Everything here is in a state of flux. Things may change. Kindly do not complain.
Character Creation:
Take Guardsmen, Imperial World. Replace the starting kit with the stuff from the lists below. You do not need to take any weapons related skill, we are assuming your characters know how to use what they have.
Squad Commanders and Vehicle Commanders start at Sgt.
Lasguns/Carbines now have full auto: S/3/6, auto removes the reliable trait.
Current list of options. Subject to change.
List of vehicle options:
Leman Russ (Annihilator, Exterminator, Executioner, Punisher, Standard)
Conqueror
Salamander Scout
Chimera w/10 man squad (Multilaser, Heavy Bolter turret, Autocannon turret)
Centaur Light Assault Carrier w/5 man squad (pintle mount w/heavy stubber. Squads heavy weapon can fire through the forward port)
Atlas ARV
Hellhound
Vehicle upgrades:
Camo netting (+20 to concealment when employed)
Hunter Killer Missile
Improved Comms (+10 to checks involving comms. Grants long range abilities)
Mine Plow
Searchlight (see as if it where normal daylight in the direction it is pointed)
Smoke Launchers
Pintle mounted weapon (heavy stubber, storm bolter, flamer [maybe])
Aux fuel tanks
Sponson mounts
Hull mount
Dozer blade (no penalty for moving in rough terrain, can dig fighting positions, clear ground etc)
Auspex (as manpack auspex. Range increased to 1 km)
Sensor Mast (as auspex. Increased height grants the ability to see over terrain obstacles. Contains pict recorder)
Pioneer Rack (basic tools: axe, sledgehammer, shovel, pry bar, saw)
Crew Weapons:
Las Pistol
Las Carbine
Lasgun
Shotgun
Combat Knife
Infantry Weapons:
lasgun
hellgun w/backpack
longlas
flamer
plasmagun
meltagun
heavy stubber
las pistol
grenade launcher
combat knife/bayonet
Personal Kit (all PC's NPC's get):
Reference for style.
Crewmen:
-Crewsuit (think flightsuit type coveralls)
-Flak Vest (AP 4)
-Flak Helmet (AP4)
-LBE
-Greatcoat
-Rucksack
-Microbead
-Grenades x 4
-Weapons cleaning kit
-E-tool
-Infantry lamp pack
-medikit
-mess kit
-canteen
-bedroll
Gas Mask
-Dog Tags
-Primer
Infantry:
As Crewman.
-Replace Flak Helmet/Vest with Guard Flak.
-Replace crewsuit with uniform (Krieg Style)
Your vehicle will contain 72 hours worth of rations w/water. The rest can be stashed on the ARV.
PC Vehicles:
Rochey:
Leman Russ, battlecannon, hull lascannon, sponson heavy bolters, pintle heavy stubber, auspex.
Vehicle/Weapons Stats:
Autocannon (Frag) 300m s/2/5 4d10+5 I Pen 4 20 2Full Blast (2)
Autocannon (Krak) 300m s/2/5 4d10+5 I Pen 6 20 2Full
Battle Cannon HE Round: (1000m; 4d10+10 X; Pen 10; Clip 1; Rld Full; Blast (5)) AP: (1000m; 5d10 + 10 ; Pen 15; Clip 1; Rld Full)
Lascannon (300m; S/-/-; 5d10+10 E ; Pen 10; Clip U)
Heavy Bolter (120m; -/-/10; 2d10 X; Pen 5; Clip 60; Rld 2Full)
Sponson Heavy Bolters (120m; -/-/10; 2d10 X; Pen 5; Clip 60; Rld 2Full) or
Sponson Heavy Flamers (30m, S/-/-, 2d10+4 E, Pen 4, Clip 10, Rld 2Full, Flame)
Multilaser (250m -/-/10 3d10+3 E Pen 4 Clip U)
Heavy Stubber (120m -/-/10 1d10 +4 I Pen 3(6 with AP rounds) Clip 40 1Full)
Inferno Cannon (75m 3d10+5 E Pen 8 Clip 98)
Ammo loadout:
Battlecannon: 40 rounds
Heavy Bolter (hull, sponson): 400 rounds
Heavy Stubber: 400 rounds (10 box mags or 2 200 round belts)
Flamer (hull, sponson): 5 reloads (giving a total of 60 shots)
Autocannon: 500 rounds (25, 20 round box mags)