Adeptus Astartes RP comments.

Sionnach Glic
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Re: Adeptus Astartes RP comments.

Post by Sionnach Glic »

Oh, I know. It's no problem. :)
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Re: Adeptus Astartes RP comments.

Post by Lighthawk »

Tyyr wrote:Mikey or LH, time to drive our medic through the heat of battle, it's Kendall's turn.
Right, I guess I'll take his turn then. He'll pop off a plasma pistol shot at 11.

BS 51 + 10 aim last round +10 half action aim this round + 10 targeting auspex = 81 vs roll of 74, hit to the body.

3d10+5=24 damage, Pen 5 cuts through the ork's armor, toughness reduces damage to 20, dropping him to -5.

The ork is knocked to the ground and must make an agility test or catch on fire. He takes 1d5 levels of fatigue and must take the Stand Action to get to his feet.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Gotta love being a Marine! This is a good style battle.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Ok, working on the ork actions between sessions of my conference. Boyz are a lost cause and I'll think about addressing that later. The Nob might work though.
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

Boy #11 Slugga Boy w/Krak, shoot at Deep
First half action is bringing the launcher to his shoulder for bracing. Second is firing the launcher.
BS of 25, +10 hulking target for a target of 35. Rolls... 6, damn.
Damage rolls of 2 and 3, guess it's a defective rocket. (2+5+6)=11 with 6 Pen. Hits him in the chest so no damage. Deep, you can take the Dodge test if you want to but mechanically it makes no difference, only narrativly.

Mob #6, staggers around drunkenly, blind as a bat.

Deep, you're up.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Dodge roll, need 67 and got 49 so I pass with plenty of room to spare.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Okay, returning the favor to #11.

Heavy Bolter - BS 52 + Red Dot 10 + Full Auto 20 = Ability 82 / rolled 01 / Fraking right bitches! Thats why real dice score! To his FACE!!!! Pown'ege!

Anyhow. Hit plus eight degrees of success! OMG, where's the jizz in my pants song when you need it.

Hit 1 = 2d10+5 (15)+5 = 20 - 4 = 16 damage
Hit 2 = 2d10+5 (17)+5 = 22 - 4 = 18 damage
Hit 3 = 2d10+5 (6)+5 = 11 - 4 = 7 damage
Hit 4 = 2d10+5 (7)+5 = 12 - 4 = 8 damage
Hit 5 = 2d10+5 (9)+5 = 14 - 4 = 10 damage
Hit 6 = 2d10+5 (10)+5 = 15 - 4 = 11 damage
Hit 7 = 2d10+5 (17)+5 = 22 - 4 = 18 damage
Hit 8 = 2d10+5 (11)+5 = 16 - 4 = 12 damage
Hit 9 = 2d10+5 (13)+5 = 18 - 4 = 14 damage

Total of 122 damage. Can I just write in that he's slightly and every so minorly dead? :lol:
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Not that it would change anything in this case, but IIRC red-dot sights only work when you're firing single-shot.
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Re: Adeptus Astartes RP comments.

Post by Mikey »

OK, I'll post in here, and I'll post IC after Deep gets his furious barrage written up. I'm taking off... half-action move (8 meters) directly toward where #6 is laying on the ground at low altitude (+16 m range when fired agaisnt, plus add'l. -10 to BS against.) Second half-action will be a single shot at #14.

BS 58 +10 for targeting auspex = 68. Roll of 52, hit to the left arm.

Damage roll of 15 - 4 TB (Pen erases AP) for 11 wounds.

That leaves:
#6: -5 wounds, blind
#12: 15 wounds
#14: 4 wounds
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Mikey wrote:Not that it would change anything in this case, but IIRC red-dot sights only work when you're firing single-shot.
Our AA power armor has the built in targeting. It just adds the same bonus as the red dot and I couldn't remember what it was called.

PS!

I don't know the rules for splitting my fire between targets...
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

The above is because if I could I would like to spread the hurt on more then one target... :twisted:
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Re: Adeptus Astartes RP comments.

Post by Mikey »

Huh. I would've sworn it said that the Astartes power armor functions just like a telescopic sight and a red-dot laser sight.
Deepcrush wrote:I don't know the rules for splitting my fire between targets...
IIRC, you can walk fire between targets as long as they're within 2 meters of the first target, and the "to-hit" chance is the same (or better) as the original target.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Shit, whats the range on these guys? I'll walk some of this fire with joy!
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Re: Adeptus Astartes RP comments.

Post by Tyyr »

You can allocate additional hits to targets within 2m, no need for another targeting roll or anything. Sadly while 11 stood still the others moved away from him, no one is within 2m. 6 and 11 are off on their own. 14 and 12 are within 2m of each other because they both moved in the same direction. Also, the targeting auspex of our armor functions identically as a red dot sight, so you only get the bonus for single shots.

Antonias is going to fire on #12
BS of 38, half action of aiming +10, single shot so red dot bonus +10 so a target of 58
Roll a 32 so it hits the left arm for (3+5+1+5)=14 damage. Blows right through his armor.

#6: -5 wounds, blind
#12: 1 wounds
#14: 4 wounds

Mithras

Firing at #14
BS of 61, +10 for semi auto for a target of 71
Roll a 44 so I get two hits. First hit is going to be on #14, second on #12.
Hit #14 in the chest for (8+2+10)=20 damage. He's dead.
Hit #12 in the right leg for (5+6+10)=21 damage. He's dead too.

#6: -5 wounds, blind

SG you're up, only #6 is still alive.
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Re: Adeptus Astartes RP comments.

Post by Deepcrush »

Sonofabitch!
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