Chem Dogs Sign In/Discussion Thread

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Deepcrush
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

Tyyr wrote:Group A is 24 meters from the group and you can only charge 6 meters.
Damn, when I was reading it I thought they were right on top of us...
:picard:

So, guess I have to shoot?
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Yeah, or shoot and move a bit. They're going to be running away as fast as they can (completely broken) so you're not going to be able to catch them via the DH combat system. If you really wanna wipe them out you're gonna have to shoot.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

Well sonofabitch!

Buck
BS 29 / roll 97 failed.

Boar
BS 33 / roll 56 failed.

My guys have just added to the noise. Tyyr, you're up.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Ok,
Intias fires at group B, mob 9.
BS of 40, +20 full auto, -10 long range = 50
Roll, 66 miss.

Jastilus fires at group B, mob 8.
BS of 43, +20 Full Auto, +10 short range = 73
Roll, 31 4 degrees of success, 5 total hits. I'll spread them out. 2 for mob 8, 2 for mob 5, 1 for mob 1.
Mob 8: First hit right arm. Damage (3+3-4)=2 Damage. Second hit right leg (8+3-4)=7 Damage. 9 total. Mob at 1 wound.
Mob 5: First hit left arm. Damage (9+3-4)=8 Damage. Second hit head, (5+3-4)=4 Damage. 12 Total. Mob at -2 wounds. Blinded for a round.
Mob 1: First hit left arm. Damage (5+3-4)=4 damage. Mob at -10 wounds and dead.

Group A - 24 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: -8 Wounds, Stunned for 13 rounds; S, T, Ag, Fel are halved.
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: -10 Wound, Dead and on Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead

Group B - 40 Meters
Mob 1: -10 Wounds, Dead
Mob 2: -14 Wounds, Dead
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -19 Wounds, Dead
Mob 5: -2 Wounds, Blind for 1 round.
Mob 6: -9 Wounds, a blackened corpse and dead
Mob 7: -21 Wounds, Very Dead.
Mob 8: 1 Wound
Mob 9: 8 Wounds
Mob 10: 10 Wounds

Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7

Kendall, you're up.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

Am I the only fool keeping track of ammo counts on my CS's?
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I'll massacre your ass as fast
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Probably. I typically only worry about it post fire fight or if things drag on long enough to be an issue. At this point Intias only has one more full auto burst from her pistol, Jastilus is doing fine though with over 2/3 of his charge pack still to go. I usually update ammo counts post fire fight.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

Both my guys have fired only once. So they are each down by three rounds.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Ok, when I just let things sit like this and don't do anything with them someone please at least PM me and get on my ass about keeping things moving. Yeah I've been busy but I've let this sit for like ten days now. Kick me in the ass about this kind of thing.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Mikey »

Sorry, I've been down for the weekend with a medical sitch (and the resulting crap to take care of that I couldn't when I was horizontal.) Hopefully I'll be on for a bit tomorrow a.m.
I can't stand nothing dull
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Re: Chem Dogs Sign In/Discussion Thread

Post by Deepcrush »

Hey, sometimes things happen. That's the good thing about this being online is that its not going anywhere and we can always pick things up when the GM has time. Real life comes first after all.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Ok, Kendall has been MIA for a while. Has anyone seen him around here in any capacity lately?

Anyways. The girl's bike wound up 25m downrange from Group B, pretty much directly east of the door everyone else is firing from. With group A pretty much annihilated and B routed they're going to head back around the backside of the building D. Their final stopping point will be on the opposite side of building D from where they are at the moment.

At which point as GM I'd tell them to make perception rolls at a +10 modifier soo...

Stranga, target of 37, roll: 84, guess she's busy driving.
Zen, target of 37, roll: 29. She see's several large mobs moving towards the garage down the street they're on, a few minutes from arriving with a truly huge mob maybe ten minutes behind them.

Group A - 24 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: -8 Wounds, Stunned for 13 rounds; S, T, Ag, Fel are halved.
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: -10 Wound, Dead and on Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead

Group B - 40 Meters
Mob 1: -10 Wounds, Dead
Mob 2: -14 Wounds, Dead
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -19 Wounds, Dead
Mob 5: -2 Wounds, Blind for 1 round.
Mob 6: -9 Wounds, a blackened corpse and dead
Mob 7: -21 Wounds, Very Dead.
Mob 8: 1 Wound
Mob 9: 8 Wounds
Mob 10: 10 Wounds

Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7

LH, you're up.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Aaron »

I've got strep throat and 9'er Domestic has been having panic attacks on top of her strep throat, so I haven't had much time or energy for RPing.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Tyyr »

Understandable. Hope the actions I took weren't too unpleasant.
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Re: Chem Dogs Sign In/Discussion Thread

Post by Aaron »

Nah, tis fine. :)
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Re: Chem Dogs Sign In/Discussion Thread

Post by Coalition »

Lighthawk just messaged me saying he had dropped out of RPs, do we want to skip and carry on the RP, or start a new one?
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