Adeptus Astartes RP comments.

Sionnach Glic
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

I take it you're aiming at #2, Mikey?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

I think he's going for #1.

Not really sure.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Tyyr wrote:You take care of it.
K.
Tyyr wrote:I think he's going for #1.

Not really sure.
Yeah, based on Tyyr/Mithras' suggestion. As I have Silent Move, I was going to loop through the woods to come up behind #1 from the south, while SG takes his headshot at #2.

So, I'm going to use Swift Attack (per the errata) for two attacks with the right hand, one with the left.

Right hand: BS 59, -10 (Two-weapon Wielder)... rolls of 39, 81 = one hit
damage = 1d10+5, Pen 3; rolls of 7, 3 (tearing quality)... I'll take the 7 for a total of 12 +12 SB - 4 TB = 20. -5 wounds to the left leg = 5 levels of fatigue (unconscious!) and half movement for 3 hrs.

Left hand: BS 59, -20 (TWW, off hand)... roll of 04.
damage = natural 10 = 15 +12 SB - 4 TB = 23
re-roll for Righteous Fury: 57 = miss. -28 wounds, I'm gonna reverse the damage roll (Sure Strike) to make it a headshot. Agility test roll = 17.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Well in a week or two we'll see how Rochey does.
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

Har har. :P

Aiming at #2

BS: 50+20(aim)+10(sight)+10(deadeye shot)+10(accurate)
Roll: 11
Damage: 19 - 4 = 15

Are we just going 'till they have no wounds left, or factoring in critical damage? I can't remember. :?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Crit damage.

And if you take an aimed shot at his head (-20) and make it you get double damage.
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

Very cool. Mind if I go back and edit that in? I'd still have made the roll anyway.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

No, go for it. That's the only reason to use the sniper rifle really.
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

Popping heads is quite fun. :wink:

So the damage done is actually 30. Yeah, he's down for good.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Awareness test of 27 = success. Anything else to worry about in the immediate vicinity?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Nothing in the immediate vicinity. Everyone can hear, smell, and see the activity down in the fortress. Orks busy carousing which is equal parts kegger and brawl.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

So where are we in relation to the entry point which SG and I are supposed to choke?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Sionnach Glic
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

Is the cliff to the south-west climable? If so, me and Mike could loop around the fortress to reach our target point. That would help us avoid being spotted, though it would take a bit longer.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

For a space marine, probably. It'd be a challenging climb test with a failed roll equaling a fall.

If you want to hurry it'd be a climb test at -10, average pace would be a regular test, take your time +10 or more depending on how slow you go. Just be aware that while you're doing it orks can see in the dark pretty well and might spot you.
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