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Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 1:19 pm
by Lt. Staplic
mine keeps bogging down b/c Reliant wont send his orders!

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 1:20 pm
by Teaos
My Battle royal has already passed the other two battles in rounds and blood spilt :P

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 1:27 pm
by Nickswitz
Yeah, it has Teaos, and I'm gonna get really hurt this round :x

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 1:36 pm
by Sionnach Glic
Hell, I'm still waiting on a certain someone to send me their orders for the one I'm modding.

Re: DITL Battles: Rules (Second Edition)

Posted: Tue Jun 30, 2009 2:19 am
by Lt. Staplic
sorry, Rochey, no one posted in the comments thread, I didn't know the new phase was up.

Re: DITL Battles: Rules (Second Edition)

Posted: Tue Jun 30, 2009 10:44 am
by Mark
We are ALWAYS waiting on SOMEBODY :laughroll:

Re: DITL Battles: Rules (Second Edition)

Posted: Wed Jul 01, 2009 10:08 am
by Sionnach Glic
I added the new fire and compartment venting rules into the main rules. They're now official.

Also, while looking over the rules I realised I never specified just what decides whether or not a ship takes a crit. That's now been rectified.

Re: DITL Battles: Rules (Second Edition)

Posted: Thu Jul 02, 2009 5:31 pm
by sunnyside
Actually it seems you have two ways to score a crit now. Either by hitting a section and rolling a 12 or 11 depending on weapon power. Or you can throw doubles.
(Well, three ways if you count specifically targeting something)

Re: DITL Battles: Rules (Second Edition)

Posted: Thu Jul 02, 2009 6:11 pm
by Sionnach Glic
Uh, fixed. Dunno how or why I put that there. :?

Re: DITL Battles: Rules (Second Edition)

Posted: Thu Aug 06, 2009 9:58 am
by Monroe
So after about 15 months of you guys running these things I decided to peak my head into here and read the rules and I read some of the battles. If you guys do another team battle I'd be interested. Though I'm not sure which side I'd be on. I know the most about Federation ships naturally. Though that planned Borg vs Federation looked fun too.

Re: DITL Battles: Rules (Second Edition)

Posted: Fri Aug 07, 2009 12:03 am
by Tsukiyumi
Monroe wrote:...Though that planned Borg vs Federation looked fun too.
Agreed.

Re: DITL Battles: Rules (Second Edition)

Posted: Fri Aug 07, 2009 1:43 am
by Nickswitz
Yeah, we still have a couple games to finish before that. Glad to have you join us Monroe

Re: DITL Battles: Rules (Second Edition)

Posted: Fri Aug 07, 2009 1:54 am
by Lt. Staplic
Monroe, if you want to get into a battle, post in the Battle Sign-Ups thread.

Re: DITL Battles: Rules (Second Edition)

Posted: Wed Aug 26, 2009 7:40 pm
by Mark
I had a thought about damage.

When a enemy ship suffers damage, the science/ops officer usually scans the ship to determine the extent of the damage inflicted. We could open up a new realm of tactics this way.

If the science officer must make a roll to determine the damage done to a ship, it would allow for a more realistic effect, plus enemies could "jam" your scan to hide damage and maybe "play possum".

Re: DITL Battles: Rules (Second Edition)

Posted: Thu Apr 29, 2010 4:37 pm
by Lt. Staplic
I found a 'sparknotes' version of the rules this game was originally based on a few months ago and have been kind of sifting through them. I thought the Tractor Beam/ Bording party rules were pretty interesting and I know that you used to have rules for that kind of thing so I've been working on outfitting a set of rules for these to go along with my shuttle rules as an addition to the game. If a couple people want to do a small little battle to test these rules out that would be great.

I'll get them posted when I get home so you guys can critique them before they go into service.