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Re: Chem Dogs Sign In/Discussion Thread

Posted: Fri Jan 08, 2010 2:35 pm
by Tyyr
Alright, write it up. Do you need me to look up the crit damage for you?

Oh, and your sidecar passenger can fire her weapon at someone with the aforementioned -10 to hit if you want. Call the range 25m for half way between your starting point and final point.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Fri Jan 08, 2010 2:42 pm
by Aaron
Right, I'll do it when I get back from Town.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sat Jan 09, 2010 10:36 am
by Aaron
Before I write this up, does the bike stop when I hit them or do we blow right through?

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 2:01 am
by Deepcrush
Just go through.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 4:23 am
by Tyyr
Yeah, keep going.

The agility rolls after the hits are to determine if you loose control.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 5:12 pm
by Aaron
All right, Mob 1 needs to make a Toughness test or immediately lose the use of his right hand, 4 of his fingers have been crushed. He takes one level of fatigue.

Mob 3 breaks three of his ribs, each round there is a 20% chance that he will puncture a vital organ and die instantly.

He takes four levels of fatigue.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 5:13 pm
by Aaron
Sorry about the delay, having trouble staying awake here.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 5:44 pm
by Mikey
Nobody thrown? Boring. ;)

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 5:45 pm
by Aaron
No kidding. Hey does that Chimera have a dozer blade? We can play "cow-catcher."

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 6:22 pm
by Deepcrush
OH! Next turn I'm going to throw the car at them!

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 7:08 pm
by Mikey
20+ m is a long way to throw a car.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 8:15 pm
by Deepcrush
You're right, maybe I'll just charge them with the car. :happydevil:

Re: Chem Dogs Sign In/Discussion Thread

Posted: Sun Jan 10, 2010 11:52 pm
by Tyyr
Hmm, I hadn't considered the dozer blade. Sure, it's got one.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Mon Jan 11, 2010 1:34 am
by Tyyr
Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: 1 Wound, On Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead

Group B - 38 Meters
Mob 1: -6 Wounds, Right Hand Useless, 1 level of Fatigue
Mob 2: 10 Wounds
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -1 Wounds, half action next turn.
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: 10 Wounds
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds

Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7

LH is up.

Re: Chem Dogs Sign In/Discussion Thread

Posted: Wed Jan 13, 2010 1:29 pm
by Tyyr
Well alright, been over two days.

Hilda, half action to ready her shot gun. Half action to fire it at Group A mob 7. BS of 42, +20 for the target being on fire and too busy worrying about extinguishing it to do anything else = 62 to hit.

Roll: 34, hit in the chest. Damage: (9+4-2)=11 damage. Dead.

Hak: Full Auto burst at Group B, aiming at #4 with the multilaser
BS of 46, +10 short range, +20 full auto burst = 76 to hit

Roll: 53. Two degrees of success so 3 hits. One shot each for mobs 2, 4, and 7.

Mob 2: Hit chest, damage (9+7+7+3)-2 = 24 damage with 4 pen so the ganger's armor is useless. He's dead.
Mob 4: Hit chest, damage (3+5+9+3)-2 = 18 damage with 4 pen. Dead
Mob 7: Hit left leg, damage (9+10+4+3)-2 = 24 Damage with 4 Pen. For the gratuitous overkill righteous fury passes with a 35 and does 7 more damage for a total of 31.

The multilaser malfunctions though and only fires 4 bolts before the cogitator hiccups.

Group A - 12 Meters
Mob 1: -16 Wounds, Dead and Burning
Mob 2: 2 Wounds
Mob 3: -18 Wounds, Very Dead
Mob 4: -5 Wounds, -20 agility, 1 level of fatigue
Mob 5: -9 Wounds, Dead
Mob 6: -13 Wounds, Dead
Mob 7: -10 Wound, Dead and on Fire
Mob 8: -14 Wounds, Dead
Mob 9: -9 Wounds, Dead

Group B - 38 Meters
Mob 1: -6 Wounds, Right Hand Useless, 1 level of Fatigue
Mob 2: -14 Wounds, Dead
Mob 3: -7 Wounds, Broken Ribs, 20% chance per round to puncture heart and die, 4 Levels of fatigue and unconscious for 3 minutes.
Mob 4: -19 Wounds, Dead
Mob 5: 10 Wounds
Mob 6: 10 Wounds
Mob 7: -21 Wounds, Very Dead.
Mob 8: 10 Wounds
Mob 9: 8 Wounds
Mob 10: 10 Wounds

Tyyr - 20
Kendall - 19
Lighthawk - 19
Group B - 19
Coalition - 17
Group A - 17
Mikey - 15
Deep - 7

Next up, Group B followed by Coalition.