It would take up more energy that could be used for phasers covering other areas of the ship. The lance doesn't have the same coverage as the traditional arrays so we'd be stuck with fewer arrays forced to cover more areas, possibly resulting in blind spotsMikey wrote:It just seems to be an end-around to try and have a super-mega-death-ray with no downside.Deepcrush wrote:Well, if we vote on everything then why aren't we voting on where to place the lance?
Inside
Pro - Better protection for the lance
Con - takes up internal volume
Outside
Pro - Takes up little internal volume
Con - Runs risk of taking damage if you lose your shields.
To fix the external problem you could add extra armour but it would still be a prime target for enemy weapons.
Our Ship - Beam Weapons
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Re: Our Ship - Beam Weapons
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Re: Our Ship - Beam Weapons
If this is an end-around for you I'd hate to see what counts as effort on your part. Anytime a system is where enemy fire can reach it counts as a downside.It just seems to be an end-around to try and have a super-mega-death-ray with no downside.
Also, why does it have to have a downside? Are we trying to make something that isn't the best we can make it? Should we make something with an intentional flaw just for the sake of saying that we didn't make the ship as strong as we could have? I'd prefer to be smarter then SF when it comes building our ship but what's yours is yours. This is a powerful weapon that can be used to great effect and doesn't have to cost a heavy price on the ships remaining volume. That's logic of purpose not stick sitting.
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Re: Our Ship - Beam Weapons
I think the forums ate this post so I'm reposting it again just in case...
It would take up more energy that could be used for phasers covering other areas of the ship. The lance doesn't have the same coverage as the traditional arrays so we'd be stuck with fewer arrays forced to cover more areas, possibly resulting in blind spots
It would take up more energy that could be used for phasers covering other areas of the ship. The lance doesn't have the same coverage as the traditional arrays so we'd be stuck with fewer arrays forced to cover more areas, possibly resulting in blind spots
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Re: Our Ship - Beam Weapons
I'm leaning toward the idea of a number of pulse cannons in the forward arc.
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Re: Our Ship - Beam Weapons
But the lance is a weapon of option. Point the front of your ship at a big target and hammer away. You don't have to use the lance and in fact shouldn't if the fight has gotten up close and personal. Thats what the type XIIs are for.
The lance is there to crack targets that would normally be able to survive hits from a standard phaser.
The lance is there to crack targets that would normally be able to survive hits from a standard phaser.
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Re: Our Ship - Beam Weapons
Short range with no targeting?Tsukiyumi wrote:I'm leaning toward the idea of a number of pulse cannons in the forward arc.
Not on a battleship. This big bird isn't going to be turning on a dime. Any heavy weapon you use needs to have some good range on it.
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Re: Our Ship - Beam Weapons
Even having one lance would take up nearly half of our phaser power. A wall of QT's can do the job of heavy bombardment, and handle smaller targets. Pulse phasers are a good trade-off, IMO. Teaos said 12% arcs, so four of them would cover half of the ship.
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Re: Our Ship - Beam Weapons
The QTs take up internal volume and have limited ammunition as opposed to a lance which is only limited by the ship's own power supplysTsukiyumi wrote:Even having one lance would take up nearly half of our phaser power. A wall of QT's can do the job of heavy bombardment, and handle smaller targets. Pulse phasers are a good trade-off, IMO. Teaos said 12% arcs, so four of them would cover half of the ship.
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Re: Our Ship - Beam Weapons
And the QT's can track and follow smaller targets, not to mention not having a 3-5% firing arc. Teaos was clear that the (very slow) ship would have to manuver to fire a lance. It would only be useful against large targets like starbases or Cubes.
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Re: Our Ship - Beam Weapons
Have we ever actually seen QTs track and follow smaller targets?Tsukiyumi wrote:And the QT's can track and follow smaller targets, not to mention not having a 3-5% firing arc. Teaos was clear that the (very slow) ship would have to manuver to fire a lance. It would only be useful against large targets like starbases or Cubes.
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Re: Our Ship - Beam Weapons
Are you trying to pretend you didn't understand me? It's an end-around to try and avoid the downside that had already been set.Deepcrush wrote:If this is an end-around for you I'd hate to see what counts as effort on your part. Anytime a system is where enemy fire can reach it counts as a downside.
We're not talking about intentional flaws; we're talking about a system of checks and balances to make this a thought-out and critically-reasoned process rather than a fanboy jerk-fest.Deepcrush wrote:Also, why does it have to have a downside? Are we trying to make something that isn't the best we can make it? Should we make something with an intentional flaw just for the sake of saying that we didn't make the ship as strong as we could have?
PS - the pulse cannon which you said didn't have enough range of motion would have better ones than the lance. That would only be magnified by the range at which it would be expected to fire. As I said, I wouldn't nay-say having ONE, assuming part of the role of the ship is anti-installation; but to say we could have one without serious effects on other aspects of the ship design is crazy.
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Re: Our Ship - Beam Weapons
First Contact springs to mind; Data only missed the Phoenix on purpose, and it was damn small (though admittedly not evading). I don't think the uber-slow phaser lance is going to hit much of anything though; the QT's have a better chance, and can perform heavy bombardment.ChakatBlackstar wrote:Have we ever actually seen QTs track and follow smaller targets?Tsukiyumi wrote:And the QT's can track and follow smaller targets, not to mention not having a 3-5% firing arc. Teaos was clear that the (very slow) ship would have to manuver to fire a lance. It would only be useful against large targets like starbases or Cubes.
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Re: Our Ship - Beam Weapons
Agreed, also the lance doesn't have to drain power. At the point where you are to close to use it you switch to the standard phasers. The only reason this would be a problem is if for some reason you cant tell the WC to stop powering the Lance. That would be bad, but I dont' think we have that problem.ChakatBlackstar wrote:The QTs take up internal volume and have limited ammunition as opposed to a lance which is only limited by the ship's own power supplysTsukiyumi wrote:Even having one lance would take up nearly half of our phaser power. A wall of QT's can do the job of heavy bombardment, and handle smaller targets. Pulse phasers are a good trade-off, IMO. Teaos said 12% arcs, so four of them would cover half of the ship.
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Re: Our Ship - Beam Weapons
Or as in AGT targets at long range where the targeting arc doesn't cause as much trouble. Besides, thats why its here. For breaking heavy targets. You wouldn't use this thing on a Bug or BoP.Tsukiyumi wrote:And the QT's can track and follow smaller targets, not to mention not having a 3-5% firing arc. Teaos was clear that the (very slow) ship would have to manuver to fire a lance. It would only be useful against large targets like starbases or Cubes.
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Re: Our Ship - Beam Weapons
So, I guess we're assuming that the phaser lance has more range than a standard phaser, and disregarding that the ship turns like a Zeppelin. It would only be useful against near-stationary targets.
Where in AGT did they use it at any greater range than a standard phaser? The FX don't seem to indicate either way.
Where in AGT did they use it at any greater range than a standard phaser? The FX don't seem to indicate either way.
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