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Spirit Folk

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Series :
Season Ep :
6 x 17
Title :
Spirit Folk
Rating :
3
Overall Ep :
137
First Aired :
23 Feb 2000
Stardate :
Unknown
Director :
Year :
Writers :
Your Rating :
1.0000 for 2 reviews
Reviewer : Indefatigable Rating : 1
Review : More Fairhaven silliness. Frankly, I agree with B'Elanna on this one, and she was dead right about pulling the plug on the whole thing. Apart from anything, at the time Ireland was a political hotbed a decade away from revolution, not the rural idyll we see here (a wholly American view). That brings to mind the notion of a modified programme, a sort of Irish "Allo Allo", with Michael Sullivan as the leader of the local Republican cell... Anyway, the whole episode hinges on a group of fictional characters who exist only in a holodeck programme becoming partly self-aware. Not very original, Moriarty did the same thing. The solution differs somewhat, because of Janeway's strange attraction to Sullivan and Paris' reluctance to stop the programme. The solution was quite neat in the end, but there was nothing outstanding about it. It was supposed to be a fairly silly episode anyway, but it just got plain annoying. Honestly, I hope that it turns out that the programme is irrecoverable, because I really don't want to see it again.
Reviewer : =NoPoet= Rating : 1
Review : This episode reminds me of the time I was playing Minecraft with my mate, when we fell into a chasm and broke our legs after the XBox's safety protocols went offline. The Xbox became sentient and started firing electricity which made us flash blue and white (showing glimpses of our skeletons) and crap our pants. Meanwhile, the Creepers also became self-aware and felt we were intruding on their diamond mines. There was no hope of negotiation - "Please, we were only exploring and we're injured" - "These are OUR diamond mines! Prepare to die!" Three hundred years later, Voyager fought the Spirit Folk.
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