My escorts where more leveled with the different tech levels of the other races.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Lt. Staplic
2 Star Admiral
2 Star Admiral
Posts: 8094
Joined: Sat Sep 06, 2008 3:25 am
Commendations: Cochrane Medal of Excellence
Location: Somewhere Among the Stars
Contact:

Re: Star Trek Online (F2P)

Post by Lt. Staplic »

might be worth a go if I can find my old records. IIRC when the SIM ended I was waiting on my next generation of ships to come out (those are the ones I can't find the stats for, besides the new Battleship) The ships from the previous generation:

Liberty Class BS: 17,780
Thor Class BC: 18,561
Alextria Class CC: 17,959
Vengence Class DD: 3,938
Pierre Class PC: 11,610
Etat Class FF: 2,673

Based of my growth rate from the Liberty BS to the Phoenix BS the Dauntless BC would have been right around 54,000CR
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Online (F2P)

Post by Deepcrush »

Well I could just half the Mek'leth class and that would be close to perfect for your Liberty, Thor and Alextria.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Tsukiyumi
4 Star Admiral
4 Star Admiral
Posts: 21747
Joined: Fri Oct 12, 2007 2:38 pm
Location: Forward Torpedo Tube Twenty. Help!
Contact:

Re: Star Trek Online (F2P)

Post by Tsukiyumi »

Or do a two to one battle.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Online (F2P)

Post by Deepcrush »

Maybe, a large part of the CR from the UFP ships was from their warp drives. We would have to recalc the ships without their warp drives to get a better picture of things.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
User avatar
Deepcrush
4 Star Admiral
4 Star Admiral
Posts: 18917
Joined: Thu Sep 06, 2007 8:15 pm
Location: Arnold, Maryland, USA

Re: Star Trek Online (F2P)

Post by Deepcrush »

Just got level 40 for my KDF character and stacked my weapons with nothing but plasma Mk X, with tacs giving me an 83% boost to plasma damage. Oh so sweet...
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Sonic Glitch
Rear Admiral
Rear Admiral
Posts: 6026
Joined: Thu May 22, 2008 2:11 am
Location: Any ol' place here on Earth or in space. You pick the century and I'll pick the spot

Re: Star Trek Online (F2P)

Post by Sonic Glitch »

Did anyone have any problem getting through "By Any Means -- A Promising Plan?" Each time I Complete that segment of the mission and exit to sector space, It tells me to continue the mission by going through the act again. I don't understand how to move on.

[EDIT] Never mind, fixed it. I guess I missed a step (deactivating the defenses).
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
Post Reply