Ship Strength Calculator [2]
Ship Strength Calculator [2]
Specifically the torpedos - why is the only tube that has its reload time taken into account the pulse fire? Without doubt every tube must have a reload time.
And also would it be possible to have all the tubes also have a quantum torpedo equivilent? Maybe it might be simpler to have a 'launcher' section, where it is chosen from the drop down menu, and then choose quantum/photon/micro photon (the later negating whatever laucnher it is as it can only be fired from one type), which would just multiply the strength index accordingly?
And also would it be possible to have all the tubes also have a quantum torpedo equivilent? Maybe it might be simpler to have a 'launcher' section, where it is chosen from the drop down menu, and then choose quantum/photon/micro photon (the later negating whatever laucnher it is as it can only be fired from one type), which would just multiply the strength index accordingly?
80085
- Deepcrush
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Re: Ship Strength Calculator [2]
I think its that TLs require some kind of major upgrade to allow them to use QTs. The Upgrade itself must be somewhat difficult as SF seems to be very picky about who they give it to.
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Re: Ship Strength Calculator [2]
I think what he means is why can't you have a Pulse Fire QT etc in the selection possibilities...
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-Elie Wiesel
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Re: Ship Strength Calculator [2]
Or even a burst fire QTKuvahMagh wrote:I think what he means is why can't you have a Pulse Fire QT etc in the selection possibilities...
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They look like Phyllis Diller,
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Re: Ship Strength Calculator [2]
Maybe its just easier to build pulse and rapid fire weapons.
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Re: Ship Strength Calculator [2]
Yeah but he is talking about the DITL Calculator not why we don't have it on the shows...
There may be times when we are powerless to prevent injustice, but there must never be a time when we fail to protest.
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Re: Ship Strength Calculator [2]
Because the rest fire at a given rate per second. That includes loading times firing times and all other activities. For Pulse fire it's clear that there is a loading phase followed by a separate firing phase. This is shown in the show as a set of torps come out one after the other and then there's a gap followed by another set of torps.KuvahMagh wrote:Yeah but he is talking about the DITL Calculator not why we don't have it on the shows...
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Re: Ship Strength Calculator [2]
I'd like to see a phaser vamp up. Something like where you enter in how many of what type and the calc works up the TJ.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
Re: Ship Strength Calculator [2]
But all the others have a reload time, even if it's just speculative. Taking into account the reload time for only one type of tube seems a bit unusual, doesn't it?IanKennedy wrote:Because the rest fire at a given rate per second. That includes loading times firing times and all other activities. For Pulse fire it's clear that there is a loading phase followed by a separate firing phase. This is shown in the show as a set of torps come out one after the other and then there's a gap followed by another set of torps.
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Re: Ship Strength Calculator [2]
The rate per second takes that into account. It's because we see on screen that they can pump out at a certain speed that they have that rate of fire. The e-D however, showed us that it had a 'pulse fire' mode where they shoot a set of torps and then wait and then shoot again. Internally the calculator simply uses the 'rate of fire' column in the calculations. In doing so that class of torp is averaged out at 1 per second.Thorin wrote:But all the others have a reload time, even if it's just speculative. Taking into account the reload time for only one type of tube seems a bit unusual, doesn't it?IanKennedy wrote:Because the rest fire at a given rate per second. That includes loading times firing times and all other activities. For Pulse fire it's clear that there is a loading phase followed by a separate firing phase. This is shown in the show as a set of torps come out one after the other and then there's a gap followed by another set of torps.
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Re: Ship Strength Calculator [2]
We do have rough rules for what set of phasers give what output, however, there's more than number and type of phasers to take into account. What about the size and capability of the warp drive for example.Deepcrush wrote:I'd like to see a phaser vamp up. Something like where you enter in how many of what type and the calc works up the TJ.
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Re: Ship Strength Calculator [2]
True, I was just hoping for something to help those who are as stupid with math as I am.
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Re: Ship Strength Calculator [2]
For most torpedo tubes, the reload time IS the rate of fire. Take the 2nd class; it fires a round every 4 seconds, which means that 4 seconds is the reload time. Techincally it's the time taken for the torpedo to fire, clear the tube, and then the tube to reload; but I tend to assume that the actual firing process is something that happens very quickly.Thorin wrote:Specifically the torpedos - why is the only tube that has its reload time taken into account the pulse fire? Without doubt every tube must have a reload time.
For the pulse fire tube it's different. In a burst fire tube you have a loading stage which can take (for example) ten torpedoes, then a launch barrel which can fire all ten at once, etc. Pulse fire tubes work like a revolver. You have a loading stage that can handle four torps simultaneously, but the tube and firing gear can only fire one at a time. So you take time to load up your four torps, then they are fired in quick succession. Simply quoting how rapidly the tube could fire torps would not help you, because the tube can fire itself dry and then sit around waiting for the magazine reloader to do its thing. And quoting the magazine reloader rate wouldn't help either, because the magazine can only be reloaded once the tube has finished firing its four torps. So it's a combination of the two which gaves the overall firing rate.
Not that easy. I do not agree with the idea that "I have one Type X array and you have two Type X arrays so you have twice my firepower." For me saying that two Type X arrays must have equal firepower is just as silly as saying that two .45 calibre bullets must have identical stopping power. So you can't simply say "5 Type VIII arrays" and get a power output back.Deepcrush wrote:I'd like to see a phaser vamp up. Something like where you enter in how many of what type and the calc works up the TJ.
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Re: Ship Strength Calculator [2]
Graham, I've been meaning to ask you this for a long time. Can any one phaser array channel the FULL total power of her beam weapons into one blast, or does that figure need to be divided by the number of banks or arrays a ship has?GrahamKennedy wrote:For most torpedo tubes, the reload time IS the rate of fire. Take the 2nd class; it fires a round every 4 seconds, which means that 4 seconds is the reload time. Techincally it's the time taken for the torpedo to fire, clear the tube, and then the tube to reload; but I tend to assume that the actual firing process is something that happens very quickly.Thorin wrote:Specifically the torpedos - why is the only tube that has its reload time taken into account the pulse fire? Without doubt every tube must have a reload time.
For the pulse fire tube it's different. In a burst fire tube you have a loading stage which can take (for example) ten torpedoes, then a launch barrel which can fire all ten at once, etc. Pulse fire tubes work like a revolver. You have a loading stage that can handle four torps simultaneously, but the tube and firing gear can only fire one at a time. So you take time to load up your four torps, then they are fired in quick succession. Simply quoting how rapidly the tube could fire torps would not help you, because the tube can fire itself dry and then sit around waiting for the magazine reloader to do its thing. And quoting the magazine reloader rate wouldn't help either, because the magazine can only be reloaded once the tube has finished firing its four torps. So it's a combination of the two which gaves the overall firing rate.
Not that easy. I do not agree with the idea that "I have one Type X array and you have two Type X arrays so you have twice my firepower." For me saying that two Type X arrays must have equal firepower is just as silly as saying that two .45 calibre bullets must have identical stopping power. So you can't simply say "5 Type VIII arrays" and get a power output back.Deepcrush wrote:I'd like to see a phaser vamp up. Something like where you enter in how many of what type and the calc works up the TJ.
They say that in the Army,
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.
the women are mighty fine.
They look like Phyllis Diller,
and walk like Frankenstein.