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Find The Founders XII Sign Up

Posted: Thu Oct 01, 2009 1:00 pm
by Sionnach Glic
Duplicate signup threads merged.

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 1:58 pm
by stitch626
Cool, now we just have a bunch of people saying they are in twice, does that mean we get two character each? :mrgreen:

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 6:28 pm
by Mark
Could you forget if one of you was the bad guy?

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 6:31 pm
by Nickswitz
I'm in, as always, give me a role similar to my current one, in assignment at least, I like talking psychobabble, lol.

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 6:36 pm
by stitch626
Mark wrote:Could you forget if one of you was the bad guy?
I could.

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 6:55 pm
by Abby
This sounds interesting, mind if I join?

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 6:59 pm
by Nickswitz
All are welcome... Glad to have you here.

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 7:20 pm
by Sonic Glitch
Abby wrote:This sounds interesting, mind if I join?
Did I read that right? Did another lurker just come out of the woodwork? :mrgreen:

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 7:57 pm
by Lazar
Abby wrote:This sounds interesting, mind if I join?
Welcome to the forum, Abby! Yes, everybody loves Find the Founders. ;)

Re: FTF XIII Signup

Posted: Thu Oct 01, 2009 8:49 pm
by stitch626
Except the Founders. They prefer Kill the Humans. :mrgreen:

Re: FTF XIII Signup

Posted: Fri Oct 02, 2009 12:18 am
by Lt. Staplic
:lol:

I'm in, again.

Re: FTF XIII Signup

Posted: Fri Oct 02, 2009 3:48 pm
by Sionnach Glic
Welcome to the site, Abby. :)

Re: FTF XIII Signup

Posted: Wed Oct 07, 2009 7:03 am
by Mark
Ok....current headcount stands at;

1. Sonic
2. Lazar
3. Tsuki
4. Uzume
5. Foxx
6. The Moderator formerly known as Rochey :poke:
7. Stitch
8. Abby (welcome aboard :mrgreen: )
9. Staplic


Monroe, Nick, Bob......you guys in? Can somebody invite Deepcrush too? I think he's gonna like this. I'm going to try and start prepping the storyline tomorrow sometime, so sign up now. We're gonna try a BIT more in the way of roleplaying (remember Rochey's werewolf game) We're going to try something SLIGHTLY new, requiring a bit more strategy.

Re: FTF XIII Signup

Posted: Wed Oct 07, 2009 9:24 am
by Nickswitz
Psst.. I already signed up... :poke:

Oh, crap, that was in the other thread... :oops:

Re: FTF XIII Signup

Posted: Wed Oct 07, 2009 7:29 pm
by Mark
For this game, I'll let you all know the special roles in advance



The premise is VAMPIRES boys and girls. And as such we will have a different way of doing things. For one, we will reverse night and day. Gameplay will take place at night, with day when things will be resolved.

We will start with ONE Vampire. At daybreak, the Vampire will select one victim to either kill OR turn into the ranks of the undead, up to a maximum of three. The following "day" they will both decide on number three and so forth. This adds the added complication of not knowing if somebody has been turned after turning. If Tsuki tests Uzume yesterday and she's human, the next day she very well COULD be a Vampire. As of course, any special character turned will lose their special powers.

The PRIMARY protaganist roles will be:

Vampire Hunter: This character can test one person per night OR protect one person in secret. However, do to his heroic nature, he/she cannot protect themselves. Due to their expienrence with dealing with Vampires, the have a 25% chance of detecting each turning. (So, if Stitch turns Nick on round two, Foxx will have a 1 in 4 chance of spotting the turn. Of course, only she'll know for sure and will have to convince everybody else) This chance is ONLY for the round they are turned. (So, if she doesn't notice the change that round, then by round three she has to fall back to the good old fashioned way)--THIS CHARACTER IS THE MOST POWERFUL HUMAN CHARACTER ON THE BOARD

Priest: This character (male OR female) can choose to protect one person per day (themselves included), as they can repel a vampire attack thus defending the victim with the power of their faith. The catch is that they reveal themselves in doing so as the bear the object of their faith, and will have a 25% chance of observing the identity of the Vampire in the process.

Gypsy: This character, with the use of their cards, MAY be able to divine who the Vampires next victim will be. At the approach of "day" the Gypsy will have a 25% chance of divining who the Vampires next victim will be. If their roll succeeds, they will be told who the vampires are targeting that night, and will be given a short amount of time in which to use that information. It will be up to them to do what they will with that information. Also, do to the ancient contract between Vampire and Gypsy, the Gypsy character cannot be turned, but they CAN be killed. (I'll let the Vampires know if they target the Gypsy during "day".)

Werewolf: This character is the bane of mortal AND vampire alike. Unlike popular myth, a full moon will NOT force a transformation on this dastardly character, so he or she can move about completely undetected. This character can choose to slaughter any one character each "day" (basically the psychopath character, just not insane). Opposite to the Gypsy, this character cannot be "killed", but they CAN be turned.

The game will end on one of three notes.

1. The humans eliminate all the Vampires

2. The Vampires reduce the number of standing humans to an equel number

3. (SPECIAL ENDING) ITS A SECRET!!!!!!!