Page 36 of 40

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 3:44 pm
by Sionnach Glic
I take it you're aiming at #2, Mikey?

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 4:16 pm
by Tyyr
I think he's going for #1.

Not really sure.

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 6:06 pm
by Mikey
Tyyr wrote:You take care of it.
K.
Tyyr wrote:I think he's going for #1.

Not really sure.
Yeah, based on Tyyr/Mithras' suggestion. As I have Silent Move, I was going to loop through the woods to come up behind #1 from the south, while SG takes his headshot at #2.

So, I'm going to use Swift Attack (per the errata) for two attacks with the right hand, one with the left.

Right hand: BS 59, -10 (Two-weapon Wielder)... rolls of 39, 81 = one hit
damage = 1d10+5, Pen 3; rolls of 7, 3 (tearing quality)... I'll take the 7 for a total of 12 +12 SB - 4 TB = 20. -5 wounds to the left leg = 5 levels of fatigue (unconscious!) and half movement for 3 hrs.

Left hand: BS 59, -20 (TWW, off hand)... roll of 04.
damage = natural 10 = 15 +12 SB - 4 TB = 23
re-roll for Righteous Fury: 57 = miss. -28 wounds, I'm gonna reverse the damage roll (Sure Strike) to make it a headshot. Agility test roll = 17.

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 6:26 pm
by Tyyr
Well in a week or two we'll see how Rochey does.

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 8:33 pm
by Sionnach Glic
Har har. :P

Aiming at #2

BS: 50+20(aim)+10(sight)+10(deadeye shot)+10(accurate)
Roll: 11
Damage: 19 - 4 = 15

Are we just going 'till they have no wounds left, or factoring in critical damage? I can't remember. :?

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 8:35 pm
by Tyyr
Crit damage.

And if you take an aimed shot at his head (-20) and make it you get double damage.

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 8:39 pm
by Sionnach Glic
Very cool. Mind if I go back and edit that in? I'd still have made the roll anyway.

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 8:40 pm
by Tyyr
No, go for it. That's the only reason to use the sniper rifle really.

Re: Adeptus Astartes RP comments.

Posted: Fri Dec 04, 2009 9:18 pm
by Sionnach Glic
Popping heads is quite fun. :wink:

So the damage done is actually 30. Yeah, he's down for good.

Re: Adeptus Astartes RP comments.

Posted: Sat Dec 05, 2009 3:50 pm
by Mikey
Awareness test of 27 = success. Anything else to worry about in the immediate vicinity?

Re: Adeptus Astartes RP comments.

Posted: Sat Dec 05, 2009 5:18 pm
by Tyyr
Nothing in the immediate vicinity. Everyone can hear, smell, and see the activity down in the fortress. Orks busy carousing which is equal parts kegger and brawl.

Re: Adeptus Astartes RP comments.

Posted: Tue Dec 08, 2009 12:32 pm
by Mikey
So where are we in relation to the entry point which SG and I are supposed to choke?

Re: Adeptus Astartes RP comments.

Posted: Tue Dec 08, 2009 12:53 pm
by Tyyr

Re: Adeptus Astartes RP comments.

Posted: Tue Dec 08, 2009 2:26 pm
by Sionnach Glic
Is the cliff to the south-west climable? If so, me and Mike could loop around the fortress to reach our target point. That would help us avoid being spotted, though it would take a bit longer.

Re: Adeptus Astartes RP comments.

Posted: Tue Dec 08, 2009 2:34 pm
by Tyyr
For a space marine, probably. It'd be a challenging climb test with a failed roll equaling a fall.

If you want to hurry it'd be a climb test at -10, average pace would be a regular test, take your time +10 or more depending on how slow you go. Just be aware that while you're doing it orks can see in the dark pretty well and might spot you.