We saw the ships fire, and then the target get hit, but never in the same frame, conveying the sense of distances above what we usually see in ST...
You'd then be as immobile as your target and as easy to hit;Mark wrote:You could use tractor beams to hold the other ship in position.
You could blanket the area with (insert particle) to drown their sensors.
You could jam their communications.
You could use a series of micro jumps to constantly attack from different angles.
You could actually use the Z axis.
You could use unmanned shuttles as diversions, as big antimatter bombs, or any number of things.
You could use your transporter to either beam stuff aboard an enemy ship OR beam away critical components like say.......the warp core.
You could use a controlled flat spin to minimize the damage any one ship may take, and bring all your weapons to bear as well.
You could hide in ships blind spots.
You could get in so tight they can't use torps for risk of damaging themselves.
You could use your transporter or tractor beams to deflect incoming torps.
Except that your sensors could be affected as well;
And they could jam yours, although in a one-on-one fight I don't see much of an advantage;
But then you'd have to re-acquire your target after each jump, just as they would, and you'd have as much trouble tracking them as they would tracking you;
Against enemies who often have a 720 degree arc of fire, not a big advantage;
No transporter use through shields, which your opponents will most likely have up, and if not, then just fire away;
Not bad, may work;
You'd have to know the ship's blindspots in order to hide in them;
Then you'd be unable to use Torps yourself;
Torps are shielded, so no Transporters, and how fast must the tractor beam be to even catch a torpedo?