Chem Dogs CS Thread

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Aaron
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Chem Dogs CS Thread

Post by Aaron »

CS only in here please.

Careers to choose from:

Commissar (there can be only one)
Arbites (Again, only one)
Guardsmen (Ogryn goes here)
Rough Rider
Tech Priest (again, only one)

I've found some resources on the net that we will be using for the Commissar and Ogryns:

http://www.darkreign40k.com/downloads/c ... nload.html (*PDF*)

http://www.darkreign40k.com/downloads/c ... oad-2.html (*PDF*)

Character Generator

If your playing as a Rough Rider then you should take Feral World as your origin, Guardsmen as your career, Drive Ground Vehicle, and Pistol Training (Las), Basic Weapons Training (SP). No starting package.

Each Rough Rider will receive a bike, Las Pistol, Shotgun and bayonet as well as you Chem Dog re-breather (w 6 doses Frenzon and 6 doses Onslaught) which doubles as a rucksack. Each weapon comes with a full mag and one reload. You each get a copy of the Primer, a uniform, one weeks rations and Guard Flak.

If your playing as a standard Chem Dog Guardsmen you should choose Feral World as home world, Swim and Pistol Training (Las). No starting package.

Guardsmen will receive a Las Pistol, Lasgun and Bayonet as well as your Chem Dog re breather (w 6 doses Frenzon and 6 doses Onslaught) which doubles as a rucksack. Each weapon comes with a full mag and one reload (shotgun comes with 12 shells). You each get a copy of the Primer, a uniform, one weeks rations and Guard Flak.

Arbites, Tech Priest and Commissar are not limited in gear, package or homeworld (Save Commissar which must be Schola).

Ogryn's fall under Guardsmen for their career but are limited in what they can use due to size and stupidity:

Ogryn Ripper Gun Basic 30m S/3/- 2d10 I 0 60 Full Scatter,
Inaccurate,
Reliable
30kg 500 Rare
The Ogryn Ripper Gun is a huge shotgun designed for Ogryns to wield. As a result, it‟s large, rugged and exceedingly brutal. Shells
for Ripper Guns cost three times as much as normal. Further, the Ripper Gun is so robust that it may be used as a Great Weapon in melee. In the
hands of anyone who is smaller than an Ogryn (anyone who lacks the Hulking, Enormous or Massive traits), it counts as a Heavy weapon instead
of a Basic weapon, and suffers an additional -20% penalty on their to-hit roll due to back-breaking recoil.

Ogryn Guard Flak (AP 4 All)
Uniform
1 weeks rations
Ripper Gun reload x1

So Deep, you'll have to lose the las stuff. Orgyn's can of course salvage and use human size weapons, at a -10 penalty.

Bike Stats:
Type: Ground Vehicle
Size: Average
Armour: Hull 9
Traits: Open, All-Terrain
Narrative Speed: 37.5 kmph/112 kmph (with sidecar) 50/150 (without side car)
Combat Speed: 15/50/100/150/200
Handling Modifier (Drive (Ground Vehicle)): 0
Armaments: None
Crew: 1 (Driver) Passengers: 1
Access Points: A military bike is open-topped and can be boarded
and disembarked from any point.

Bike Sidecar
A common upgrade is to add a sidecar to a ground
bike, both to carry an extra person and to also
allow a separate gun mounting. Heavy combat
versions carry larger weapons for the sidecar
passenger to fire, such as heavy bolters, plasma
cannons, and multi-meltas. Adding a sidecar to a
bike increases its passenger limit by 1 as well as
giving it a mounting for a heavy weapon (the extra
passenger then acts as the weapon's gunner).

The bike issued to our Rough Riders is unarmed but can be equipped with a sidecar if you so choose, which can be equipped with a heavy weapon (that you must scavenge) or can simply allow your passenger to fire from it with his personal weapon. Bikes without sidecars come with saddlebags, bikes with side cars have a storage compartment in the back. They all come with tools for basic maintenance, spare fuel can, and goggles for all passengers.

Think something along these lines, without the sissy windscreen though:
[img]
http://img.photobucket.com/albums/v220/ ... GearUp.jpg[/img]

Things to remember:

For the Chem Dogs you'll be doped up a lot. That'll have serious side effects.
No starting cash, you get to keep what you scavenge though. Unless your an Arbites, TP or Commissar.
Anyone not a proper member of the Dogs gets a free rucksack.
You may start at lvl 3 (1000xp)
You may have up to two characters each.
The Commissar and the Arbites are in command of the squad (that means Tyyr and Lighthawk).
Yes, I am GM'ing, I'm also playing.
The Chem Dogs re-breather can be triggered by the Commissar or the Arbites, as well as you.

More to come. I still have yet to decide on a combat drug for your re-breather for example.

Edit: Updated shotgun rules for Rough Riders.
Edit: Drugs for re-breather chosen, updated things to remember list with Commissar/Arbites ability to dope you.
Last edited by Aaron on Sun Oct 04, 2009 7:31 pm, edited 2 times in total.
Aaron
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Re: Chem Dogs CS Thread

Post by Aaron »

Kendall

Name: Stranga
Homeworld: Feral World
Career: Rough Rider
Rank: Armsmen
Gender: Female
Build: Muscular
Skin Color: Fair
Hair Color: Red
Eye Color: Brown
Age: 33
Quirk: You have hands like spatchcocks
Superstition: Lonely Dead
Divination: The gun is mightier than the sword.
Starting XP: 1000
Starting Package: None

WS: 32
BS: 30
S: 37
T: 29
Ag: 32
Int: 29
Per: 27
WP: 34
Fel: 18
Wounds: 14
Fate Points: 2
Insanity Points: 0
Corruption Points: 0
Thrones: 0

Traits: Iron Stomach, Primitive, Rite of Passage, Wilderness Savvy

Basic Skills: Navigation (Surface) (Int) (Wild. Sav.), Survival (Int) (Wild. Sav.), Tracking (Int) (Wild. Sav.), Awareness (Per)

Advanced Skills: Speak Language (Tribal Dialect) (Int), Speak Language (Low Gothic) (Int), Drive (Ground Vehicle) (Ag)

Talents: Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP), Basic Weapons Training (Launcher), Rapid Reload

Gear:

Las Pistol w 2 mags (Pistol 60m S/-/- 1d10 + 2E Pen 0 Clip 30 Rld Full Reliable) (holstered on Flak armour chest piece)
Shotgun w/12 shells (Basic 30m S/-/- 1d10+4 I Pen 0 Clip 2 Rld 2Full Reliable,Scatter) (slung or stowed in bike)
bayonet (Melee 1d5+3+SB R Pen 0 Primitive) (worn on belt)
Chem Dog re-breather/rucksack(w 6 doses Frenzon and 6 doses Onslaught) (back)
Primer (ruck)
uniform (worn)
one weeks rations (Ruck)
Guard Flak (AP 4 All) (worn)

XP

Starting: 1000
Earned:
Spent: 950
Current: 50

Advances Purchased:

Awareness: 100
Sound Constitution x 3: 300
Basic Weapons Training (launcher): 100
Rapid Reload: 100
Ballistic Skill (Simple): 100
Ballistic Skill (Intermediate): 250



Name: Zenthia
Homeworld: Feral World
Career: Guardsman
Rank: Conscript
Gender: Female
Build: Muscular
Skin Color: Fair
Hair Color: Brown
Eye Color: Brown
Age: 19
Quirk: You have an unusual piercing.
Superstition: Nemesis
Divination: The wise man learns from the deaths of others.
Starting XP: 1000
Starting Package: None

WS: 29
BS: 23
S: 32
T: 33
Ag: 41
Int: 33
Per: 27
WP: 27
Fel: 24
Wounds: 15
Fate Points: 2
Insanity Points: 0
Corruption Points: 0
Thrones: 0

Traits: Iron Stomach, Primitive, Rite of Passage, Wilderness Savvy

Basic Skills: Navigation (Surface) (Int) (Wild. Sav.), Survival (Int) (Wild. Sav.), Tracking (Int) (Wild. Sav.)

Advanced Skills: Speak Language (Tribal Dialect) (Int), Speak Language (Low Gothic) (Int), Drive (Ground Vehicle) (+10, +20) (Ag)

Talents: Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP)


Las Pistol w 2 mags (Pistol 60m S/-/- 1d10 + 2E Pen 0 Clip 30 Rld Full Reliable) (holstered on Flak armour chest piece)
Shotgun w/12 shells (Basic 30m S/-/- 1d10+4 I Pen 0 Clip 2 Rld 2Full Reliable,Scatter) (slung or stowed in bike)
bayonet (Melee 1d5+3+SB R Pen 0 Primitive) (worn on belt)
Chem Dog re-breather/rucksack(w 6 doses Frenzon and 6 doses Onslaught) (back)
Primer (ruck)
uniform (worn)
one weeks rations (Ruck)
Guard Flak (AP 4 All) (worn)

XP
Starting: 1000
Earned:
Spent: 750
Current: 250

Advances Purchased:

Sound Constitution x 3: 300
Drive Ground Vehicle +10: 100
Drive Ground Vehicle +20: 100
Agility (Simple): 250


Joint Kit:

Bike w/Sidecar
Type: Ground Vehicle
Size: Average
Armour: Hull 9
Traits: Open, All-Terrain
Narrative Speed: 37.5 kmph/112 kmph
Combat Speed: 15/50/100/150/200
Handling Modifier (Drive (Ground Vehicle)): 0
Armaments: None
Crew: 1 (Driver) Passengers: 2
Access Points: A military bike is open-topped and can be boarded
and disembarked from any point.


Stranga & Zenthia are sisters from Savlar who enlisted with the Chem Dogs to escape from the hell of their homeworld and hopefully score some good loot. Their natural affinity for vehicles and love of speed steered them towards the Rough Rider platoon in their regiment, where they served as recce along with the rest of their platoon.

They use a combat bike with sidecar that they dubbed Iron Horse with Zenthia typically driving.
Last edited by Aaron on Tue Oct 06, 2009 9:58 pm, edited 1 time in total.
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Re: Chem Dogs CS Thread

Post by Deepcrush »

Name - Buck Org (age 30ish)
WS - 50
BS - 29
Str - 54
Tgh - 43
Agl - 25
Int - 22
Per - 27
WP - 39
Fel - 18
Wounds 16/16
Fate - 1
Credits - 72

Rank: Armsman

Exp:
Stock - 0
Spent - 1000

Traits - Huge 3m/290kg, Claustrophobic, Uneducated, Densely Built, Unnatural Strength, Unnatural Toughness, Natural Survivor, Hulking, Primitive, Iron Stomach, Rite of Passage, Wilderness Savvy,

Skills - Survival (Int)(Per), Tribal Dialect, Navigation (Surface)(Int), Tracking (Int), Low Gothic (Int), Drive Ground Vehicle (Agl), Swim (Str), Melee (Primitive), Pistol (Las), Basic Weapon (SP)

Bought Skills
Str Simple (100) Inter (250), WS Simple (100) Inter (250), Swift Attack (200), BS Simple (100).

Weapons - Ripper Gun 60/60 + 1 mag (500cost)

Gear - Imperial Guard Uniform, Guard Flak Armor (4AP), Mercenary License, Rations 1 week,

Bio:
Home World - Feral World
Quirks - Warpaint, Tribal Tattooing (Living Record), Scarring, Thick Jaw
Divination - Violence Solves Everything. Plus 3 WS.
--------------------------------------------
Name - Boar Org (30ish)
WS - 43
BS- 33
Str - 55
Tgh - 40
Agl - 29
Int - 18
Per - 23
WP - 30
Fel - 20
Wounds 14/14
Fate 1
Credits - 72

Rank: Armsman

Exp:
Stock - 0
Spent - 1000

Traits - Huge 3m/290kg, Claustrophobic, Uneducated, Densely Built, Unnatural Strength, Unnatural Toughness, Natural Survivor, Hulking, Primitive, Iron Stomach, Rite of Passage, Wilderness Savvy,

Skills - Survival (Int)(Per), Tribal Dialect, Navigation (Surface)(Int), Tracking (Int), Low Gothic (Int), Drive Ground Vehicle (Agl), Swim (Str), Melee (Primitive), Pistol (Las), Basic Weapon (SP)

Bought Skills
Str Simple (100) Inter (250), WS Simple (100) Inter (250), Swift Attack (200), BS Simple (100).

Weapons - Ripper Gun 60/60 + 1 mag (500cost)

Gear - Imperial Guard Uniform, Guard Flak Armor (4AP), Mercenary License, Rations 1 week,

Bio:
Home World - Feral World
Quirks - Warpaint, Tribal Tattooing (Living Record), Scarring, Thick Jaw
Divination - Violence Solves Everything. Plus 3 WS.

History

Buck and Boar are twin brothers off a heavy gravity mining world Ditl. Their Clan was a primer power of their world. Well known for their great offerings to the God-Emperor in both earth metals and in warriors. The brothers have chosen to join the God-Emperors flying armies. Honor and glory await them in service. So now, they look for battle!
Last edited by Deepcrush on Mon Oct 05, 2009 10:14 pm, edited 2 times in total.
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Re: Chem Dogs CS Thread

Post by Tyyr »

Intias

General Info
Name: Intias Graven
Homeworld: Schola Progenium
Career Path: Commissar
Rank: Novice
Gender: Female
Age: 25
Build: Svelte
Height: 182 cm
Weight: 61 kg
Skin Color: Tan
Hair Color: White
Eye Color: Purple
Divination: Men must die so that Man endures.
Quirk: Pierced Nose
Monthly Income: 200 Thrones

Characteristics
Weapon Skill (WS) .... 33
Ballistic Skill (BS) ...... 40
Strength (Str) .......... 28
Toughness (T) ......... 30
Agility (Ag) ............. 31
Intelligence (Int) ....... 33
Perception (Per) ....... 32
Willpower (WP) ........ 29
Fellowship (Fel) ........ 38

Wounds ......... 12
Injuries .......... 0
Fatigue .......... 0

Fate Points ...... 2
Thrones .......... 0

Movement(Meters per round)
Half ...... 3
Full ....... 6
Charge ... 9
Run ...... 18

Armor and Toughness
Head: 3 + 1 = 4
Body: 3 + 3 = 6
Arms: 3 + 2 = 5
Legs: 3 + 2 = 5

Talents
Melee Weapon Training (Chain)
Melee Weapons Training (Primitive)
Basic Weapon Training (Las)
Pistol Training (SP)
Pistol Training (Las)
Paranoia
Quick Draw
Fearless

Traits
Schola Education
Skill at Arms
Sheltered Upbringing
Tempered Will

Basic Skills
Awareness (Per)
Charm (Fel)

Advanced Skills
Command (Fel)
Inquiry (Fel)
Literacy (Int)
Scrutiny (Per)

Lore (Int)
Common Lore (Administratum)
Common Lore (Ecclesarchy)
Common Lore (Imperial Creed)
Common Lore (Imperium)
Common Lore (War)
Common Lore (Imperial Guard)
Common Lore (Commissariat)
Scholastic Lore (Commissariat)
Scholastic Lore (Philosophy)

Languages (Int)
Low Gothic
High Gothic

Gear
Item ......................... Location ...................... Qualities
"Fury" Assault Laspistol ...... Carried ........................ Pistol 20m S/2/5 1d10+2E 0Pen 30r Full Reliable
2 Laspistol Charge Packs .... (1 Loaded, 1 Belt)
Chain Sword ................... Belt ............................ Melee 1d10+2R 2Pen Balanced, Tearing
Flak Vest ....................... Worn (Chest) ................. 3AP
Commissarial Trench Coat ... Worn (Chest, Legs, Arms) .. 2AP
Commissarial Headdress...... Worn (Head) ................. 1 AP
Utility Belt ...................... Worn (Waist)
Rucksack ........................ Worn (Back)
Vestments (Good Quality) ..... Worn
Silver Aquila Charm ............ Worn

XP
Total Received 1,000
Total Spent 900
Remaining 100

Background
Intias is the eldest daughter of a newly noble family of Gunmetal City on Scintilla. Like most noble families from Scintilla they're only a generation removed from the merchants, factory owners, or in the case of the Graver's smugglers, that make up much of the city's well to do populace. When her parents planned her betrothal to the eldest son of another newly noble family Intias resisted. Enamoured with the "exciting" lives of her grandparents and excelling at school Intias balked at idea of becoming a baby factory for some boy she'd never met. When her parents would not relent Intias took matters into her own hands and joined the Imperial Guard, angling for officer's school.

To her surprise Intias found she was destined for the Schola, her marks sufficiently high in her aptitude tests that the administratum chose not to "waste" her on the Imperial Guard and instead sent her directly to the Commissariat's training program. The more academic bent of the Schola suited Intias fine and she was soon at the top of her class in her academic courses and thanks to her upbringing on Scintilla she was one of the best shots. She lagged behind in her practical classes however as she far preferred the comfort of the library and a book to the field and a sword.

In her final year one of her professors, a much older commissar had propositioned her incessantly, promising her choice postings and various other favors. She politely refused throughout the year but as graduation approached he became more and more insistent culminating in Intias refusing, forcefully, and a trip to the infirmary for the commissar. To this day they haven't found his other testicle.

It was this incident that Intias believed led to her assignment with the Chem-Dogs. The track record of the regiment was poor. The previous commissar had turned up dead, poisoned under mysterious circumstances after only fifteen months with the regiment. The commissar before had died in battle, but the only wound he'd taken had been to the back of the head. All this led to a very nervous young commissar. Since her arrival in the Chem-Dogs Intias strove to keep out of sight. Spending most of her time with the regimental commanders and never straying far from the regiment's detachment of ogryn. When forced into action Intias typically sought out any loophole or regulation that would allow her to enact the least draconian punishment on the regiment. Her efforts to appear to be a soft touch were carried even farther as she took to wearing a pair of glasses at all times (nonfunctional) and carrying a copy of Imperial Law and Imperial Army Conduct at all times attached by a chain to her waist and consulting both constantly as if unable to remember.

Cadet Advances (0 to 499 XP)
Awareness
Charm
Peer (Imperial Guard)
Common Lore (Commissariat)
Scholastic Lore (Commissariat)

Novice Advances (500 to 999 XP)
Quick Draw
Fearless
Common Lore (Imperial Guard)
Melee Weapon Training (Chain)







Jastilus

General Info
Name: Jastilus Bral
Homeworld: Savlar
Career Path: Guardsman
Rank: Armsman
Gender: Male
Age: 33
Build: Muscular
Height: 177 cm
Weight: 89 kg
Skin Color: Tan
Hair Color: Red
Eye Color: Gray
Divination: There are no civilians in the battle for survival.
Superstition: Unlucky Color
Quirk: Warpaint
Monthly Income: 50 Thrones

Characteristics
Weapon Skill (WS) .... 42
Ballistic Skill (BS) ...... 43
Strength (Str) .......... 43
Toughness (T) ......... 41
Agility (Ag) ............ 32
Intelligence (Int) ...... 30
Perception (Per) ....... 31
Willpower (WP) ........ 27
Fellowship (Fel) ....... 27

Wounds ......... 17
Injuries .......... 0
Fatigue .......... 0

Fate Points ...... 2
Thrones .......... 0

Movement(Meters per round)
Half ...... 3
Full ....... 6
Charge ... 9
Run ...... 18

Armor and Toughness
Head: 4 + 4 = 8
Body: 4 + 4 = 8
Arms: 4 + 4 = 8
Legs: 4 + 4 = 8

Talents
Melee Weapons Training (Primitive)
Basic Weapon Training (Las)
Basic Weapon Training (Launcher)
Basic Weapon Training (SP)
Pistol Training (SP)
Sound Constitution x 3

Traits
Iron Stomach
Primative
Rite of Passage
Wilderness Savy

Basic Skills
Navigation (Surface) (Int)
Survival (Int)
Tracking (Int)
Dodge (Ag)

Advanced Skills
Drive Ground Vehicle +10

Lore (Int)

Languages (Int)
Low Gothic
Tribal Dialect

Gear
Item ......................... Location .................. Qualities
Lasgun .......................... Carried ................... Basic 100m S/3/- 1d10+3E 0Pen 60r Full Reliable
2 Lasgun Charge Packs ....... (1 Loaded, 1 Belt)
Laspistol ........................ Belt ...................... Pistol 30m S/-/- 1d10+2E 0Pen 30r Full Reliable
2 Laspistol Charge Packs ..... (1 Loaded, 1 Belt)
Bayonet ......................... Belt ....................... Melee 1d5R 0Pen Primitive
Guard Flak ..................... Worn (All) ................. 4AP
Rebreather ..................... Worn (Back)
Uniform ........................ Worn
Primer .......................... Rucksack
Rations ......................... Rucksack .................. One weeks worth

XP
Total Received 1,000
Total Spent 1,000
Remaining 0

Background
Jastilus is tight lipped about his upbringing, saying little aside from, "My parents did everything right, but I'm just not that kind of guy." What he will admit to is joining with a local gang about the age of fifteen. He gained some notoriety as an enforcer, working closely with the gang's illicit drug dealers. When a much larger and better organized crime family moved into his town's area Jastilus was one of the few local gangers to survive the take over.

Jastilus' lack of ambition was telling. While he spent over a decade in the family he never advanced past being simple muscle. He spent too much time, money, and effort on booze, drugs, and prostitutes to ever have time to focus on his own career. His lack of self control was his eventual down fall and at the age of twenty nine he was arrested for the rape of a minor noble's daughter and the killing of her two bodyguards. With little to offer the family and being easy to replace the criminal family cut Jastilus loose. He was convicted and sentenced to either death or assignment to a penal regiment. He chose the regiment.

Conscript Advances (0 to 499 XP)
Sound Constitution x 2
Weapon Skill +5
Ballistic Skill +5
Strength +5

Guard Advances (500 to 999 XP)
Dodge
Quick Draw
Sound Constitution
Basic Weapon Training (Launcher)
Drive (Ground Vehicle) +10
Last edited by Tyyr on Mon Oct 05, 2009 1:55 pm, edited 4 times in total.
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Uzume
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Re: Chem Dogs CS Thread

Post by Uzume »

Sensimilla

WS: 32
BS: 45
S: 39
T: 41
Ag: 35
Int: 27
Per: 31
WP: 20
Fel: 31
Wounds: 14
Fate Points: 2
Insanity Points: 0
Corruption Points: 0
Thrones: 0

Homeworld: Feral World
Career: Rough Rider
Rank: Armsman
Gender: Female
Build: Lean
Skin Color: Bronze
Hair Color: Blonde
Eye Color: Green
Age: 19
Quirk: You have big knockers.
Superstition: Hunter's Oath
Divination: The gun is mightier than the sword.
Starting Package: None

Traits:
Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy

Basic Skills:
Navigation (Surface) (Int) (Wild. Sav.)
Survival (Int) (Wild. Sav.)
Tracking (Int) (Wild. Sav.)
Awareness
Dodge

Advanced Skills:
Speak Language (Tribal Dialect) (Int)
Speak Language (Low Gothic) (Int)
Drive (Ground Vehicle) (Ag)

Talents:
Melee Weapons Training (Primitive)
Basic Weapons Training (Las)
Pistol Training (Las)
Basic Weapons Training (SP)
Heavy Weapon Training (SP)
Rapid Reload
Quick Draw

Gear:
guard flak armour,
las pistol and 2 charge packs
shotgun w/ bayonet and 12 shells
Chem Dog rebreather w/ 6 doses Frenzon and 6 doses Onslaught
1/8 uniform (Common Quality Clothing)
1 week's rations
Imperial Infantryman's Uplifting Primer


Crimes include: 6 total accounts of Drug trafficking, 28 Murder Charges (including her parents who tried sell her into slavery), 16 accounts of Robbery, slave trafficking.

Psychological Report: Sensimilla has no remorse for her actions, she is a total sociopath. Subject slightly schizophrenic, as most of her case history shows sudden bouts of mutilation, and excessive use of violence.
Note: subject had to be heavily sedated while in custody, until recruited for the Chem Dogs. She seems to follow direction well as long as she can indulge in carnage.


Total XP: 1000
Current XP: 0

XP purchases:
Simple Ballistic Skill upgrade, Simple Strength upgrade, Sound Constitution (x2), Rapid Reload, Quick Draw, Awareness, Heavy Weapon Training (SP), Dodge

------------------------------------------

Toke-a

WS: 35
BS: 44
S: 37
T: 32
Ag: 23
Int: 30
Per: 33
WP: 34
Fel: 35
Wounds: 16
Fate Points: 2
Insanity Points: 0
Corruption Points: 0
Thrones: 0

Homeworld: Feral World
Career: Guardsman
Rank: Armsman
Gender: Female
Build: Lean
Skin Color: Tan
Hair Color: Black
Eye Color: Blue
Age: 17
Quirk: You have a huge rack.
Superstition: Spirit Shackle
Divination: The gun is mightier than the sword.
Starting Package: None

Traits:
Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy

Basic Skills:
Navigation (Surface) (Int) (Wild. Sav.)
Survival (Int) (Wild. Sav.)
Tracking (Int) (Wild. Sav.)
Swim (S)
Awareness

Advanced Skills:
Speak Language (Tribal Dialect) (Int)
Speak Language (Low Gothic) (Int),

Talents:
Melee Weapons Training (Primitive)
Basic Weapons Training (Las)
Pistol Training (Las)
Basic Weapons Training (SP)
Heavy Weapons Training (SP)
Basic Weapons Training (Flame)
Rapid Reload
Quick Draw

Gear:
guard flak armour
lasgun w/ bayonet and 2 charge packs
las pistol and 1 charge pack
1 week's rations
1/4 uniform (Common Quality Clothing)
Imperial Infantryman's Uplifting Primer

Back story:Toke-a comes from a poor family who signed her up for a guardsman position before they died from poisoning of their water supply. She is a prisoners guardsman, not caring to much about contraband and little fights between prisoners. Toke-a fell in love with Sensimilla and recommended her for the Chem Dogs putting her reputation on the line, thankfully it has worked out well.

Total XP: 1000
Current XP: 0

XP purchases:
Simple Ballistic Skill upgrade, Simple Strength upgrade, Awareness, Heavy Weapons Training (SP), Rapid Reload, Basic Weapons Training (Flame), Quick Draw, Sound Constitution (x2)
Last edited by Uzume on Mon Oct 05, 2009 11:59 pm, edited 2 times in total.
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Re: Chem Dogs CS Thread

Post by Tsukiyumi »

Burning Owl

WS: 44
BS: 32
S: 44
T: 35
Ag: 24
Int: 31
Per: 30
WP: 28
Fel: 20
Wounds: 18
Fate Points: 2
Insanity Points: 8
Corruption Points: 0
Thrones: 0

Homeworld: Feral World
Career: Rough Rider
Rank: Armsman
Gender: Male
Build: Muscular (1.82 m, 94 kg)
Skin Color: Ruddy
Hair Color: Brown
Eye Color: Grey
Age: 28
Quirk: You have tribal tattooing.
Superstition: Warrior Death
Divination: The only true fear is of dying with your duty not done (+2 Wounds)
Starting Package: None

Traits:
Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy

Basic Skills:
Navigation (Surface) (Int) (Wild. Sav.)
Survival (Int) (Wild. Sav.)
Tracking (Int) (Wild. Sav.)
Dodge (Ag)
Intimidate (Str)

Advanced Skills:
Speak Language (Tribal Dialect) (Int)
Speak Language (Low Gothic) (Int)
Drive (Ground Vehicle) (Ag)
Drive (Ground Vehicle) +10
Drive (Ground Vehicle) +20

Talents:
Melee Weapons Training (Primitive)
Basic Weapons Training (Las)
Pistol Training (Las)
Basic Weapons Training (SP)
Quick Draw
Rapid Reload

Gear:
guard flak armour
las pistol and 2 charge packs
shotgun w/ bayonet and 12 shells
Chem Dog rebreather w/ 6 doses Frenzon and 6 doses Onslaught
uniform (Common Quality Clothing
1 weeks rations
Imperial Infantryman's Uplifting Primer

Total XP: 1000
Current XP: 0

XP purchases:
Simple Ballistic Skill upgrade, Simple Weapon Skill upgrade, Sound Constitution (x2), Drive (Ground Vehicle) +10, Quick Draw, Rapid Reload, Dodge, Intimidate, Drive (Ground Vehicle) +20

-----------------------------------------------------------

Blunt

WS: 31
BS: 46
S: 33
T: 36
Ag: 32
Int: 30
Per: 33
WP: 25
Fel: 23
Wounds: 12
Fate Points: 2
Insanity Points: 0
Corruption Points: 0
Thrones: 0

Homeworld: Feral World
Career: Guardsman
Rank: Armsman
Gender: Female
Build: Lean
Skin Color: Fair
Hair Color: Red
Eye Color: Brown
Age: 17
Quirk: You have an unusual piercing.
Superstition: Living Record
Divination: The gun is mightier than the sword.
Starting Package: None

Traits:
Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy

Basic Skills:
Navigation (Surface) (Int) (Wild. Sav.)
Survival (Int) (Wild. Sav.)
Tracking (Int) (Wild. Sav.)
Swim (S)
Awareness (Per)
Gamble (Int)
Inquiry (Fel)
Dodge (Ag)

Advanced Skills:
Speak Language (Tribal Dialect) (Int)
Speak Language (Low Gothic) (Int)

Talents:
Melee Weapons Training (Primitive)
Basic Weapons Training (Las)
Pistol Training (Las)
Basic Weapons Training (SP)
Heavy Weapon Training (SP)
Rapid Reload

Gear:
guard flak armour
lasgun w/ bayonet and 2 charge packs
las pistol and 2 charge packs
Chem Dog rebreather w/ 6 doses Frenzon and 6 doses Onslaught
1 week's rations
uniform (Common Quality Clothing)
Imperial Infantryman's Uplifting Primer

Total XP: 1000
Current XP:0

XP purchases:
Simple Ballistic Skill upgrade, Awareness, Heavy Weapon Training (SP), Rapid Reload, Gamble, Inquiry, Dodge
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Chem Dogs CS Thread

Post by Lighthawk »

Hilda
Sex: Female
Age: 34
Build: Well built, 1.8m, 80kg
Skin: Tan
Hair: Black
Eyes: Blue
Quirk: Eye patch
Home world: Shrine Planet
Divination: The pain of the bullet is ecstasy compared to damnation: +1 toughness

Character: Hilda is a stern, no nonsense individual who firmly believes that the end justifies the means in everything. The most notible example of this belief was shown during the defense of her home world from an ork invasion. In charge of a team sent to halt an advancing horde, Hilda came upon a small town in the path of the incoming orks. With no means to evacuate the civilians in time, Hilda instead poisoned the water supply and withdrew, letting the xenos butcher and consume the now toxic citizens, which resulted in the deaths of most of the horde and let her team easily finish off the rest.

Hilda was born into a family of law enforcers, so it was no surprise when she took up the path of an Arbitrator. Her methods have always been brutal, but she gets results, often with a substantial body count.

Home world: Imperial
Traits: -5 to Forbidden Lore tests. Treat Common Lore (Imperial Creed, Imperium, and War), Literacy and Speak (High Gothic) as basic skills. +3 Willpower.
Career Path: Arbitrator
Rank: Regulator
XP: 1000
Thrones: 12
Monthly Income: 91

Characteristics
WS: 27
BS: 42
S: 38
T: 40
Ag: 32
Int: 37
Per: 27
WP: 37
Fel: 27

Skills
Common Lore (Adeptus Arbites) (Int)
Common Lore (Imperium) (Int)
Inquiry (Fel)
Literacy (Int)
Search (Per)
Speak Language (Low Gothic) (Int)

Talents
Basic Weapons Training (Flame)
Basic Weapons Training (SP)
Melee Weapons Training (Primitive)
Quick Draw
Rapid Reload

Gear
Arbitrator ID
Chrono
Flamer
Mesh Vest
Rucksack
Shotgun
Uniform

Combat
HP: 12/12
Fate Points: 3/3

Movement
Half: 3
Full: 6
Charge: 9
Run: 18

Armor and Toughness
Head: 0+4=4
Body: 4+4=8
Arms: 0+4=4
Legs: 0+4=4

Flamer: Range 20m, Single shot, 1d10+4 E, Pen 3, Clip 3, 1 round reload, Special (Flame): Fires out to range in a 30 degree arc, all within must make Ag test or be hit. All targets that take damage must make a 2nd Ag or catch fire. All hits are to Body.
Ammo: 1 clip (2/3) loaded, 1 clip (3) spare

Shotgun: Range 30m, Single Shot, 1d10+4 I, Pen 0, Clip 2, 1 round reload, Special (Scatter): When fired at Point Blank, each two degrees of success scores another hit. All APs count double at long and extreme ranges. (Reliable): Roll a d10 on a jam, and only on a 10 does the weapon actually jam.
Ammo: 2 shells loaded, 30 spare.

XP Advances
Unspent XP: 0
BS simple increase: 100
BS Intermidate increase: 250
Basic Weapon Training (Flame): 200
Search: 100
Toughness simple increase: 100
Toughness intermidate increase: 250
Rapid Reload




Hak
Sex: Male
Build: Muscular, 1.85m, 85kg
Age: 17
Skin: Ruddy
Hair: Red
Eyes: Brown
Quirk: Eyebrow piercing
Superstition: Dirt Ward (Doesn't bath)
Divination: "There are no civilians in the battle for survival" +2 toughness and +1 wound
Home world: Feral
Traits: +10 to carouse tests and to avoid throwing up. -10 to tech-use. -10 to Fel tests in civilized settings.

Character
"Name's Hak, Emporer's most loyal servant, may He strike me down where I stand if it ain't so...nice to meet ya, why ya here?...no kidding, man ain't that some groxshit...me? Killing my superior officer...yeah man, but ya see, he was a heritic...course I'm sure, how do ya mistake that?...well see, here's how it happened, we was sent in to deal with these here mutants...yeah, ugly as hell...uh huh, you got it. So anyways, town full o mutants, we's gettin all set up to rush in an slaughter the lot o them, when Mr heritic calls the whole thing off...yeah, just like that, we's all riled up an ready to go, and he calls it off!...damn right he did, bunch of lame groxshit let me tell you...oh you know, the usual military type excuses 'outnumbered, would be too great a loss o life and equipment, blah blah blah'...huh?...yeah, on the way back, we got to talking about it...yup, volunteered to be the one...naw, nothin like that, just shot him in the back o the head...yup, better than the damn heritic deserved, but no point wasting time bout it...oh yeah, they was rightly pissed, but I explained the whole thing out...well obviously they didn't, or I wouldn't be here, would I?...yup, death or this...not much of a choice, I mean hell, as the Emperor's most loyal servant, what good would I be to Him dead right?...damn straight. So, when we get to go kill us some heritics eh?"

Characteristics
WS: 33
BS: 46
S: 32
T: 51
Ag: 31
Int: 29
Per: 27
WP: 32
Fel: 31

Skills
Dodge (Ag)
Speak Language (Low Gothic) (Int)
Speak Language (Tribal Dialect) (Int)
Swim (S)

Talents
Basic Weapons Training (Las)
Basic Weapons Training (SP)
Melee Weapons Training (Primitive)
Pistol Training (Las)

Gear
LasPistol
Lasgun
Bayonet
Chem Dog re-breather: 6 doses Frenzon, 6 doses Onslaught. Doubles as rucksack.
Primer
Uniform
One weeks rations
Guard Flak
Sword
Stub Revolver with 24 rounds

Combat
HP: 17/17
Fate Points: 2/2

Movement
Half: 3
Full: 6
Charge: 9
Run: 18

Armor and Toughness
Head: 4+5=9
Body: 4+5=9
Arms: 4+5=9
Legs: 4+5=9

Lasgun( Bayonet attachment): Range 100m, Single shot or 3 semi-auto, 1d10+3 E, Pen 0, Clip 60, 1 round reload, Special: (Reliable) Roll a d10 on a jam, and only on a 10 does the weapon actually jam.
Ammo: 1 clip (57/60) loaded, 1 clip (60) spare

Bayonet: Range melee, 1d0+3 R, Pen 0, Special (Primitive) Non-primitive AP counts double against

Laspistol: Range 30m, Single shot, 1d10+2 E, Pen 0, Clip 30, 1 round reload, Special (Reliable)

XP Advances
Unspent XP: 0
BS simple increase: 100
BS intermidate increase: 250
Sound Constitution x3: 300
Dodge: 100
Toughness simple increase: 250
Last edited by Lighthawk on Sun Jan 03, 2010 9:32 pm, edited 2 times in total.
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Re: Chem Dogs CS Thread

Post by Mikey »

Lirk Vostrod

Homeworld: ogryn world
Career Path: guardsman
Rank: Armsman
Divination: "If a job is worth doing it is worth dying for." (Frenzy talent)
Quirk: shaven head; ritual (and other!) scarring; aquila tattoo on neck
Gender: M; Build: huge; ht.: 3 m; wt.; 290 kg; skin: grey; eyes; violet; age: 31

WS: 42
BS: 25
Str: 51
T: 47
Ag: 28
Int: 29
Per: 32
WP: 33
Fel: 22
Wounds: 17
XP available: 0
XP spent: 1000
Initial advances: WS simple, BS simple, Str simple, Awareness, Swim, Common Lore (IG), Intimidate, Swift Attack, Basic Weapon Training (SP)

Traits and Talents
Basic Weapon Training (SP), Claustrophobic, Densely Built, Hulking, Frenzy, Swift Attack

Skills
Awareness (Per), Survival (Per), Swim (Str), Common Lore/IG (Int), Intimidate (Str)

Gear
BONE augmentation, Ripper gun (59) +1 mag, guard flak armor, uniform, rations x 7 days

Lirk is from the icy death world Karrik. While as savage and dangerous as any ogryn, Lirk was recognized as a prodigy for his intellect early on - in fact, it was even rumored that he was able to count to 21 (as long as he could remove his shoes and pants.) Like most ogryns, Lirk was inducted into an auxilia of the Imperial Guard and introduced to the Imperial Cult, to which he shows typical fierce devotion including the particular ogrish loyalty to commissars, who ogryns see as being the voice of the Emperor. Lirk was a natural to be selected for BONE augmentation after a few tours as a grunt, and has since seen a number of tours again as a BONE'ead. In fact, at the ripe age of 31 he is often seen as an honored old one among the warriors of his kind.

Physically, Lirk is a huge solid slab standing almost 10 feet tall and weighing nearly 640 lbs. His head remains shaven from when he received his BONE treatement, and he bears a number of brands and scars up and down his arms and across his forehead and jawbone.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Chem Dogs CS Thread

Post by Mikey »

Carn "Crank" Zekro

Homeworld: Fedrid (Feral World)
Career Path: Guardsman
Rank: armsman
Divination: "Know the mutant; kill the mutant."
Quirk: piercings
Gender: M; build: strapping; ht.: 5'11"/1.8m; wt.: 178 lbs./80.9 kg; skin: tan; eyes: green; age: 25

WS: 36
BS: 46
Str: 33
T: 43
Ag: 33
Int: 25
Per: 36
WP: 26
Fel: 25
Wounds: 12
Fate Points: 2
XP available: 50
XP spent: 950
Initial advances: WS x1, BS x2, Awareness, Ciphers (War Cant), Rapid Reload, Gamble

Traits and Talents
Iron Stomach, Primitive, Rite of Passage, Wilderness Savvy, Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (Primitive), Rapid Reload
- Navigation/surface (Int), Survival (Int), Tracking (Int) as Basic Skills

Skills
Swim (Str), Speak Language (Tribal Dialect), Speak Language (Low Gothic), Awareness (Per), Ciphers/War Cant (Int), Gamble

Gear
Las Pistol +1 mag, Lasgun (51 rounds) +1 mag, Bayonet, Chem Dog Rebreather/rucksack (w 6 doses Frenzon and 6 doses Onslaugt), Imperial Infantryman's Uplifting Primer, uniform, rations x 1 week, Guard Flak

"Crank" came from the feral forest world Fedrid, where he was known for putting down the legendary predators with a single shot - and for his unwillingness to get closer than musket range to them. His natural abilities at shooting and perception were recognized when a regiment was raised from Fedrid, and he was conscripted as a sniper. He bounced around a couple of regiments, during which time he earned his nickname (as well as his current posting) dealing in obscura, booze, hookers, and whatever else might benefit him - as well as dealing in the racketeering, extortion, and occasional beat-down that went along with such business; though as on Phyrr, he preferred to leave the physical violence to those indebted to him.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Chem Dogs CS Thread

Post by Coalition »

Found an online character generator here, but it only went up to 400 XP. Still it was a nice start.
Name: Litila
Homeworld: Hive World
Career: Tech-Priest
Rank: Electro-Priest
Gender: Female
Build: Lanky
Skin Color: Fair
Hair Color: Black
Eye Color: Grey
Age: 27
Quirk: You are pallid.
Hive Class: Middle Hive
Divination: A mind without purpose will wander in dark places. (+1 Fate Point)
Starting Package: None

WS: 35
BS: 26
S: 29
T: 25 (+5 @ 100 XP)
Ag: 38
Int: 35 (+5 @ 100 XP)
Per: 35
WP: 38
Fel: 36
Wounds: 9
Fate Points: 3
Insanity Points: 0
Corruption Points: 0
Thrones: 157

Traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary

Basic Skills:
Tech-Use (Int) (Caves of Steel)

Advanced Skills:
Common Lore +10 (Tech) (200 XP)
Speak Language (Hive Dialect) (Int)
Speak Language (Low Gothic) (Int)
Tech-Use+10 (Int) (100 XP)
Literacy+10 (Int) (100 XP)
Secret Tongue (Tech) (Int)
Trade (Copyist) (Int)

Talents:
Melee Weapons Training (Primitive)
Basic Weapons Training (Las)
Pistol Training (Las)
Technical Knock

Gear: metal staff, las pistol and 1 charge pack, las carbine and 1 charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mechanicus implants, tube of grease (memento), tiny hand-gyroscope (memento)

An only child of a pair of Scum Parents, Litila was obsessed with not becoming another Scum child in a short lifetime of other Scum children. Seeing the few Tech-Priests at work, she saw how they managed to stay healthy even in the middle of the Hive, while working with items that seemed magical to her. One day when one of the Tech Priests was working on a generarium, to help the en-jinn resume its duties, several feral dogs attacked the Tech-Priest. She had a metal bar in her hands, and used that to kill the dog, and save the Tech-Priest's life. The Tech-Priest looked at her, and stated that he had to balance the equation. She had saved his life, he would save her life.

He adopted her into the basics of the Adeptus Mechanicus, and had her equipped with basic equipment so she could be a guard. Initially scheduled for the Skitarii upgrades, the Adeptus Mechanicus has instead attached her to the Chem-Dogs, to determine which of three choices she will make. To become a Tech-Priest, to become a Skitarii soldier (essentially a Tech-Priest but modified for combat), or to die.

(This should be 1000 XP total. The starting character had 400 XP, and I added 600 XP more of stuff.)
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Re: Chem Dogs CS Thread

Post by Coalition »

Name: Raltus
Homeworld: Hive World
Career: Guardsman
Rank: Armsman
Gender: Male
Build: Wiry
Skin Color: Stained
Hair Color: Brown
Eye Color: Green
Age: 20
Quirk: You have a chemical smell.
Hive Class: Ganger Scum
Divination: The pain of a bullet is ecstasy compared to damnation.
Starting XP: 400
Starting Package: None

WS: 36 (+5 @ 100 XP)
BS: 31 (+5 @ 100 XP)
S: 33
T: 30
Ag: 32
Int: 29
Per: 30
WP: 24
Fel: 38
Wounds: 13 (+1 from Sound Constitution below)
Fate Points: 1
Insanity Points: 0
Corruption Points: 0
Thrones: 71

Traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary

Basic Skills:
Dodge (100 XP)
Tech-Use (Int) (Caves of Steel)

Advanced Skills:
Awareness (100 XP)
Speak Language (Hive Dialect) (Int)
Speak Language (Low Gothic) (Int)
Drive (Ground Vehicle) +10 (Ag) (100 XP)

Talents: Melee Weapons Training (Primitive), Basic Weapons Training (Las), Pistol Training (Las), Basic Weapons Training (SP)

Gear: lasgun and 1 charge pack, knife, guard flak armour, 1 week corpse starch rations, axe, las pistol and 1 charge pack, shotgun and 12 shells, uniform (Common Quality Clothing), Imperial Infantryman\'s Uplifting Primer, steel toecap boots (memento), small iron horseshoe (memento)

Traits:
Sound Constitution (+1 Wound) (100 XP)

The son of an armsman and an Arbiter, Raltus grew up constantly impressed with the need to serve the Imperium with all of his abilities. Seeing the horrors that his father the arbite dealt with on a weely basis told him everything he needed to know about the enemies that constantly threatened the Imperium, and what needed to be done. Learning combat skills from his parents, and a bit of tech lore in exchange for manual labor from a lesser-equipped Tech-Priest, Raltus has judged himself ready to go out and join the Imperial Guard, and serve where the Emperor (in the form of his servants) calls him to. He is confidant that he will earn glory and honor for his family, and expand the Emperor's light across the galaxy and beyond.

He also has just turned 20, so some of these beliefs might change over time.
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Re: Chem Dogs CS Thread

Post by Tyyr »

Maps and Mobs

Motor Pool Surrounding Area:
Image

Motor Pool Interior:
Image

For those unfamiliar with the setting, Chimera:
Image

Salamander:
Image
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Re: Chem Dogs CS Thread

Post by Tyyr »

Here are the mobs for the first engagement.
Dust Civvie
Wounds 10
Armor 0

WS 15
BS 20
S 20
T 20
Ag 20
Int 20
Per 20
WP 15
Fel 25

Weapons Stub Revolver 30m 1d10+3I S/-/- 6r 2 Full
Stub Automatic 30m 1d10+3I S/3/- 9r Full
Shotgun 30m 1d10+4I S/-/- 2r 2 Full
Pump Shotgun 30m 1d10+4I S/-/- 8r 2 Full
Hunting Rifle 150m 1d10+3I S/-/- 5r Full
Club 1d10I
Knife 1d5R

Dust Ganger
Wounds 10
Armor 2

WS 25
BS 30
S 20
T 25
Ag 25
Int 20
Per 20
WP 20
Fel 25

Weapons Autopistol 30m 1d10+3I S/-/6 18r Full
Stub Automatic 30m 1d10+3I S/3/- 9r Full
Pump Shotgun 30m 1d10+4I S/-/- 8r 2 Full
Autogun 90m 1d10+3I S/3/10 30r Full
Club 1d10I
Knife 1d5R
Axe 1d10+1R

Image

Group A - 30m
Mob 1 - Ganger with an Autopistol
Mobs 2, 3, 4, 7, 9 - Civvies with Clubs
Mobs 5, 6, - Civvies with Stub Revolvers
Mob 8 - Civvie with Pump Shotgun

Group B - 40m
Mobs 1, 4, 8 - Gangers with an Autoguns
Mobs 2, 3, 7 - Gangers with Pump Shotguns
Mob 5 - Civvie with a Hunting Knife
Mobs 6, 9, 10 - Civvies with Stub Automatics

Image
Group A is 30m from the central eastern door (where everyone is) Group B is lagging a bit and is 40m from the door.


Group A is 18m from the central eastern door (where everyone is) Group B is 38m from the door.
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