Okay so we got the combat down. Here's what I'm thinking for stats.
Strength: Determines attack power of melee weapons besides daggers
Intelligence: Determines attack power of spells
Willpower: Determines spell AC
Agility: Determines attack power of projectile weapons and daggers and chance to hit
Endurance: Determines hit points
Charisma: Determines how NPCs respond to you.
To keep it simple we'll keep using the d10. You get 7 rolls use the top 6 in any order. (
http://www.brockjones.com/dieroller/dice.htm ) A 6 is considered average.
Now I love to roll warriors or high charisma people so I'm going to make a warrior.
My seven rolls are:
5, 5, 10, 6, 9, 9, 1
I am throwing out the 1 of course.
Strength: 10
Intelligence: 5
Willpower: 6
Agility: 9
Endurance: 9
Charisma: 5
Now I rolled pretty good but those are my base stats.
I am simplifying this a little. In classic D&D you go by 2's. In this we're going by plus or minus number above 6.
For example I'd have a -1 to my attack power of my spells. So they would do one less damage. But since I'm a warrior and we're not going to be magic heavy that is okay since i get a +4 damage to my attack.
So let's look at this a little more in detail:
My warrior has an axe that has +2 damage. All weapons will have + something. Adding my strength makes it so I do +6 damage per hit. If I do -X damage no damage is inflicted. Any spells he does have a -1 damage (intelligence modifier). So a fire ball spell that does 2 damage now only does 1.
Any spell coming at my warrior has a +0 chance of being absorbed by his willpower since its at a neutral 6.
His agility is a +3. So when I roll those 6 d10s they are now a 6 d10+3. Meaning if I rolled a 43 then I have a plus 3 for a 46. If I used my crossbow then my arrow would have a +3 damage on it and a +3 chance to hit. Same with a dagger.
Endurance is +3 over the neutral 6. So if I have 10 hit points normally I now have 13.
My charisma is -1 so I'll be less likely to get the women.
Assuming this sounds good to you, feel free to post your own stats if you want me to double check them. Also if you have a creature in mind let me know.
I'm leaning towards the following playable races:
Human, Corrupt Human, High Elf, Wood Elf, Drow, Dwarf, Gnome, Minotaur, Gargoyle, Goblin, Orc, Half Orc, Macabre Reanimation, Demon Borne.
Each will have its own bonuses and minuses. Human will probably be neutral. Something like an orc will have minus intelligence but increased strength for example. If you don't see your favorite creature (remember we're going evil) let me know and I'll try to post it.