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Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 12:41 am
by Nickswitz
ECM?
Sorry, unsure of tech names.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 12:44 am
by Deepcrush
ECM, Electronic Counter Measures...
or if you're a layman
The stuff that makes fancy tech stuff not work...
or if you're a Marine
The guns and bombs that break all the fancy tech stuff so that nothing works around you...

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 12:44 am
by Mikey
Electronic Countermeasures.

Which, in 'Trek, seem to be able to comrpise a refrigerator magnet.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 12:53 am
by Deepcrush
Mikey wrote:Electronic Countermeasures.

Which, in 'Trek, seem to be able to comrpise a refrigerator magnet.
:laughroll:

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 8:44 am
by Reliant121
With weapons technology, I think we need to look at the biological limitations of the species. I don't know about anyone else, but I imagine these being like Fungal Ents, really slow and heavy, but quite difficult to take down. What would I do in this situation? Well, I can see these Fungal creatures being like organic tanks. fit them with armoured suits, then have small arms dotted around them as well as a very large rifle styled weapon for use against heavier targets.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 8:51 am
by Monroe
Reliant121 wrote:With weapons technology, I think we need to look at the biological limitations of the species. I don't know about anyone else, but I imagine these being like Fungal Ents, really slow and heavy, but quite difficult to take down. What would I do in this situation? Well, I can see these Fungal creatures being like organic tanks. fit them with armoured suits, then have small arms dotted around them as well as a very large rifle styled weapon for use against heavier targets.
That's what the creature submission thread and future creature vote thread is for. It'll be tough enough to get image submissions before we limit their physiology. This way we vote on an image then we can limit or expand their physiology.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 12:48 pm
by Sionnach Glic
Here's a thought. What if they don't actualy do their ground fighting themselves? Perhaps they use machines with simple AI systems to do the jobs they're not too biologicaly suited for.
Hell, modern day militaries are experimenting with UAVs and armed robots, so I see no reason that a race far more advanced than us couldn't build such stuff.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 1:17 pm
by Reliant121
Thats interesting, and I really like the idea. That provides a HUGE leeway of creativity with the creation of these "Drones".

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 2:22 pm
by Deepcrush
OMG, they're going to turn into the Tau.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 2:32 pm
by Sionnach Glic
No mecha! :x

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 2:39 pm
by Deepcrush
Yes mecha! :D

Just because rochey doesn't want it.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 3:15 pm
by Mikey
I think we have to agree on an image/anatomy before the style of tech can be decided. The types of weapons and tools they use would naturally be influenced by their physiology.

Re: DITL Species 9- Technology Level

Posted: Fri Apr 17, 2009 11:58 pm
by Deepcrush
Fair enough. So, what the fuck are these guys supposed to look like???

Re: DITL Species 9- Technology Level

Posted: Sat Apr 18, 2009 3:23 am
by Monroe
Deepcrush wrote:Fair enough. So, what the f**k are these guys supposed to look like???
That's what the creature submission thread is for.

Can we get this thread locked.

Re: DITL Species 9- Technology Level

Posted: Sat Apr 18, 2009 3:25 am
by Deepcrush
You'd think they would have done that already... Rochey lag......................................... :poke: