DITL Battle #8 Comments Thread

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Captain Seafort
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Re: DITL Battle #8 Comments Thread

Post by Captain Seafort »

Deepcrush wrote:In the SIM I'm the KE remember, not talking about 40k. :poke:
Different Empire, same old irritating meme...
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Re: DITL Battle #8 Comments Thread

Post by Deepcrush »

No no no, you miss the whole point of it. With the Klingons its a personal matter. They have to earn honor for themselves and in turn for the Empire. "Glory for the Empire"

With 40k, its more their service to the divine God-Emperor of Mankind. "For the Emperor"
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Re: DITL Battle #8 Comments Thread

Post by stitch626 »

Deepcrush wrote:
stitch626 wrote:Also, technically, the torps on the Akira all face forward... but switching 3 to aft is fine by me. :mrgreen:
No, they don't.
Right, I meant besides the 2 port and 2 starboard...
:oops:
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Re: DITL Battle #8 Comments Thread

Post by Deepcrush »

And the aft arc's on the upper pod...
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Re: DITL Battle #8 Comments Thread

Post by stitch626 »

Deepcrush wrote:And the aft arc's on the upper pod...
Thats a no, there are no torps in the aft of the Akira, at least not on the model, nor in the series (as far as I'm aware).

There are windows in the aft of the pod (which doesn't make much sens IMO, but neither does much of Trek design ethos), but no torp launchers.
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Re: DITL Battle #8 Comments Thread

Post by Deepcrush »

So those are windows... :lol:
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Re: DITL Battle #8 Comments Thread

Post by stitch626 »

In reference to this latest turn... epic fail. :oops:
I guess one of my crew goes out the airlock.
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Re: DITL Battle #8 Comments Thread

Post by Deepcrush »

Wow, you suck... :laughroll:
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Re: DITL Battle #8 Comments Thread

Post by stitch626 »

Yeah, I hope this isn't indicative of the rest of the battle, otherwise I won't be of much help.
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Re: DITL Battle #8 Comments Thread

Post by Lt. Staplic »

I would like to note a few minor changes to the Tractor Beam and Transporter rules for those that have already read them. They've been modified in the Rules thread to show that:

Tractor Beams can only be used on unshielded enemies...if you open a hole in the shields you can shoot through that hole however. Also it is more difficult to lock on an enemy not moving the same as you are.

Transporter Boarding Parties have no max number of parties, although only 10 can go at a time.
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Re: DITL Battle #8 Comments Thread

Post by BigJKU316 »

stitch626 wrote:Yeah, I hope this isn't indicative of the rest of the battle, otherwise I won't be of much help.
It would be somewhat useful if you could you know....shoot at the enemy ships that are chasing me as soon as possible buddy.
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Re: DITL Battle #8 Comments Thread

Post by Lt. Staplic »

Alright, Tac phase is up. Conn orders please.
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Re: DITL Battle #8 Comments Thread

Post by BigJKU316 »

If I backup 37 more times and continue to fire torps I will have you both!
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Re: DITL Battle #8 Comments Thread

Post by Deepcrush »

:laughroll:
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Re: DITL Battle #8 Comments Thread

Post by Lt. Staplic »

Conn Phase is up.

Sorry for anyone that can't read the map, PM me if you have any questions, but from now on your getting hand drawn map because I hate my paint program.
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