![Shocked :shock:](./images/smilies/icon_eek.gif)
![laughroll :laughroll:](./images/smilies/laughing-smiley-014.gif)
That is weird.
I've never seen dice rolls like that... and I play a lot of board games.
Unless Seafort jumps sufficiently far enough to prevent Stitch catching up with him at impulse. That'd force Stitch to warp to his location, preventing him from firing that turn. That'd give Seafort enough time to cloak safely.Lt. Staplic wrote:except you can't warp and cloak in the same turn. So he warps, nothing happens that tac round (unless Stitch forsee's this and follows) next turn Stitch uses max impulse to close, while seafort cloaks and Stitch again gets a free shot at him.