Shogun 2: Total War - New Video - Battle Report

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Deepcrush
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Re: The Next Total War Game

Post by Deepcrush »

:phaser:
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Re: The Next Total War Game

Post by Sionnach Glic »

*with dying breath*

1730!
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Re: The Next Total War Game

Post by Captain Seafort »

War of the Spanish Succession maybe? Thirty Years War? Battle of Ug vs Og in 10,000 BC?
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Re: The Next Total War Game

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This is going to ruin my normally pleasant mood...
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Re: The Next Total War Game

Post by Tsukiyumi »

Captain Seafort wrote:Battle of Ug vs Og in 10,000 BC?
:laughroll:
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Re: The Next Total War Game

Post by Sionnach Glic »

We're back to 1708 now.
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Re: The Next Total War Game

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Oudenarde? Although, given how far its been jumping back each time, I doubt it.
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Re: The Next Total War Game - Shogun 2!

Post by Sionnach Glic »

Not quite!
Official Shogun 2: Total War Fact Sheet Leaks Out
May 28, 2010 at 4:49 AM - Andrew Burnes - 21 Comments
Following our tease and the Turkish announcement, we can now bring you the leaked fact sheet for Shogun 2: Total War, detailing The Creative Assembly's new title, due out 2011:

Title: Shogun 2: Total War
Publisher: SEGA
Developer: The Creative Assembly
Format: PC DVD
Players: 1 - 8
Ratings: ESRB Teen, PEGI 16, OFLC M, USK 12 - All provisional
Release Date: 2011
In 2000, the Creative Assembly re-invented the strategy genre with Shogun: Total War, an unprecedented blend of 3D real-time battles and turn-based management game and the first offering in the multi-award winning series. With over 7 million units sold and universal acclaim from the press and community, Total War has consistently been at the cutting edge of the genre and is today one of the most successful PC franchises of all time.

In 2011, the makers of Rome and Empire: Total War will release the sequel to the game that started it all. Shogun 2: Total War will take long-time veterans and newcomers alike to the next level of strategy gaming on PC. Based on 10 years of experience in making Total War, Shogun 2 is the perfection of the series with a new Artificial Intelligence (AI), revolutionary multiplayer modes, brand new campaign map options and epic 3D real-time battles.

It is the middle of the 16th century in Medieval Japan. The country, once ruled by a unified government, is now split into many warring clans. The player takes on the role of one Daimyo - the clan leader - and will use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun - the undisputed ruler of Japan.

Set during the golden age of Samurai warfare, Shogun 2 brings to life the most turbulent period of Japanese history.

Key Features:

Total War Redefined: Shogun 2 is the ultimate refinement of the original formula with a new, cutting-edge AI, more polish and online functionality than ever before. The result is the perfect mix of real-time and turn-based strategy gaming that invites both veterans of Total War and new players to experience the enjoyment and depth of the series.

New Character Progression: Choose from 9 different clans and compete on and offline for the undisputed supremacy of Medieval Japan. Gain experience to level up your own character-warlord as well as your generals and agents.

A Complete Single And Multiplayer Offering: Play through the Main Campaign in single player or invite a friend online to play competitively or cooperatively in Campaign Multiplayer mode. Join 8-player multiplayer battles with your own upgradable avatar and climb the online Leaderboard to show the world who reigns supreme. Also including exciting new modes of team play for clans, a first in the Total War series.

New Generation AI System: Developed according to Sun Tzu's principles in the Art of War, the Artificial Intelligence constantly analyses its situation and reacts to your every move with greater precision and variety.

Improved Land And Naval Battle Gameplay: Land battles never felt so realistic with new multi-staged castle sieges and terrain features changing according to the weather and time of the day - turning each engagement into a tactical challenge. Set buildings on fire to force garrisoned troops out and use your units' special abilities to turn the tide of the battle.

Naval combat also offers more variety with the addition of coastal battles. Islands can work as effective cover for your ships, while sand bars and reefs can be used as traps against an enemy fleet.

Accessible And In-Depth Empire-Building Gameplay: A streamlined User Interface makes management of your kingdom much easier. Build and govern cities, recruit and train troops, conduct diplomacy and manage your agents - each feature is now introduced with comprehensive tutorials, gradually revealing the depth of the Shogun 2 campaign map - the heart and soul of the Total War experience.
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Re: The Next Total War Game - Shogun 2!

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OMG YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :shock:

Plus I just got Third Age Total War working again, don't download anything above 1.3.
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Re: The Next Total War Game - Shogun 2!

Post by shran »

I wonder wether mainland Asia will be involved.
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Re: The Next Total War Game - Shogun 2!

Post by Sionnach Glic »

Judging from this;
It is the middle of the 16th century in Medieval Japan. The country, once ruled by a unified government, is now split into many warring clans. The player takes on the role of one Daimyo - the clan leader - and will use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun - the undisputed ruler of Japan.
it doesn't seem like it. Though the Mongols may make an appearance, like in Mongol Invasion.

Personally I'm still hoping for Rome 2.
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Re: The Next Total War Game - Shogun 2!

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I don't really care to much about Rome since there are plenty of Mods if you want to upgrade the game. But there hasn't been an Asian based TW since 2001. Even then, its the only TW that you can't download from the internet. The computer I had it on is old and broken now.
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Re: The Next Total War Game - Shogun 2!

Post by Sionnach Glic »

Deepcrush wrote:I don't really care to much about Rome since there are plenty of Mods if you want to upgrade the game.
True. I've recently stumbled across Europa Barbarorum, which easily gets my vote for best Total War mod. Though I'd still like a proper game with all the new features that have been added to the series.
Deepcrush wrote:But there hasn't been an Asian based TW since 2001. Even then, its the only TW that you can't download from the internet. The computer I had it on is old and broken now.
Agreed, an Asian-based game is long overdue. Though I think it's a bit of a pity that they're just confining it to Japan.
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Re: The Next Total War Game - Shogun 2!

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Sionnach Glic wrote:True. I've recently stumbled across Europa Barbarorum, which easily gets my vote for best Total War mod. Though I'd still like a proper game with all the new features that have been added to the series.
Can't say I've even heard about that one. Details please?
Sionnach Glic wrote:Agreed, an Asian-based game is long overdue. Though I think it's a bit of a pity that they're just confining it to Japan.
True, but the problem is that the Three Kingdoms and steel age Feudal Japan had one or two years between them which makes matching them up a little tough.
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Re: The Next Total War Game - Shogun 2!

Post by Sionnach Glic »

Deepcrush wrote:Can't say I've even heard about that one. Details please?
It's probably the most extensive RTW mod I've ever seen.

The most obvious change is that all the factions have been renamed, given their own name rather than their English name (eg, Carthage is now Qarthadastim, the Greek Cities are now Koinnon Hellenin, Germany is the Sweboz, etc).
The Roman factions have all been merged into one faction - the Romani.
The map has been extensively expanded, going as far east as India and as far south as Somalia.
New factions have been added - the Saka Rauka (nomadic Steppe peoples), Baktria (Indian nation), the Sauromatae (eastern European barbarians), Saba (pre-Islam Arabian faction) and Epeiros (the realm of King Pyyrhos).
All factions have been given new, more accurate, units.
All factions have been given new buildings.
The government system has been massively redone. Upon conquering a province, you can either incorporate it into your Empire fully, keep it as a subject state, or give it the status of an allied state. Each choice affects what sort of units can be trained there (leaving a conquered Greek city as an allied state, for example, would let you recruit phalanx units from there).
The year has been split into four turns, representing the four seasons. Which season it is affects armies traveling through certain regions.
The trait system for characters has been completely redone.
A completely new music score has been added, with different music depending on which factions it is.
The Rebel faction (the Eleutheroi, as they're called in this) have also been completely redone. Taking rebel cities is actualy something of a challenge now.
Speaking of a challenge, the AI seems to have been upgraded. Factions are far more ameanable to a ceasefire if the war's going against them or if they've no way to retaliate against you. The AI in combat also seems quite a bit smarter - on at least one occasion the AI successfully managed to trick me into drawing my cavalry away from my main army, allowing both to be slaughtered easily, and I've seen it repeatedly pull off pretty good flanking moves on me.
Rather than just having the 7 Wonders as in RTW, they've added something like a hundred different wonders scattered throughout the map. These represent local things of interest. Things like ancient monuments (old burial mounds, for example), unusual and interesting bits of natural geography, specific unique buildings, and other places of interest (such as Alexander's tomb).
Maintaining large armies in the field is quite a bit more expensive now. Upon first going to war with Carthage, I went from having 50,000 in the bank to being bankrupt in the space of a few years.
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