Self-Destruct
- Captain Seafort
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Re: Self-Destruct
On the Connie, a lot of computer systems seemed to be built into the bridge itself, rather than simply being linked to the main core. It would therefore make sense to have packets set specifically to destroy those components before the main change went.
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Re: Self-Destruct
Ok, that would make sense, thanks.
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Re: Self-Destruct
Aye, it would ensure the computers' destruction. Otherwise, it's conceivable that the bridge might be flung clear of the blast as the ship is torn apart, leading to the computers (and all the information within them) remaining intact.
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Re: Self-Destruct
The self destruct in TSFS didn't seem that effective - half of the Enterprise seemed to survive, and was only destroyed because it entered Genesis's atmosphere.
Still, deaded all the Klingons in a hurry.
Still, deaded all the Klingons in a hurry.
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Re: Self-Destruct
As Seafort alluded to, complete vaporization of the ship isn't what's important - destruction of the sensitive material is.
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I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
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Re: Self-Destruct
Aye. Just blow up enough that they can get nothing useful from the ship. Technicaly the entire hull could remain intact and the ship would still be utterly useless to the enemy. The ship just becomes one more hunk of metal floating through space.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
Re: Self-Destruct
So couldn't they do a whole system wipe and it would do the same thing?
- Captain Seafort
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Re: Self-Destruct
No - the only reliable way to ensure the destruction of all data on a system is to physically destroy the hardware.Nickswitz wrote:So couldn't they do a whole system wipe and it would do the same thing?
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
Re: Self-Destruct
Fair enough, It seemed to have worked, I mean the Klingons only lost things...
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Re: Self-Destruct
In addition, you're at the same time denying the enemy a material asset.Captain Seafort wrote:No - the only reliable way to ensure the destruction of all data on a system is to physically destroy the hardware.Nickswitz wrote:So couldn't they do a whole system wipe and it would do the same thing?
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
Re: Self-Destruct
That as well, yeah.
- Graham Kennedy
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Re: Self-Destruct
Rumour has it that there are two destruct modes. Kirk specified "Destruct zero", which is a low level destruct; it detonates various explosive charges in key areas around the ship. Had he specified "destruct one" it would have detonated the antimatter fuel pods, resulting in a vastly larger explosion.kostmayer wrote:The self destruct in TSFS didn't seem that effective - half of the Enterprise seemed to survive, and was only destroyed because it entered Genesis's atmosphere.
Still, deaded all the Klingons in a hurry.
Non canon, but it's intended to explain why ST III showed a fairly minor bang when TMP indicated that a M/Am reaction would easily destroy the ~100 km long V'Ger.
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Re: Self-Destruct
Hmm, that makes a lot of sense. I had always wondered why the destruct sequence in STIII left the hull mostly intact, when total obliteration would have seemed possible.GrahamKennedy wrote:Rumour has it that there are two destruct modes. Kirk specified "Destruct zero", which is a low level destruct; it detonates various explosive charges in key areas around the ship. Had he specified "destruct one" it would have detonated the antimatter fuel pods, resulting in a vastly larger explosion.
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Re: Self-Destruct
That was in the old Mr Scott's Guide To The Enterprise tech book, I should go see if I still have it.GrahamKennedy wrote:
Rumour has it that there are two destruct modes. Kirk specified "Destruct zero", which is a low level destruct; it detonates various explosive charges in key areas around the ship. Had he specified "destruct one" it would have detonated the antimatter fuel pods, resulting in a vastly larger explosion.
Non canon, but it's intended to explain why ST III showed a fairly minor bang when TMP indicated that a M/Am reaction would easily destroy the ~100 km long V'Ger.