Klingons

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sunnyside
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Klingons

Post by sunnyside »

Alright since I liked Deeps ideas for Klingons the best I'll try working them up. I'll try to add only a couple non cannon things for game balance reasons. Also Klingons have a fair bit of stuff that is mentioned, like ground assault vehicles, that we never see on screen so it's pure speculation on my part.

Wargear

2 points Disrupter pistol range 12 str 4 ap 5 assault 1 grants +1 attack. May be fired in "vaporise" mode str6 ap4
5 points Disrupter rifle range 12 str 4 ap 5 assault 2 May be fired in "vaporise" mode range 12" str 6 AP4 assault 1
(this reflects the Klingons training with the weapon as something to fire while closing with the enemy or in close quarters as much as the weapon itself).
1 point close combat weapon
5 points Mak'leth one handed close combat weapon +2 initiative
5 points Bat'leth 2 handed close combat weapon +1 strength
5 points anti vehicle detonators ( melta bombs)
10 points Klingon smoke. Jury rigged by forces at the front. This disrupts sensors and vision with a burst of particulate matter. (may be used instead of shooting and assaulting, on the next turn the model gains a 4+ cover save, maybe be used once per game).
+2 points Frag grenades (for attacking people in cover)

Vehicles may be given smoke launchers at +3 points and difficult terrain modification at +5 points

TRANSPORT: Klingon Ground assault craft: 72 points
WS 4 BS3 Armor front 12 sides 11 rear 10 open topped strength 5 attacks 2 may transport 12 warriors
armed with close combat weapons and a pintle mounted disrupter rifle.
may be given souped up engines at +30 points (becomes fast)
close combat weapons represents the vehicles on screened mentioned ability to remove critters from its path.

HQ:


0-1 Captain WS 6 BS 4 Str 3 T 4 A 3 wounds 3 In 4 Ld 10 Armor 5+ points 60
must be equiped from the armory, may be given a unit of Klingon Veterans or Order of the Bat'leh Warriors as a bodyguard, this unit may ride in a ground assault vehicle for the points given

Commander WS 5 BS 3 Str 3 T 4 A 2 wounds 2 In 4 Ld 10 Armor 5+ points 45
must be equiped from the armory, may be given a unit of Klingon Veterans as a bodyguard, this unit may ride in a ground assault vehicle for the points given


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ELITES:

Klingon Veterans
WS 4 BS 3 Str 3 T 4 A 2 In 3 Ld 10 Armor 5+ 12 points each
may be equiped with a dirupter rifle, disrupter pistol and Mak'leth, or Bat'leth and disrupter pistol
may be given frag grenades at +1 points per model, anti vehicle detonators at +5 poitns per model, or Klingon smoke at +2 points per model.
May upgrade one member to Da'Har Master (one per squad) at +30 points
WS6 BS2 str3 T4 A3 ln5 ld 10 armor 5+ (Can only use Bat'leth or Mak'leth/pistol)
Enemies in close combat test leadership at -2
Klingons in the unit gain the Fearless and No Retreat special rules.
Unit has the infiltrate and move through cover(roll extra dice for difficult terrain) special rules


De-Evolved Klingons (See TNG: Genesis, I couldn't resist)
Image
A nasty encouter with a virus activating their T-cells has resulted an entire ship of Klingons de-Evolving. While the virus has
been made dormant the affected Klingons remain in their state and males are controled via pheremones, a control device, and instinct by a female Klingon. They have been given additional armor over their already impressive bone plating.

Female packmaster: 15 points: WS 4 BS 3 Str 3 T 4 A 1 In 3 Ld 10 Armor 5+
armed with a disrupter pistol and control device.
1-10 de-evolved Klingons
WS 5 BS 2 str 4 T4 wounds 2 Attacks 2 In 3 ld 10 Armor 4+ at 20 points each
poison spit: in addition to its other attacks in the first round of combat de-evolved klingon will spit a deadly neutrotoxin once at its BS value. Str 4 AP5
If the packmaster is killed the de-evolved Klingons will approach and charge whatever models, friend or foe, are closest. If a different femal packmaster moves into coherancy with them they will join her unit.
This unit is fleet of foot(may instead of shooting move d6 inches in the shooting phase)




Order of the Bat'leh an elite order within the Klingon defense force
5-10 warriros: points 10
WS 5 BS 3 Str 3 T 4 A 2 In 4 Ld 10 Armor 5+
armed with Bat'Leths and disrupter pistols
may be given frag grenades at +1 points per model, anti vehicle detonators at +5 points per model, or Klingon smoke at +2 points per model.
may ride in a ground assault vehicle for the points given.



Klingon snipers (from one of the movies)
3-5 snipers at 20 points each
WS 4 BS 3 Str 3 T 4 A 1 In 3 Ld 10 Armor 5+
armed with a sniper pattern disrupter
range 36 s4 ap 5 heavy 1 pinning
the unit may infiltrate if the mission permits

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TROOPS:

Klingon Warriors: 5-12 warriors at 8 points each
WS 4 BS 3 Str 3 T 4 A 1 In 3 Ld 10 Armor 5+
may be equiped with a dirupter rifle, disrupter pistol and Mak'leth, or Bat'leth and disrupter pistol

may be given frag grenades at +1 points per model or Klingon smoke at +2 points per model.

May upgrade one member to Da'Har Master (one per squad) at +30 points
WS6 BS2 str3 T4 A3 ln5 ld 10 armor 5+(Can only use Bat'leth or Mak'leth/pistol)
Enemies in close combat test leadership at -2
Klingons in the unit gain the Fearless and No Retreat special rules.

may be equiped with a non-souped up ground assault vehicle
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Fast attack

Assault squads (a unit of Klingon warriors may be given a souped up ground assault craft: this makes them a fast attack choice).

Bird of Prey scout (like the other BOP varient this is pure speculation, however they have these things in evey other size, so this is the one person ground attack varient) 90 points
BS 3 Armor front 10 sides 10 rear 10
armed with twin linked medium vehicle disrupters (range 48 strength 7 ap 4 heavy 2) skimmer fast

Klingon Bikers;
Ok this one is less Cannon and more Con related but I wanted to round out the fast attack choices for playability.
Image
In game motobikes have remained popular in Klingon culture with a subset of the population. Note used in typical military confrontations the replicators have been fired up for the long but narrow corriedors facing the teams inside.
points: 35 each units of 3-10
WS 4 BS 3 Str 3 T 4(5) A 1 In 3 Ld 10 Armor 4+
bikes are armed with twin linked disrupter rifles. Klingon is armed with a Gin'tak (klingon spear) giving them +1 strength when charging.


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Heavy Support

Tetryon projector (see DS9: Blood Oath) range Guess 48, Ordenance
this is a large device wheeled around by a crew of 4 Klingons, treated as artillary may be taken in groups of up to 3 per unit at 80 points each.
As many opponents refuse to engange in honorable combat Klingons use Tetryon particle bombardment to deactivate all energy weapons. A model hit by the blast may not fire energy weapons in their next shooting phase. Additionally mark the region. Models that move into or through the region or remain in the region on their next momevement phase are also unable to fire energy weapons. After that the particles disapate. This weapon may target any point on the map.


Bardge of the dead class ground assault vehicle. Reinforced for attacking strongly held positions.these precious vehicles barely fits through the corridors 159 points
WS 4 BS3 Armor front 14 sides 12 rear 10 open topped strength 5(10) attacks 2 may transport 24 warriors
Armed with dreadnaught close combat weapons and a pintle mounted disrupter rifle.

Morter crew (these kinda lame morters showed up on screen impacting. Fits great with 40K really)
6 klingon warriors in a battery with 3 mortars for 80 points
Range guess 48 strength 4 ap6 heavy 1, blast, pinning


Bird of Prey
(Ok this isn't cannon, but we see these things in every other conceivable size. This one is for a single Klingon for grounds support). points 120
BS 3 Armor front 12 sides 11 rear 10 agile skimmer
Armed with forward facing hull mounted twin linked heavy disrupters (range 48 strenth 9 ap 2 heavy 1 blast)
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