Adeptus Astartes RP comments.

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Re: Adeptus Astartes RP comments.

Post by Lighthawk »

Using Sense Presence, roll of 18 against a threshold of 7, overbleed boosts it to 70m.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

You sense small forest creatures slowly retuning to the area and not much else.

We're about a kilometer from the elevator, just about due east from it.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Right then. Agil 47, Concealment +20, Silent Move +20.

Concealment: roll of 68 F**k me. Unless, of course, there's a bonus from being outside the firelight (like you mentioned, IC...)

Silent Move: roll of 62. At least I made the important one. Is there some cover to move through?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

2 Is the one with the burna

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I'll respond in the thread.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

If I get to the edge of the tree line. Our Assault Marine could jump to Ork 1 while I just charge Ork 2.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

I was trying to avoid a charge - it limits the number of attacks I get in one round... and if I want to charge more than 12m, I have to jump... which could alert some greenskins on the plateau. If you and Tyyr are supposed to be Devastators, I say play as such. Stand by with the big guns (or big sword) just in case my attack or SG's headshot don't seal the deal. I'm only going in for HTH because of the Silent Move talent.

BTW, GM... should I do something for the walk around to the south and back up behind #1, or should we just get into it? I'm guessing we'll have an extra round if necessary, due to ambush?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Yes, this is an ambush so they get no attacks at all first round. No need to get fancy, just write up the hustle. Mithras and the Inquisitor are standing by.

I think we'll handle this like this. Prior to the attack everyone gets a round to set up. Aim, brace, whatever needs to be done. First attack round is Mikey then Rochey. If they don't kill the targets we'll roll for initiative and finish it off like a normal combat.
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

Presumably I'm able to hit the Orks from my position, yes?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Yeah, the woods aren't that dense. Range for you is about 30m.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

I'm assuming I'm able to set up within melee range, based on the silent move roll? If so, I'll just vox in that I'm going in and start from there.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Yeah. You might want to let us make noise to make sure he's not looking at you though. Just a suggestion. Move silently means just that. You move silently, not invisibly.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Mikey wrote:snip
My thoughts were more along the line of two of us charging each Ork. Besides, I'm not giving up my Heavy Bolter. My melee option is a Great Sword attached to my Heavy Bolter.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

The goal is to take them quietly, so they can't raise an alarm.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Tyyr wrote:Yeah. You might want to let us make noise to make sure he's not looking at you though. Just a suggestion. Move silently means just that. You move silently, not invisibly.

Yeah, I got that. Should I just assume that you make noise when I signal you and that pig-boy looks your way, or should I wrote up the approach and vox signal and then wait for you?
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

You take care of it.
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