DITL Battles Time-Table

Mikey
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Re: DITL Battles Time-Table

Post by Mikey »

Rochey wrote:Tac Phase section now up, along with the damage and Crit sections. Thoughts?
As you may have noticed, I've drawn up a Warp Core failure chart.
I think you'll have to amend that chart to include "sneezes" and "looks at cross-eyed" if you ever mod a combat w/ a GCS.
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

:lol:
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Re: DITL Battles Time-Table

Post by Mikey »

BTW, can someone please tell me once and for all if Deep is back in, or I'm taking his spot, or if someone else is?

(And if so, what are the teams agains? :oops:)
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

You can check the teams on Page 1.
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Re: DITL Battles Time-Table

Post by Mikey »

TX. If Deep still hasn't got the time, I'd be happy to take an Excelsior through its paces. :twisted:
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Re: DITL Battles Time-Table

Post by Tsukiyumi »

Nice work on the rules, Rochey.

What about the cloaking rules? :P
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

They're coming.

Oh, and new content up. Including fires!
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Re: DITL Battles Time-Table

Post by Lt. Staplic »

Mikey, Nickwitz you don't have to worry yet the 3v3 battle is yet to come....up next is the 2v2 battle....

and Reliant, JudgeKing I'm modding your battle:
1) JudgeKing (Sovereign) vs Reliant (Son'a Battleship) [modded by Lt. Staplic]

2) Lt. Staplic (Scimitar); Mark (Dominion Battleship) vs Reliant (Negh'Var); Teaos (Paladin) [modded by Rochey]
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

Guns are now up. As you can see, I've play with the power and/or ranges of various guns a bit.
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

Cloaks up. As you can see, they stay the same as before. Any further special tech will be added as we run into it.
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Re: DITL Battles Time-Table

Post by Captain Seafort »

Regarding mine and stitch's Scimitar vs Sov battle, I assume the "can't fire through the cloak" aspect will be disregarded.
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

Quite right. But it'll allow the enemy to fire back at you, but with one hell of a negative modifier.

Put up a bunch of different scenarios. I'm sure we can think up some more later. They might put an interesting spin on some battles.
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Re: DITL Battles Time-Table

Post by Tsukiyumi »

I'm digging the scenarios. :)

I'm also glad you dropped the "decloak" roll. That didn't make much sense, IMO.
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

Aye, there's no real sense in that. Hell, you could just pull the plug out.

An my method for multi-ship battles is revealed! Thoughts?
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Re: DITL Battles Time-Table

Post by Sionnach Glic »

And the rules are now finaly finished! Everyone can feel free to discuss the rules in that thread now, and suggest and changes or additions.

I'll start the next battle soon, once I compile all the various ship stats and work them out.
Staplic, feel free to start yours whenever you're ready.
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
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