Variable Geometry Nacelles
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Well, we know that there WAS subspace "pollution" being done, but I don't recall seeing that the Intrepid's variable geometry was in response to that or not. If it were, we would have seen it in use more than a handful of times on the show.
I can't stand nothing dull
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
I got the high gloss luster
I'll massacre your ass as fast
as Bull offed Custer
- Captain Seafort
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- Reliant121
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This really annoys me. Why must every little thing have a mention? Even one throw away comment? It's not important, that's why it doesn't get any talk time. Toilets - they're not important, they don't get talk time. It doesn't advance the plot (I use that term loosely for Voyager ), it doesn't help characters develop, it doesn't entertain, it doesn't have any message. It does nothing. It's there and the most sensible reason is that it helped going to warp. It doesn't need a mention. At all.Mikey wrote:I mean, if they were so important, why was no mention ever made? Surely, such an innovation should get some talk time?
80085
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Well, so that we don't have to have this thread and tear our hair out trying to make some sense out of this, that's why.Thorin wrote:This really annoys me. Why must every little thing have a mention? Even one throw away comment?Mikey wrote:I mean, if they were so important, why was no mention ever made? Surely, such an innovation should get some talk time?
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wonderous, with treasures to satiate desires both subtle and gross... but it's not for the timid." Q, Q Who
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I stick by my idea for it dispersing radiation that damages subspace. This spreads it out by elongating the Z axis.
What does defeat mean to you?
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
I understand asking what they're for. But saying they're pointless and then saying every little detail about all aspects of life, the future, the past, everything that has ever existed ever has to be mentioned on show (even in passing) is just absurd. If it's not going to help 'enhance' the show (whether by advancing the plot, developing characters, etc), then it doesn't need to be there. By all means, discuss what it could be, why its there - but don't ask them to mention everything!Captain Picard's Hair wrote:Well, so that we don't have to have this thread and tear our hair out trying to make some sense out of this, that's why.Thorin wrote:This really annoys me. Why must every little thing have a mention? Even one throw away comment?Mikey wrote:I mean, if they were so important, why was no mention ever made? Surely, such an innovation should get some talk time?
80085
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There's also the state Star Wars is in these days to consider - an obsession with every single detail of the universe, to the extent that it sometimes seems as if the EU has lost track of the fundamental aim of providing interesting stories in its desire to explaining every last event, and every minor character in excruciating detail, often contradicting itself in the process.
Only two things are infinite - the universe and human stupidity, and I'm not sure about the universe: Albert Einstein.
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Quote for truth. There's info... and then there's info that drowns the story. SW has hit that.Captain Seafort wrote:There's also the state Star Wars is in these days to consider - an obsession with every single detail of the universe, to the extent that it sometimes seems as if the EU has lost track of the fundamental aim of providing interesting stories in its desire to explaining every last event, and every minor character in excruciating detail, often contradicting itself in the process.