Character Stats (Do not post here)

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Deepcrush
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Character Stats (Do not post here)

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Cpl Kendall

WS = 5 / Would normally be 4 but I counted a Furious Charge rule.
BS = 2 / You're not much of a shooter but always willing to pull the trigger a few extra times.
Str = 4 / You come from a world where might is right, so say all those that bow too you.
T = 4 / Your body is a master work of pain and endurance.
In = 4 / You move in a way that most people think of you as a raged animal.
Ld = 8 / You are willing to fight and die for the Emperor, as long as you do it on the ground. -2 when airborn or in space.

Weapons =
Combat Shotgun (Short range but gives you a +2 to hit inside of 10 meters and it only takes you one hand to use).
Heavy Auto pistol (More like a hand cannon but its the same too you).
Double barrel flintlock pistol (A twin kiss of home lovin and a cute back up).
ChainSword (Because you love the sound it makes people make when its stuck inside of them).
Machete (To a feral, this is a small backup weapon).
Poisoned throwing blades (Milked from animals of your homeworld, for you its Religon and for others a painful but quiet death).

Armor = 5+
Leather hides plus a flak jacket you took from a man you skinned.

Special Items =
Totem of the Emperor (It may be a palm sized wood bear but you dare people to say so).
Sacred flowers (Too eat this is to become mad with rage, +2 Str for one hour)
Jerky (no one knows what or who it is made out of, but you love it)
Poison Diet (Your body takes pain and poison because of your life long faith, +3 against poison effects).

Name: Stig
Age: 30 (approx)
Height: 5'8
Weight: 200lbs
Eyes: Grey
Hair: Blonde
Skin: Tan
Build: Muscular

Homeworld: A penal world somewhere in the Calixis Sector

Equipment:

Axe
Flintlock
Knife (made from an animal thigh bone)
Grox-skin breeches
Fur lined vest
Grox hide boots
Grox hide rucksack

Past:

Stig was born the only son of an Imperial Guardsmen who had been condemned to a penal world and a local he had married. The world had long since descended into a feral hell that was occasionally visited by ships dropping off new convicts. Stig grew up listening to the stories of his fathers Guard service and thanks to his dad being well travelled and (relatively) educated, he was one of the few natives to be able to read and write.

When he was 18 his mother and father were raped and killed by a neighbouring tribe. Fortunately he had been hunting grox at the time and survived. He spent the next 12 or so years plotting revenge and killing the rival tribe one by one when they left the village. How he came to the service of the Inquisition or how he even got off the planet is not known, indeed Stig himself is less than clear on how it happened. He did manage to hang on to his father's old Iflintlock and an axe he had made out of a discarded brush clearing device though.

Tsukiyumi

WS = 5 (The Emperor's love is best given hand to hand).
BS = 2 (Never really understood the uses of firearms).
Str = 3 (Stronger then the normal void born, still only average by most standards).
T = 3 (You can take a hit, most of them anyways).
In = 5 (Blinding speed is your thing).
Ld = 10 (As the Emperor knows no fear, neither can you).

Armor = 4+
Flexed Composite Armor (This is the best armor per weight around and you have it. Light as a feather but tough as stone! Don't bust it, you can't replace it.)

Weapons =
A mix of throwing blades (some plain, others with different poisons).
Laspistol (just in case you ever need it).
Power Sword (The last thing your enemy see's is a pretty blue glow).
Long dagger (Just incase you need it).

Special Items =
Meds (stims and painkillers etc).
Climbing gear (sometimes you need to reach high places).
Random Assassin's gear (you never know what the hell this guy has under his cloak).

Name: Pahr
Species: Human
Age: 22
Sex: Male
Homeworld: N/A

Bio: Born on a Chartist Vessel in the Warp, Pahr is one of the exceptionally few born with the Pariah Gene; soulless, and without any presence in the Warp. Because of this, he was shunned by his void-born parents, condemned to death, and only survived his first few years aboard with help from a sympathetic barren woman, who hid him away in the maintenance spaces. He was isolated and alone for 11 years, developing numerous psychoses and an aversion to open spaces that haunted him for years after his escape onto an Imperial planet during a cargo drop. Before he escaped, he sneaked through a crawlspace into his parent's quarters, and killed them both with an edged maintenance tool a careless worker had dropped.

His freedom was short-lived, however; his pale skin and disturbing soulless presence drew the attention of local authorities, who promptly captured him, and eventually brought him to one of the Death Cults on the planet. There, his training was severe, but he persevered, learning to track and kill his prey. His extreme self-discipline impressed his masters, but was sometimes a cause for concern, as his self-flagellation and ritual mutilation became increasingly extreme. After several years of meditation training, and success on numerous missions, he was discovered by the Culexus Temple, and survived his trial by fire against a rebellious, latent psychic warlord on an isolated outer world. Afterwards, he was brought to the Culexus Order to hone his skills, and learn to battle Human psychers, as well as Eldar, and Daemons, should the need arise. While at the Temple, his devotion to the Emperor grew to a fanatical level, and his rituals resumed; he began carving arcane symbols, and passages of the Emperor's teachings into his skin with precise instruments.

Since then, he has performed exceptionally well, against both psychers, and normal targets. He has been assigned to accompany Interrogator Milo Trask on his mission to the Talio system.

Personality: To say that Pahr is a disturbing person would be a drastic understatement. Once aware of his presence, most people either pretend he isn't there, or flee in terror. Only the strongest-minded individuals can look into his deep black eyes without turning away, and he uses his terrifying appearance to intimidate or incapacitate his opponents. He is usually silent, completely fearless, follows orders to the letter, and spends his free time carving the names of his victims into his flesh with the same tool he used to kill his parents, or punishing himself for what he perceives to be heretical or impure thoughts. As single-minded and intense as he seems, Pahr chooses to out think his opponents most times, saving direct confrontation for the killing blow. In open combat, he uses his soulless nature, and extreme agility to his advantage, if he is unable to avoid detection.

Equipment: Pahr wears the black helm of the Culexus with pride; the Animus Speculum is able to help him mask his disturbing nature, and he wields it's awesome power against psychers with masterful skill. He normally wears Synskin to help mask his movements, and Flexed Composite Armor under a black cloak. He also owns a Void Suit that he uses on occasion when infiltrating vessels. He is known to carry the drugs Slaught and Stimm for use in desperate situations, and Multikeys, Grapnels, and Excruciator Kits as standard gear.

For weaponry, Pahr usually chooses bladed or thrown weapons over firearms, though he can use pistols and revolvers if necessary. His standard weapons include a number of poisoned knives and throwing stars; on the current mission, he has brought a small Power Blade, and a Laspistol as well. He also uses more exotic devices common to his trade; his Etherium is a possession Pahr prizes second only to his Animus helm, and on the current mission, he has obtained four psyk-out grenades for use against Narchana.


Rochey

WS = 2 / +1 when using smaller blades, you're good at cutting people.
BS = 2 / shooting isn't your thing.
Str = 3 / Human
T = 3 / Human
In =3 / Human
Ld = 8 / You've got a steady hand and steady mind.

Armor = 5+
Flak Jacket and helmet. Just about as plain as you get.

Weapons =
Autopistol, revolver, small surgical knives.

Equipment =
Field Medic's kit with your basic drugs and sewing gears plus a few abnormal extras picked up along the way.

Name: Marco Karibi
Species: Human
Age: 43
Sex: Male
Homeworld: Deloria Secondus

Bio:
The son of the owner of a chain of medical institutions on the wealthy planet of Deloria Secondus, Marco Karibi was conscripted into military service at the onset of the Gothic War, joining the Delorian Ninth Mechanized regiment at the age of 18 as a medic. For the duration of the war, he served with the Ninth on several fronts against the invading Chaos forces.
After the disastrous Imperial defeat at the Fall of Vandria, Karibi (by then 28 and one of the regiment's senior medical officers) was one of just 278 personel from the Ninth Mechanized to escape the planet before an orbitting Imperial fleet committed an Exterminatus operation on the sparesely-populated mining colony.
After the shuttle he was on was picked up by the Lunar class cruiser Rhadamantine, he was conscripted by the ship's captain into working as the vessel's Chief Medical Officer due to the heavy crew losses the ship had suffered, leaving the vessel with few capable medical personel.
Karibi spent three years aboard the ship and experienced firsthand the brutal horrors of ship-to-ship boarding actions on numerous occasions. He was then transferred to act as CMO of the newly-formed Savaven Third Light Infantry, where he served for a further four years.
At the age of 35, Marco Karibi was one of the personel selected from the Savaven Third to acompany Inquisitor Horst during covert negotiations with the Eldar in an attempt at forming an alliance. One of the few humans who survived the joint Dark Eldar/Chaos ambush on the meeting, he was later rescued by personel from the Dictator class cruiser Lord Solar Macharius along with other survivors, and transferred back to the Savaven Third for a short period of time.
He was then assigned to assist Inquisitor Lexus in a mission behind enemy lines to assasinate a senior Chaos warlord, shortly before the Battle of Gethsemene, functioning as the team's medic. With the success of the mission, Inquisitor Lexus retained the medic on his retinue for a number of years, during which time Karibi turned his skill at medicine to devising and utilising various interogation drugs with consistantly good results, becoming a useful asset to Inquisitor Lexus.
Shortly after turning 41, Karibi was left in a beurocratic limbo after Lexus' death. Due to an administrative mistake among the Savaven Third's paperwork, Karibi's status had not been put down as "Transferred" as it should have, but instead as "Killed In Action", leaving him officialy dead.
After being bounced around several different departments in both the Munitorum and the Inquisition for almost three straight months Karibi was finaly registered as being alive, and assigned permanently to the Inquisition. He was then rapidly assigned to assist Interrogator Milo Trask when the Inquisition officialy gave Trask the assignment of bringing the rogue psyker, Delsa Narchana, to justice. Although Narchana escaped, Karibi remained with Trask during the year-long hunt for the rogue psyker and his cult.

Personality:
A somewhat cynical and bitter person, Marco Karibi attained his position of CMO due solely to his skills rather than any kind of good bedside manner. Often giving off an apathetic air towards his patients, many are often left with the impression that he doesn't particularly care whether his charges live or die provided he's still getting paid at the end of the day.
His years of fighting on the frontlines, including some violent starship boarding actions, has drilled into him the importance of being armed, compelling him to carry a concealed weapon at all times. Although capable of holding his own in a shoot-out, his accuracy leaves a lot to be desired and he prefers to be as far away from combat as possible as he considers actual fighting to be the job of the common soldier, with his job being merely to fix them up again later.
His years of service with Inquisitor Lexus have hardened him towards those he considers to be the enemy. Despite taking an oath purely to heal people, he has little moral qualms with killing. Or with creating and administering torture drugs to captured prisoners, a talent which Inquisitor Lexus was eager to develop in him.
Although he retains a solid faith in the divinity of the Emperor he is rather casual towards matters of faith and piety, something which has brought him into conflict with others on occasion.

Equipment:
In addition to the medical kit that comes naturaly with his proffesion, Karibi is also known to carry small vials and samples of various non-standard antidotes and drugs for a variety of purposes.
As he is rarely in the middle of any combat, he doesn't often bother with armour on most occasions. Although he has neglected to retain most of the standard issue armour he was given on various occasions, he has retained the light flak chest plate from his days in the Delorian Ninth Mechanized, usualy only wearing it under a coat or jacket during dangerous assignments.
Karibi is no expert when it comes to fire-arms, and this manifests itself in his use of simple and easy to maintain weapons. His weapon of choice is a short auto-pistol manufactured on his homeworld, for which he generaly only caries a few clips. Although it doesn't have much in terms of stopping power compared to most other weapons, Karibi favours it due to its high rate of fire believing that putting enough rounds in the general vicinity of the enemy makes up fairly well for his rather poor aiming ability.
In addition, he is known to carry a six shot revolver virtualy all the time, usualy hidden from sight somewhere on his person. As with the auto-pistol, he does not carry much ammunition for the gun, considering it somewhat of a last-resort weapon.
Although he doesn't carry any dedicated close-combat weapons, his medical kit does contain a number of surgical tools that can substitute nicely for knives in an emergency.
Last edited by Deepcrush on Fri Feb 06, 2009 3:55 am, edited 3 times in total.
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Re: Character Stats (Do not post here)

Post by Deepcrush »

Mikey

WS = 5 / You enjoy "blessing" people with your Holy tools.
BS = 3 / Trained by the InGd, you're about avg.
Str = 3 / A warrior priest of the Emperor, you're still just human.
T = 3 / You're Faith (plus add ons) grant you Feel No Pain rule. Minor wounds have no effect.
In = 4 / You believe it is your place to act and for the Emperor to sort things out later.
Ld = 10 / You are afraid of nothing, you are of the Holy Might.

Armor = 5+
Trench Coat with built in flak protection. Light weight for fast action. Also wears a Plate Chest Piece for better organ protection in melee.

Weapons =
Hand Flamer, Bolt Pistol and Chain Sword for close combat.

Special Items =
Aquila Seal, Warrant of the High Lords.

Interrogator Milo Trask, Ordo Hereticus

Trask is a former preacher of the Adeptus Ministorum. After a stint as the priest of an Imperial Guard regiment, he was assigned to the Ecclesiarchical mission to the Trail of St. Evisser; when the Grey Knights purged the Trail of the daemon prince Ghargatuloth, the current Ecclesiarchy presences were either found to have been corrupted and likewise purged, or removed for having been tricked into serving the Enemy.

As a preacher on the hive world of Volcanis Ultor, Trask uncovered and destroyed a new but growing Chaos cult. His determination and ruthlessness in doing so garnered the attention of the Inquisition, and he became a heirophant (a priest in an Inquisitor's retinue) under Hereticus Inquisitor Klaes. With Klaes' passing, a new Inquisitor and explicator were installed on the Trail and Trask was recruited by the Ordo Hereticus.

Philosophically, Trask has a slight Thorian streak inspired by his theological background; by nature, he is practically and professionally an Amalathian. This has been reinforced by the Ecclesiarchy's stance of subverting St. Evisser's Chaos-influenced origins and using the saint's legend as a focal point of faith and restoration of the Trail. Inquisitor Klaes was methodical and prone to research and study, and his tutelage was intended help Trask curb his forthright and zealous tendencies and be more circumspect when appropriate.

Physically, Trask is of medium height and slim but athletic build with a sharp, intense face. His copper hair and beard are worn closely cropped. His right eye is blue, but his left eye is a dark-colored augmetic replacement for the natural eye lost to a stub gun while pursuing the cult on Volcanis Ultor. Other modifications may be present.

Trask has come to be known for his use of a hand flamer, which he adopted against the heretics on Volcanis Ultor for its fear factor, multiple-target capability, and cleansing-by-flame religious implications; he had come to be called "the Flame Bringer" in some hives on the planet in an ironic joke about the Holy Flame, a cruiser of the Imperial forces which had been manipulated by Chaos. He also bears the arms of the late Commissar Thanatal - a chainsword and bolt pistol furnished in the deep blue of the Balurian Heavy Infantry - which were entrusted to him on becoming a heirophant as an object lesson of sorts; Thanatal was a deeply faithful and valiant man who ended up being made to bear those arms against other servants of the Emperor by the deceit of Chaos. Trask will commonly be found wearing a short cassock or long tunic of dark or neutral color along with a flak-weave cloak. When necessary, however, he may still wear the more typical flak armor of his old IG regiment, the Tahnelian 254th Airborne.
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Re: Character Stats (Do not post here)

Post by Deepcrush »

Reliant

WS = 2 (Not really your thing but thats never stopped you before)
BS = 5 (You don't get to shoot often but when you do, you tend to hit your target)
Str = 3 (As strong as any normal man you've come across)
T = 3 (Anything he can take, you can take, just take it on faith)
In = 2 (Your armor and weapons makes you a little slow on the move)
Ld = 8 (You have a great deal of courage, still tempered by lack of experience)

Armor = 4+
Full Carapace bodyarmor w/ IR, MT and NVG spec on left shoulder.

Weapons =
Meltagun (Only in fire will I save your soul)
Bolt pistol (If I need back, use the hand cannon)
Short sword with Aquila hilt and gaurd (Takes having the Emperor inside you to a whole new level)

Special Items =
Goggles for protection against Melta flash (Dude, its a baby SUN)
Meltabombs (Just say ouch and you'll understand)

Novice Galatea Incartarus
5" 5'
White hair
age: 20

Galatea Incartarus was born on the Civilized world of Adumbria, in the capital of Skitterfall. All through her child hood she was in rapture of the God-emperor and the teachings that priests gave out. She would regularly refer to the preacher's words, and even forcibly subject children in her area to her recitations of it. As she grew older, her lack of emotion stood her in good stead as more heresy spread throughout her world. Her first inclinations that she was a "blank" came when a Imperial guard regiment, with an attached psycker, traversed the city streets. she arrived to show her support for the parade, and the psycker immediately suffered the effects of the anathematized Blank.

Within days she was spotted by the Sisters of silence. She was too young at the time to be part, but she received favorable mention by Excrutiatis Adilya Kennick. once Galatea had reached the age, she was immediately contacted by the Sisterhood. She was offered a novice status, and gladly accepted.

She is gifted with a lack of emotional care. She can do her task with perfection, and yet she carries no emotion over it. Or that is what has been observed. It was rumoured that she made an outburst when a citizen voiced treasonous and blasphemous talk of the emperor that she deemed unforgivable. It is perceived that she attacked the man with a fire quite unbeknown to those that know her. It has yet to be confirmed.

She carries standard carapace armour and uses a Meltagun. Few novices of her stage are trusted with such a weapon, but her devotion is quite clear in its maturity, and she has been granted one. She carries nothing upon her head, nothing to disturb her maine of great white hair that ripples about her head. She has cold and grey heartless, a reflection of her seemingly emotionless heart.
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Re: Character Stats (Do not post here)

Post by Deepcrush »

Monroe

WS = 4
BS = 4
Str = 3
T = 3
In = 3
Ld = 9

Armor = 4+
Full Carapace body armor (Not like he can't afford it)

Weapons =
Master Crafted Chain Sword (This is almost too nice to use in battle, almost)
Plasma Pistol
Bolt Pistol

Special Items =
Crest of Nobility (Has many different names on many worlds. It just means he can go where you can't and talk to people who would kill you for being in the same room as them.)
Voice of the High Born (He not only speaks High Gothic but he lives by it. Able to make himself a Lord with only a word.)
Man of the Vice (Unlike most spies who guess of sins for cover. This man has lived it and still loves it. So when he speaks to sinners of any class, they listen. More important, they'll believe him.)
Honors of War (This man is a War Hero. You might not know his name or anythign else about him, but his chest full of medals speaks for itself. So trimmed is this man in uniform that he can walk past a guard with little more then a look.)

Octavian 'Ork Malleus' Naja

Pure Human
Age: 55
Eyes: Vivid Blue
Hair: Graying-black
Skin: light tanned.

Planet of Origin: Naja Uezion
Population: 5 billion
Terrain: Mixed of jungle, artic, ocean, city, ruins
Ruin origin: Intelligent race which was deemed unfit to live in the Imperium.

Background
Related though albiet distant past to the original settlement leader who destroyed the native Naja Uezion Octavian has always lived in the upper class of his world. While he has just as much claim to the crown as the current govenor of the world he is only a sixth cousin to the leader because of the large amounts of time and generations between them. Because of this he is around 76th in line to the governorship. The subject has remained a sore topic on his immediate side of the family. His early life was spent at a local academy learning the finer arts and the arts of war. An officer was his father's wish for young Octavian. However immediately before graduation at the age of twenty-one an assassination attempt was made by a competting household within the larger govenorship family. Octavian's father, mother, and two sisters were killed when an asteroid struck their summer home. Foul play was suspected instantly but no drivers were found in the wreckage and no ship was spotted tugging the asteroid into position. It had been planned out years in advance and no proof was available.

Heart broken Octavian dropped out of school even though he only had one semester to finish. The surge of family inheritance allowed him to dive deeper into vices. Becoming an addict to a popular drug on the planet, a cross polinated hybrid of opium and weed, Octavian became a recluse from his remaining friends. During this time of drug addiction Octavian picked up gambling and some extreme sports such as Thermospheric Jumping and the upper class sport of Beggar's Demise. During this time his public appearences were few and far between making data on him sparse. However his credit funds show he frequeted many brothels.

He joined the military relatively late at 29 having been drafted as the Armaggedon campaign began. The sundered war zone allowed him to prove himself a league above his comrades he quickly gained in promotions. Helped by the attricion rate during the conflict he was soon promoted well above those who had been in the military ahead of him.

On one mission during the height of an Ork seige, Chaos cultists were discovered at an archeologist dig. Octavian's batallion was sent in. The fire fight proved far more than the Imperium was expecting and the causualties for the Guard stood at around 98% when the last of the spoke cleared.

This achievement sent him on a career path to command an army of his very own. Winning multiple victories against the orks he was often seen charging out with his fellow men granting them the bennifit of a front line commander. Defeating the Orks with relatively minimum losses on the planet Rijorn and the subsequential defeat of an Eldar supply base has earned him fame and honor.

Personality
Octavian's personality has been formed by the unlikely combination of hiring the thugs of his world after his family was killed and the high class education he was afforded in his upbringing. Insisting he live among his men he has picked up the common infantry member's habbit of cussing repeatedly between high cultured words of his upbringing and youth.

One of his favorite pass times involved killing beggars on the street with a knife just to watch them die and many allude that to his cold stare and uncarring mannerism about most things and people in life. He follows orders and never hesitates to do what has to be done no matter who he steps on, especially if he's stepping on people of lower birth.

While visiting the brothels he contracted an incurable Veneral Disease which had evolved after the Dark Age of Technology. It causes his groin immense pain whenever he urinates but the catch 22 is that the more he urinates reguarly the less each visit hurts overall. The disease doesn't stop him from promiscous habbits where he doesn't tell his lovers about his condition.

His temper is easy to flare and once he has marked someone as his enemy they rarely live much longer. He tends to have a working relationship with the dock workers or the infantry cooks for easy body disposal reasons.

*SPECIAL NOTE*
I removed the reporter and galactic fame. Reason being that having that kind of fame would be a HUGE problem for us. I edited the character to have better but less known abilites. When making contact with important people its best too be good enough to be around them. Not so good enough to be remembered later. It helps you blend in with the crowd. You could be the life of the party and ten minutes later asking everyone "who was that guy" and they'll never know it was you.
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Re: Character Stats (Do not post here)

Post by Deepcrush »

Deepcrush

WS - 4 - My character is a highly trained combat veteran.
BS - 4 - My character is again highly trained but not a sniper.
Str - 3 - He's a normal human.
T - 3 - Again, he's a normal human.
A - n/a - This really isn't numbered in real fighting.
W - I was thinking that this would be marked by where the wound hit and the GM's call.
In - 3 - Yet again, human.
Ld - 8 - I'd guess instead of just failing once, if you fail enough times in a row that your character breaks and runs or w/e.

Armor save = 4+
Modified Carapace Armor. Also comes with a full head protection. NCB, IR+NVG+MoTrack and your everyday tinted eye filters.

Weapons =
Medium Autorifle = 100 round drum feed, pump action shotgun with 5 round box.
Plasma pistol, Machete and combat blade.

Special items =
Changes by mission type though most often demo spec.

This guy would have an Invul against gas, chem, bio and flashbangs. Also means that a bare handed punch would most likely break your hand before it hurts me. He is well covered. One big problem, he's very heavy and would start to slow down after a while. So the GM wouldn't allow me too out run someone who's not in heavy armor. I wont be winning any sprints either. He'll over take anyone of In 1 or In 2 but people with In 3 might have a chance to over take him if they're lighter and faster.

This man is well practiced in moving through crowds and blending in with the masses. There's nothing on him to tell him apart from anyone else.

Name - Enrick Von Hydden - Captain
Age - 32 - Standard Years per Holy Terra
Height - 6'3
Weight - 230 lbs (105 kg)

Homeworld - Nyleaha
Population - 14 Billion
Tithe Grade - Aptus Non - Industrial - Ordo

Clothing
Mostly dark natural colors. Shirt and pants are mixed camo green and brown (meant to fit under his armor) with an over sized black trench coat (meant to fit over his armor). Dark brown boots and gloves.

Experience
Enlisted at 16, as all born on Nyleaha do. Spent first two years in training and reserve. Followed by a 3 year combat tour in the Okassis Campaign. 2nd Army Command redeployed for 8 month R&R before joining the Moracre Campaign. It was at Moracre that Enrick first showed great promise for urban combat. It was his promotions from his urban fighting that caught the eye of his Division's Storm Trooper Liaison.

Career - 16 years
Raised as a Shock Trooper under his father and two older brothers. Spending 8 years in the 672nd Armored Regiment, 135th Division, 2nd Army Command before following one of his brothers into the Inquisition's Protective Services Bureau. Within 6 months, he was titled for the 35th Storm Trooper Corp, 4th Army Command. Less then a year into the STC, Enrick was back in combat. Traitor Gaurd units spread across several systems near Nyleaha. Nyleaha committed 8 full Army Commands to the effort. By the end of this campaign however, Nyleaha's theater command reported over one third of it's deployed forces as casualties. Such losses would require nearly a year to replace. Storm Trooper units were then stationed in nearby systems in support of the Inquisition's search for surviving traitors while front line troop units were shipped back to Nyleaha to be reinforced.
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