SF mission planning - pilot thread

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Deepcrush
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Re: SF mission planning - pilot thread

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NEW MISSIONS

These missions are priority and are now under the twenty four hour window. For those twenty four hours, our agency has been granted Free Action.

Operation Bullrun
Alex Hofferson - Located in Virginia, United States, Mr Hofferson is an arms dealer with a heavy connection in the former Soviet Union. His home is located in suburban Manassas. A town located in Northeastern Virginia. This target is to be taken alive if possible and anyone with him taken if possible but if hostile is to be terminated, any information that can be gained should be gained and all areas of our contact must be cleaned.

Bio
Mr Hofferson is a high risk target, his personal guard is made up of four former Foreign Legion of unknown ability, though we suspect highly skilled and well armed. Vehicle - Ford Excursion which is believed to be lightly armored. Home - three tier/split level on four acre grass plot. Office - located near a large number of government buildings and private firms.

Mission
Mr Hofferson has a large number of local criminal contacts which would be of endless value to local law enforcement. Taking him alive is of great value to our agency as it will give us a much needed relations boost due to our past operation in Northern England which brought some issues. You should also be concerned with collateral damage as this operation will in large part be around the civilian population. He is well known locally by the criminal population for his supply of arms. His dealing has made him very wealthy and has both friends and enemies because of this.
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Re: SF mission planning - pilot thread

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What is his travel schedule? Who travels with him and at what time (security wise)? Does he generally sleep at home? Is there any need for secrecy or can we be open about this action since it is in the US?
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Re: SF mission planning - pilot thread

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BigJKU316 wrote:What is his travel schedule? Who travels with him and at what time (security wise)?
He leaves home around 0730 every morning and arrives at work around 0800. He leaves work around 1600 and arrives home around 1700. The area suffers heavy traffic in the evening. His bodyguards are always present as far as we know along with one or two assistants.
BigJKU316 wrote:Does he generally sleep at home?
Master bedroom, third floor of his home.
BigJKU316 wrote:Is there any need for secrecy or can we be open about this action since it is in the US?
Our agency would prefer this not to look like a Federal action as we wish to avoid the attention.
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Re: SF mission planning - pilot thread

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What security measures does he have around his residence? Walls (if so how high), razor wire, gates, lighting (permanent or motion-sensor activated), etc.
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Re: SF mission planning - pilot thread

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Captain Seafort wrote:What security measures does he have around his residence? Walls (if so how high), razor wire, gates, lighting (permanent or motion-sensor activated), etc.
Motion sensors attached to the external lights and a flower fence.
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Re: SF mission planning - pilot thread

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Okay. 4-man teams, armed with tazers, CS spray, 9mm pistols (silenced), doorknockers and zip ties. Dress is jeans, pullovers and balaclavas. Extras will be detailed below.

Roles:
Two cover teams to hold the perimeter
Three main entry teams
Two drivers plus dark-coloured vans parked round the corner (in opposite directions).

Plan:
KISS. Speed is everything. First team eliminates any obstacles (preferably without lethal force) wrecks the house and bags anything shiny. Second team comes in behind them, grabs the target and gets out. Third team heads to the study, turns it upside down, and bags anything interesting. In the meantime the two vans come in over the fence and prepare to embark passengers and goods. Once all occupants are either loaded or eliminated, bug out.
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Re: SF mission planning - pilot thread

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Captain Seafort wrote:Okay. 4-man teams, armed with tazers, CS spray, 9mm pistols (silenced), doorknockers and zip ties. Dress is jeans, pullovers and balaclavas. Extras will be detailed below.

Roles:
Two cover teams to hold the perimeter
Three main entry teams
Two drivers plus dark-coloured vans parked round the corner (in opposite directions).

Plan:
KISS. Speed is everything. First team eliminates any obstacles (preferably without lethal force) wrecks the house and bags anything shiny. Second team comes in behind them, grabs the target and gets out. Third team heads to the study, turns it upside down, and bags anything interesting. In the meantime the two vans come in over the fence and prepare to embark passengers and goods. Once all occupants are either loaded or eliminated, bug out.
This plan isn't your best by far and in review would be turned down by any Oversight I can think of. A, to many personnel in the main assualt, 12 in a three floor split level. You've just flooded a rather small home with a lot of bodies which makes you and easy target for enemy fire. B, you just ran up to a home with motion sensor lights which means the four bodyguards now have clear and visable targets. I don't know if you know any FL but I wouldn't rush them in a clear line of sight. SMGs are very likely and a couple of MP5s or UMPs will ruin your day. C, I don't see a clear objective laid out for your entry and escape. If you sent teams in with this kind of detail you really risk a lot of losses and risk the mission as no one would know where they are meant to go. This leads to D... D, from what it looks like you have all 12 persons of your assualt team coming in from the same entry area. Four well trained defenders would make quick work of that considering what they are armed with vs what you are armed with. E, what is your intended aftermath for this mission? You have to plan out how you want it all to look otherwise your people on the ground are just guessing.

You guys have six more hours to form an acceptable plan before this Operation is marked as Mission Failure.
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Re: SF mission planning - pilot thread

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What is my line of sight like around the house? Can I get long-riflemen into the area? If so is the security outside or inside of the house?

Also, what is the approach along the drive like? Good cover? Can I get close to the drive or road to the house without being seen?
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Re: SF mission planning - pilot thread

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BigJKU316 wrote:What is my line of sight like around the house? Can I get long-riflemen into the area? If so is the security outside or inside of the house?
Its a four square acre flat grass plot of land in a Suburb. There is about a quarter mile of straight road in either direction of the house. Security is inside.
BigJKU316 wrote:Also, what is the approach along the drive like? Good cover? Can I get close to the drive or road to the house without being seen?
Driving in the neighborhood, you will be in visual contact with about fifty homes no matter which direction you come from.
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Re: SF mission planning - pilot thread

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I'm thinking this may have been a bit tough of a mission for a start up. So I'm going to let the time limit on this one slide so people can get back in the grove. I'm changing the time requirement to Friday noon, London time.
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Re: SF mission planning - pilot thread

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Deepcrush wrote:NEW MISSIONS

These missions are priority and are now under the twenty four hour window. For those twenty four hours, our agency has been granted Free Action.

Operation Bullrun
Alex Hofferson - Located in Virginia, United States, Mr Hofferson is an arms dealer with a heavy connection in the former Soviet Union. His home is located in suburban Manassas. A town located in Northeastern Virginia. This target is to be taken alive if possible and anyone with him taken if possible but if hostile is to be terminated, any information that can be gained should be gained and all areas of our contact must be cleaned.

Bio
Mr Hofferson is a high risk target, his personal guard is made up of four former Foreign Legion of unknown ability, though we suspect highly skilled and well armed. Vehicle - Ford Excursion which is believed to be lightly armored. Home - three tier/split level on four acre grass plot. Office - located near a large number of government buildings and private firms.

Mission
Mr Hofferson has a large number of local criminal contacts which would be of endless value to local law enforcement. Taking him alive is of great value to our agency as it will give us a much needed relations boost due to our past operation in Northern England which brought some issues. You should also be concerned with collateral damage as this operation will in large part be around the civilian population. He is well known locally by the criminal population for his supply of arms. His dealing has made him very wealthy and has both friends and enemies because of this.
We are going to leave the house alone and go after him during the car ride on the way to work.

Along the route just before one of the quiet intersections with good lines of sight we are going to put in place 3 sniper teams. One in the front of the intersection and one on each side. Along the route we will station two spotter teams to give us updates as the car passes. We will station two cars near the intersection he will approach. Technical operations will take control of the stop light and turn it red as the subject approaches. Our two cars will block the lanes at the red-light so that it cannot be run.

Strike team 1 will consist of a jogging couple with an enclosed jogging baby stroller of a model consistent with the area's economic standing. They will have ear-radios that communicate to them when to start moving. They are to arrive at the intersection and be stopped by the same red-light that stops the cars. The go signal is to be the sounding of an air-horn on the opposite side of the street from Strike team 1. This should be loud enough to turn the heads of everyone in the area which ought to buy the teams enough time to execute.

Inside the stroller will be an M2GC with a round with enough reduced explosive power to not destroy the whole vehicle. Team 1 is to pull the weapon from the stroller and fire it directly into the front wheel well of the car, disabling the front axel and the engine behind it presumably. The other operative is to grab two flash-bang grenades from the stroller as well. Team 1 is to consist of a man and woman dressed in appropriate jogging gear. The weapons in the stroller are to be wrapped in blankets to hid them. Just before the execute order is to be given the female is to move around to the front of the stroller and make a show of checking on the baby. They are to be forward of the drivers cabin on the target vehicle. She will on the execute sound pull out the M2GC and take the aimed shot. The other operative will pull out the grenades and prepare to throw them into the vehicle once the snipers shatter the windows.

Strike team 2 is located in the cars. There are to be three operatives in each car, one driver and two snatch men, one in the passenger seat and the other behind the driver. Each is to be equipped with body armor and an MP-5 under-neath business casual clothing along with 1 flash bang and 1 CS gas grenades. They are additionally to be equipped with the necessary protective equipment to operate in the CS gas environment. They are to move as soon as the M2GC is fired.

Sniper's 1-3 are to utilize hollow tipped .50 cal rounds and are to aim high on the windows. The goal is the front drivers window and the rear passenger windows on both sides. The second operative from strike team 1 is to throw a flash-bang into the drivers compartment and another into the passenger compartment.

Strike team 2 is to throw a CS gas canister into each compartment along with another flash bang if deemed necessary. They are then to open the doors and drag the occupants out. The primary target is to be secured in the cars of strike team 2 and taken to the safe house. Everyone else is to be executed and thrown back into the car. Two members of the strike team will stay behind to assist the cleaner team.

The cleaner team will consist of a large commercial van that is non-descript. They will move in from just down the street after the action and pick up the other teams. Two large molotov cocktails will be thrown into the vehicle and it will be burned. Our team will exit the scene in the van, ditching it as soon as possible.

In the event the plan falls apart the snipers are to fire on the driver directly and keep the vehicle still. The backup plan is strike team 3 positioned along the three possible exit routes, each with an RPG-7 stashed near their position. They are to aim to kill. In the event of failure the cleaner team is to remove any bodies from our team that fall. The operation can take no more than 4 minutes, beginning to end. If we are unable to extract the target the molotov cocktails should be thrown into the vehicle with its occupants still in there.

A second group of agents will go to the house. One group of 3 will setup an overwatch. The other will simply go to the door dressed as service tech's and take the house from whomever is left by force. All present will be executed. The team will be equipped with body armor and suppressed MP-5's as well as suppressed M-9's. They will disguise themselves as public utility workers, cut power to the house and arrive within 60 seconds to inform the occupants they are working on power in the area and need to check the house. When the door is answered simply push whomever answered it into the house and shoot them in the head and move rapidly through the house. Shoot anyone encountered or who attempts to escape.

The overwatch team is to cut the phone lines and jam any cellphone transmissions from the house during the operation. Anyone who escapes is to be shot and put back in the house.

The team there has 5 minutes start to finish to conduct the operation. Anything of value is to be taken. The main gas line is then to be opened and a time-fused ignition device set for 10 minutes is to be set. The bodies are to be doused with gasoline and the ignition device is to be placed on the corpses.

The whole team will leave in a van, ditch it as soon as possible and return to base.
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Re: SF mission planning - pilot thread

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This seems to be a much more solid plan. If no one has anything to add or adjust I'll run it tomorrow. If you do have anything to add or adjust then you should do so now.
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Re: SF mission planning - pilot thread

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Good news first, the House breach was a total success. Zero issue in dealing with those home. Only the maid and cook were there and made for easy targets. You team took his computer's hard drive and found the backup portable drive hidden in his office. This was due to the power going out and the backup battery turning on and giving it away. The cleanup went off without any trouble and the local fire department arrived fourteen minutes after you left.

Not so good news second, the ambush. The noise distraction failed to work as planned and the driver was able to see the "Jogger" team attempt to deploy their weapons. The woman was run over and the man was gunned down, one of his grenades setting off in the street. Your snipers were able to terminate the driver and front passenger guard.

As your secondary teams move forward the remaining guards begin firing out of the vehicle. One of your secondary men goes down in the shooting. Your snipers open up again, killing one more guard. The two remaining guards take the target and flee the SUV, attempting to make their escape on foot. Snipers successfully take down one more of the guards, while your secondary team kills the remaining guard. The target, in shock, is prone on the ground and easily picked up.

Your cleaner team burns the SUV and removes your personnel from the scene. The police, detained by prior false calls arrive forty-two seconds after your teams clear the site. However, your teams were unable to burn the bodies of the guards.

*Post mission follow up*
While the target was taken alive and the intel needed by our agencies gained. We did leave a large amount of evidence at the scene of the ambush. There is little chance of our efforts going unseen by local law enforcement. Also we lost three personnel in the operation, while this is acceptable for some missions. We would prefer not to make a habit of it. For future missions we may need to set for low impact operations until things can blow over. Overall the mission was a fair success and Oversight is pleased.
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Re: SF mission planning - pilot thread

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Just a sucky tactical situation overall. Only thing I can think of to do different would be to put RPG types on the tops of buildings but I was afraid the car would move or the round would spin badly and just blast the whole pile of them to pieces. Figured it was more important to get the guy than it was to keep all my people alive.
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Re: SF mission planning - pilot thread

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Yeah, you didn't do bad at all. It was a tricky mission to begin with and sometimes you have to accept losses. Like stated, an oversight committee may not enjoy losses but they can live with it so long as the mission is completed. In truth, the evidence left behind is more of a concern then the lost agents.

Tsu asked for another mission so I'm going to write one for him. He asked for a "bloody" mission to try things out so he'll get one to meet that request.
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