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TOS Set Renderings (Doug Drexler)

Posted: Wed Mar 24, 2010 12:53 am
by Aaron
Most of us are familiar by now with Doug Drexlers stuff. I was surfing his blog just now and found these:

http://drexfiles.wordpress.com/2009/01/10/get-set/
http://drexfiles.wordpress.com/2009/03/ ... t-details/
http://drexfiles.wordpress.com/2009/08/ ... -turns-up/

And it includes the real life reason why the E-D had that weird ramp bridge; the TOS bridge was awkward to shoot on with it's multiple levels.

And the TNG set:

http://drexfiles.wordpress.com/2009/01/15/tng-stage-9/

Re: TOS Set Renderings (Doug Drexler)

Posted: Wed Mar 24, 2010 1:26 am
by Mikey
Nice find.

Re: TOS Set Renderings (Doug Drexler)

Posted: Wed Mar 24, 2010 2:35 am
by Tsukiyumi
That is cool. So, I wonder how many sets in total they built for the E-D?

Re: TOS Set Renderings (Doug Drexler)

Posted: Wed Mar 24, 2010 7:40 am
by Sionnach Glic
Indeed, very interesting.

Re: TOS Set Renderings (Doug Drexler)

Posted: Wed Mar 24, 2010 6:15 pm
by Mark
I always wondered though why they didn't make the bridge just a flat level. Did the bridge REALLY need to be a multi level affair?

Re: TOS Set Renderings (Doug Drexler)

Posted: Wed Mar 24, 2010 7:00 pm
by Sionnach Glic
I presume that the set designers did what they felt looked better, and the difficulty of filming on such a set probably never occurred to them.

Re: TOS Set Renderings (Doug Drexler)

Posted: Wed Mar 24, 2010 7:11 pm
by Lighthawk
It's probably to let them get as many of the characters at once in the screen with the minimal amount of people blocking anyone standing behind them.

Re: TOS Set Renderings (Doug Drexler)

Posted: Thu Mar 25, 2010 1:54 am
by Mikey
Or to center a shot on the command area and still be able to include a character in the scene who's seated at one of the perimeter consoles.