Search
Cookie Usage Statistics Colour Key Sudden Death Monthly Poll Caption Comp eMail Author Shops
Ships Fleets Weaponry Species People Timelines Calculators Photo Galleries
Stations Design Lineage Size Charts Battles Science / Tech Temporal Styling Maps / Politics
Articles Reviews Lists Recreation Search Site Guide What's New Forum
Big bangs Borg species Cast Directors I'm a doctor not a Food and Drink Holoprogs Illnesses Little bangs Moments Morals Nebulae Planets Quotes Recreation Regulations Rules of aquisition Science and technology Ship Classes Ship Names Species Stations Station Names Stunt performers Wars Weapons Writers YATIs

Weapons List

Name :  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z # All

Name Notes
P38 [1] A pistol used by the Germans in the 20th century. This was one of the weapon designs John Gil gave to the Ekosians as part of his program to recreate Nazi society. [1] They were also a part of the World War II holoprogram which Voyager's crew experienced in 2374. [2]
Pain Stick [3] A commonly used non lethal weapon, variations on the pain stick have been in use with many cultures over an extended period. They are not generally considered to be effective combat weapons but are rather used for tasks such as the control of prisoners. [4]

Pain sticks are simple weapons whose name indicates their function. They are rod-shaped, usually about 50 centimetres long, with a grip on one end for comfort. When the other end it touched to the victim is causes an energy discharge that results in severe debilitating pain. Their range is thus limited to as far as the user can reach. [4]

The Tandarans used pain sticks to control inmates in their internment camp facilities. [5] Guards on Angel One also carried them when escorting prisoners. [6] The Klingons used pain sticks for various ceremonial purposes; the death of the Klingon Chancellor was often tested by having the claimants to the position use pain sticks on the body. [7] Klingon 'painstiks' were quite commonly used. The anniversary of a Klingon's Age of Ascension was celebrated by having him walk between two rows of fellow Klingons, who would use pain sticks on him - a ceremony intended to demonstrate how much pain he was capable of withstanding. Klingon pain sticks were so powerful that Chief O'Brien claimed that on one occasion a two ton Rectyne Monopod jumped five metres on being touched by one. It finally died of 'excessive cephalic pressure' - or, as O'Brien put it, 'It's head exploded'. It is possible he may have exaggerated the incident for effect. [3] The Klingon fondness for pain sticks was so renowned that Counselor Troi suggested that Worf would probably want to use on one himself at some point during his birthday. [8]
Pak44 L/55 Cannon [9] An anti-tank weapon employed by the German army in the 20th century. In an alternate timeline tank destroyers armed with Pak44 cannon were kept on the White House lawn. [9]
Parada Pistol A pistol of unknown form used by the Parada in the Delta Quadrant in 2370. Such a weapon was used by a Parada to kill a replicant of Miles O'Brien [10]
Paralysis Field [11] Kelvan device which blocked nerve impulses to the voluntary muscles, inducing paralysis. [11]
Particle Beam [12] Weapon which fires a beam of subatomic particles. The Suliban had ships fitted with high yield particle beams. [12]
Pebble Cannon A canon produced on Nimbus III that fired pebbles. [13]
Pebble Gun [13] Any of a series of weapons improvised by the residents of Numbus III. They literally used small stones as ammunition, and were likely not very effective weapons. [13]
Pebble Machine Gun [13] A larger version of the pebble gun in use with the residents of Nimbus III. [13]
Personal Energy Pistol [14] Weapon used by one of Morn's associates. [14] The weapon was also used by Neela on board Deep Space Nine in an attempt to assassinate Vedek Bareil. The attempt was foiled by Benjamin Sisko. [15]
Phase pistol [16] Weapons used on board the NX class starships. [16] The pistols had a maximum yield of 10 Megajoules, though this could be doubled to 20 Megajoules if needed. [17] They could be set to stun or kill [16]; the stun setting also produced significant heating effects. [18]
Phase Weapons Although phasers were first invented after the 22nd century [19], primitive "phase weapons" came into use in the early 2150s aboard the NX-01 Enterprise. [16] These weapons were functionally similar to phasers, though they lacked the disintergration capability of the later weapons. [20]
Phase Weapons - Cannon The phase modulated energy cannon was designed to be a part of the armament of the NX class Starship. The ships were originally designed to carry three of the weapons, each rated for a maximum of 500 gigajoules [21] per discharge. The weapons were equipped with multi-phasic emitters. [22] The NX-01 was forced to leave Spacedock without the cannons being installed; her engineering crew installed the weapons during the ship's mission when an alien spacecraft launched a series of attacks against the ship. An accidental overload in the weapons resulted in a discharge ten times greater than had been expected, resulting in significant damage to the ship. However, the crew quickly learned that they could repolarize the gravity plating to absorb the recoil then shunt the energy to structural integrity, allowing the weapons to operate in the overloaded state without damage. [21]

In the course of her service life the NX-01 recieved additional phase cannon during her various upgrades and refits. [20]

Phase Weapons - Pistol The Phase Pistol was the standard sidearm for crewmembers of the NX class starships during their first exploration missions in the 2150s. The weapons had two basic settings, "stun" and "kill". [16] Unlike the EM-33 which was in use previously with Starfleet the user did not have to compensate for particle drift, instead just pointing the weapon straight at the target. This could be difficult to get used to for those who were accustomed to using the EM-33. [23]

The stun setting of the phase pistol produced significant heat, and the weapon could be used on this setting to boil water. [18] Cross-polarizing the power cells of a phase pistol allowed the particle yield to be doubled, adding at least ten megajoules to the discharges. [17]

Like the phaser the phase pistol can be set on overload, producing a significant explosion. [24]

Phase Weapons - Rifle A larger version of the phase pistol, the rifle was also in use aboard NX class starships during the mid 22nd century. [25]
Phase-Disruptor [26] Standard issue Cardassian weapon. [26]
Phased ion cannon [27] A powerful weapon employed by the Mokra Order for planetary defence. Their planet had more than 85 phased ion cannon protecting it. Voyager was able to avoid fire from the cannon by moving into a magnetic storm over the north pole, so hiding from the Mokra targeting systems. [27]
Phased Polaron Beam [28] One of the most distressing features of the Federation's first battle with the Dominion was the ease with which the Dominion weaponry was able to penetrate Federation shielding. The Dominion attack ships used a Phased Polaron Beam which passed through the shields as if they were not even there, no matter frequency nutation was used. [28] Subsequently, the Dominion has been observed to use this type of weapon in three distinct forms :
Phased Polaron Beam - Polaron Pistol This is a hand unit for general purpose use. [29] It is essentially a smaller and lower power version of the rifle mentioned below.
Phased Polaron Beam - Polaron Rifle The phased polaron rifle is the standard weapon of the Jem'Hadar soldiers. [29] Like the pistol the rifle does not have any variable power setting; only a kill-level discharge is possible. The weapon fires a phased polaron pulse encased in a burst of high-energy gamma EM; both are powered by a tritium microfusion reaction along the discharge centerline. [30] Chemical enhancements can be added to the partical stream, including anti-coagulants [31], nerve agents, and osteo solvents. [30] This ensures that injuries from these weapons will inflict the maximum possible damage on the victim, and fatalities have resulted from even a minor wound. [31]
Phased Polaron Beam - Polaron Ship Mounted Dominion ships all appear to use the phased polaron beam as their primary weaponry, and this gave them a heavy advantage in early conflicts with Federation forces. [28] The destruction of the USS Odyssey [28] prompted an intense flurry of activity on many fronts within Starfleet. Ship production was ramped to a maximum and starship designs were altered to increase their combat effectiveness, while the academy training program was speeded up massively to provide crews for the new ships. By themselves, however, these projects would be of little use so long as the Dominion was able to defeat Federation ships so easily.

Perhaps the most important project the Federation embarked on was that of shield enhancement. Between 2371 and 2373 the Federation put huge emphasis on the development of new shield technology. The capture of a Dominion vessel in 2373 gave the Federation an operational Dominion weapons system. [31] This proved to be a crucial step towards the development of an effective polaron shield.

The first real test of the system came at the end of 2373, when the Dominion launched an all out attack on Deep Space Nine. The station's shields proved to be highly effective, holding off the fleet and allowing the station to destroy over fifty enemy ships. [32] Federation ships and stations continued to be resistant to Dominion weaponry for the remainder of the war. [29]

Phasers [33] The phaser is the standard Federation beam weapon system. [34] The Federation divides weapons into Type classifications; a Type 1 phaser is a small weapon which fits into the palm of the hand, a Type 2 is a larger hand-held variant [35], while a Type 3 is a rifle style weapon. [36] Phaser hand weapons came into service c.2260, replacing the laser pistols then in service. [33] Larger version had been in service on board Starships for at least ten years before this. [37] Phaser is an acronym for PHASed Energy Rectification, a term which referred to the original process by which stored or supplied energy was converted to another form for release toward the target without any need for an intermediate energy transformation. Although this term is something of a holdover, it remains true in modern phaser systems. [38]

Phaser energy is released by the rapid nadion effect. Rapid nadions are short lived subatomic particles which can liberate and transfer strong nuclear forces within a class of crystals called fushigi-no-umi. [38]

Phasers have various distinct effects on the target. At low settings the beam causes pain and loss of consciousness in most beings. [39] At higher levels a great deal of thermal energy is imparted to the target, causing significant heating - phasers can heat rock to 8,000oC. [39] Phasers can also be set to nuclear disruption [37], and phaser beams can carry physical objects such as nanoprobes. [40] Phaser weapons can be set to fire narrow beams [41], wide beams [42], long pulses [43], or short pulses - the latter can even be set to proximity blast if required. [44] Federation phaser weapons are enourmously powerful - even a small hand unit is capable of blasting the whole side off a building. [45]Various models have been used over the years; several designs allow a Type 1 unit to be plugged into a handgrip to form the Type 2. [39] In early models the large phasers carried by starships were mounted as single element weapons, known as a phaser bank. [46] More modern weapons group weapons into multi-element arrays. These use force coupling to allow the energy of one emitter to be transferred almost instantly to another - a process which can be repeated along arrays of almost limitless size. [38] The effects of a Federation Type 1, 2 and 3 weapons are according to a 16 level scale. Settings 1-3 cover stun effects; at levels higher than 7 the majority of phaser energy is in the form of nuclear disruption. A large portion of the target is simultaneously vaporized and transitioned out of the continuum, a process which is instantly fatal. The higher power settings available with Type 3 phasers (setting 9+) cause severe damage over a wide area. These settings are rarely used because of the relatively high power consumption; a single setting 10 discharge uses more than twenty five times as much energy as a setting 7 discharge, while a setting 16 discharge uses over three hundred and fifteen times as much. [47]
Phasers - Phaser Lance A weapon present in the alternate future timeline created by Q, the Phaser Lance was part of the armament of the the three-nacelled Galaxy Class variant. It was an extremely powerful weapon, able to blast completely through both the shields and hull of a Klingon cruiser with one shot. A handful of blasts was sufficient to completely destroy the cruiser. [48]
Phasers - Pulse Phaser Cannon It has long been recognized that the initial impact of a phaser strike on a shield system is the most damaging part of the firing sequence. Many cultures have sought to increase weapon effectiveness against shields by developing pulse cannon - that is, weapons which fire large numbers of tightly packaged bursts rather than a continuous stream. Early Federation vessels such as the Constitution class where equipped with weapons which could fire such pulses [44], but the weapon is not without its drawbacks; the hardware involved tends to be very difficult to manage precisely, resulting in much poorer control over the beam characteristics. The Federations starship design ethic has always stressed that full control must be maintained over all weapons at all times, in order to allow non lethal force to be used in starship combat situations; in addition, many scientific experiments use weapon systems to apply energy in controlled amounts to external phenomena in order to study reactions. Given this, the Federation gradually moved away from pulse cannon. The refit given to the Constitutions in the 2270's removed the pulse firing feature from that class, equipping them with a 'rapid burst mode' which was something of a compromise between pulse and continuous phaser beams. [43] Further designs continued to de-emphasize the pulse firing feature, although all basic phaser hardware is capable of firing relatively short bursts and this has remained a feature of Federation combat tactics. [49]

With the development of the USS Defiant, the pulse phaser cannon was finally reintroduced to Starfleet. Defiant is a warship, pure and simple; her designers had no real interest in conducting experiments, and the attitude towards the level of lethality of her armament could perhaps best be summed up by the phrase 'take no prisoners'! Defiant's main armament comprises four heavy pulse cannon [50] which fire very tightly confined bursts of phaser energy for maximum impact on shielding systems. High overall energy delivered over a very short period combines with a high firing rate to produce a performance against modern shield systems which can best be described as devastating.

On her first active mission the Defiant faced a group of Dominion Attack Ships [51]; these vessels had successfully withstood several minutes of fire fighting with a Galaxy class starship [28], but Defiant's phaser cannon cut through their shields within moments. [50] Subsequent combat experience has shown the value of this weapons system [29], which is currently being developed for use in other vessels.

Phasers - Type Eight [52] The Maquis had access to Type Eight phasers during their struggle in the Demilitarised zone in 2370. [52]
Phasers - Type Four [53] The type 4 phaser is a medium sized device fitted to small vehicles such as shuttlecraft. [53]
Phasers - Type One [35] This is a small hand unit, approximately the size of a pack of cards. [54] They can fire up to Setting 8 [55], which causes total vaporization of humanoids as 50% of affected matter transitions out of the continuum. [56]
Phasers - Type Ten [57] As of 2364 this was the heaviest weapon in use aboard Federation vessels, comprising the main armament of the Galaxy class starship. [38]
Phasers - Type Three The type 3 is a rifle version of the phaser weapon. The standard model as used in the mid 2360s used a somewhat similar ""business end"" as the type 2 then in service. [58] It had 16 beam settings, with a fully autonomous recharge system. The weapon was gyrostabilised and had multiple target acquisition capability. [26] Compared to the type 2 the weapon had a 50% greater energy reserve, but was no more powerful. [59]

By 2373 the type 3 had been fitted with a modified targeting unit. [31]

Compression Phaser Rifle : The compression phaser rifle was in service in the early 2370s. [60] When the Dominion threat became urgent in late 2370, Starfleet decided to issue its forces with a new class of heavy rifles to increase the firepower available to them. The Modern Phaser Rifle project would evaluate two competing designs, the Heavy phaser rifle and the Compression phaser rifle. Both would be rushed into service as fast as possible.

The Compression rifle concentrated on simplicity. The LiCu 521 discharge crystal was doped with arsenic atoms and trisilinate molecules in order to restrict the phaser energy discharge. The doping materials diverted a small part of the discharging energy to re-establish the charge barrier between the discharge crystal and the Sarium kelleride power crystal, limiting or compressing the beam to a maximum of 200 picoseconds of firing. This would fire the entire energy discharge in a beam of only 6 centimetres length, greatly increasing the intensity of the energy and so enhancing the effect on the target.

Although it was by far the simpler of the two weapons, great difficulties were encountered during the development of the compression rifle. Most of these centred around thermal damage to the discharge crystal resulting from the very high energy intensities flowing through it. Average firing lifetime of an emitter crystal in the first model developed was only 9.6 nanoseconds - 48 discharges - a far from acceptable figure. Redesign of the shape of the emitter boosted this figure to 28 nanoseconds, still not sufficient for a field weapon. The solution arrived at was to install two high capacity cooling systems, one mounted on either side of the rifle. This boosted the emitter crystals lifetime to 600 nanoseconds, or 3,000 discharges. Starfleet deemed this just about acceptable and rushed the compression rifle into limited service.

The weapon was never satisfactory - although the cooling systems worked reasonably well they made the weapon heavy and difficult to use properly at long ranges. The emitter crystal was also rather sensitive to adverse environmental conditions, and if not treated carefully cracking could occur - a breakdown which would lead to a thermal explosion on the next discharge. Although it was issued to some ground forces units and to the four units of the Intrepid class Starship then in service, several thermal explosion accidents forced Starfleet to withdraw the compression rifle shortly after it entered service in 2371. None now remain in use.

Type 3b : This weapon was based on research done in connection with the Sovereign class starship. It incorporates the first true transitional-phase pulse accelerator, a field-replacable deuterium plasma generator, twelve stage plasma accelerator, and a five stage cascading prefire chamber. The weapon is capable of firing either beams or pulses. The 3b also has a new seeker/tracker, which is capable of both passive and active EM and subspace detectors.

The weapon has been produced in at least two variants; one with duranium alloy metal stiffening on the barrel and one without. [61]

Phasers - Type Twelve Previously designated as the 'Type 10+' for security reasons, the Type 12 phaser has been used in dedicated planetary defence arrays and as the main armament of heavy fortified starbases since 2363. It was considered that the Type 12 was unsuitable for use on a starship platform because the energy requirements of the array where too high and the supporting hardware too bulky. However, by 2368 the power plant of the Sovereign class had grown large enough to support Type 12 arrays in place of the planned Type 10 models; technical improvements had also allowed for considerable shrinkage in the size of the equipment. The main phaser armament of the new Sovereign class starship therefore comprises Type 12 phaser arrays as does the armament of the Prometheus class currently under development. These are the most powerful phaser weapons currently in use by the Federation.
Phasers - Type Two [35] This is a larger hand unit. Mid 23rd century models of the type 2 phaser used a type 1 phaser clipped into a pistol grip [39], but by the mid 24th century the Type 1 and 2 were distinct weapons with no connectivity. [49] The modern type 2 phaser can fire up to setting 16 [58], which causes the destruction of some 3,900 metric tons of rock per 0.28 second discharge. [62] Starfleet procedure mandated that Phasers were kept on setting 1 whilst in storage. [63] A Phaser setting of Seven was enough to heat Noranium alloy to 2,314 C, enough to vapourise it. [64] At setting 16, wide beam, a Type 2 phaser was considered capable of destroying half of a large building. [58]

The Federation has used several models of Type 2 phaser over the 2360s and 70s. The 2364 model was a large hand unit comprising a handle with an emitter on the front. [65] By 2366 a new smaller model had been introduced. [66] A more compact version was introduced in 2371, with a slightly improved shape to improve aiming. [29] The trend continued, with a new and improved model being introduced in 2379. [67]
Photon Grenades [46] The photon grenade is a short range weapon intended for general use against a variety of targets. The grenade can be fired from a standard tube launcher [46], beamed to the required co-ordinates [68], or even thrown by hand - although the latter is only suitable for grenades on a low yield setting due to the proximity of the user to the detonation.

On detonation the photon grenade generates a powerful electro-magnetic pulse whose effects depend on the precise configuration of the weapon used. The standard Starfleet issue photon grenade has twenty yield settings. Low settings overload the nervous systems of Humanoid life forms near to the detonation point, resulting in immediate unconsciousness. At medium settings all life forms in the immediate area of the detonation will be killed, while a Setting 20 detonation will result in wide area destruction.
Photon Torpedoes [46] The Photon Torpedo is a powerful, long range weapon which has been in use aboard Federation Starships for over one hundred and fifty years - early models differed from today's weapon only in the level of sophistication and the power of the warhead. Today the weapon most widely used by Starfleet vessels is the Type 6. This weapon comprises an elongated elliptical body some 210 cm long and 76 x 45 cm across. The torpedo masses 247.5 kilos when not loaded. [69]

The warhead of the photon torpedo comprises a maximum of 1.5 kilos of antimatter and 1.5 kilos of matter. These are divided into many thousands of small pellets suspended in a magnetic field - smaller yields can be achieved by reducing the number of such pellets in the torpedo. [69]

Also included in the torpedo are target acquisition, guidance and detonation assemblies and a warp sustainer unit. The latter is charged by the launching vessels own drive field at launch, boosting the torpedo speed up to Vmax = Vl + (0.75 Vl / c), where Vl is the velocity of the launching vessel. If launched at low impulse flight the torpedo will accelerate to a 75% higher sublight velocity; launch at high impulse speed will not push the torpedo into warp. If launched during warp flight the torpedo will continue at warp until the sustainer is exhausted. Torpedo range can be extended by utilizing the matter / antimatter warhead to power the sustainer, although this causes a corresponding loss of warhead yield. [69] For a mid-range yield the torpedo can achieve ranges of some 3,500,000 kilometres at sublight speeds. [70]

The photon torpedo carries a guidence system and can home in on a target. [71]

The warhead of a photon torpedo can be removed and replaced by sensor packages or other equipment. [72] Some advanced models are fitted with full warp drives for use as long range high speed probes - the Class VIII probe can cover up to 120 light years, or reach Warp 9 [73], while the Class IX probe can cover 760 light years or reach the same speed. [74] On one occasion such a device was used to transport a Federation diplomat to an urgent rendezvous. [75]

There are currently eight major photon torpedo launch systems in use with the Federation :

Torpedo tube (2nd class) : Dating from the late 2200's, this model is now only in service on the Excelsior, Miranda, Centaur, Oberth, and Constellation classes. This tube is capable of firing one photon torpedo approximately every four seconds.

Standard Torpedo Tube : A modern version of the 2nd class torpedo tube, this model can fire a torpedo every two seconds. It is more compact than the older model, has lower maintenance requirements, and is less prone to overheating with prolonged use.

Burst Fire, Type 1 : One of the most important advances in torpedo tube technology, the burst fire tube allows more than one torpedo to be launched simultaneously. The Type 1 model can load and fire a cluster of four photons every 2.85 seconds; although this makes the tube almost three times as bulky as a standard tube, it allows many targets to be engaged simultaneously. The Type 1 is fitted to the Ambassador class as well as various starbases and space stations.

Burst Fire, Type 2 : Designed for larger vessels, the type 2 burst fire torpedo tube can fire up to eight photons every five seconds, giving a greater overall rate of fire and increasing the number of targets which can be engaged simultaneously.

Burst Fire, Type 3 : Developed to arm the Galaxy and Nebula classes, this tube can fire up to ten torpedoes every five seconds - a 25% increase over the type 2 - or alternately can fire single rounds at a high rate of fire.

Burst Fire, Type 4 : The type 4 is the most powerful photon torpedo tube currently in service with the Federation. It can fire a burst of twelve torpedoes every five seconds, and currently is only fitted to the Sovereign class battlecruiser.

Pulse Fire : Developed for the Akira class, the Pulse fire tube is a modification of the burst fire tube. The loading and pre-fire stages can hold up to four photons simultaneously, but the launch tube itself is only of sufficient size to fire one weapon at a time. The pulse fire tube therefore fires four rounds in one second, then pauses for three seconds to reload with the next four photons. Overall rate of fire is therefore one torpedo per second.

Micro tube : This system was developed to arm small vessels such as Runabouts and shuttlecraft. It fires a compact torpedo with a much smaller warhead than the standard models.
Photonic burst emitter [76] Powerful weapons system used by the Entharans. When used at high power, the emitter could become unstable and explode. [76]
Pirate Rifle #1 A weapon used by the crew of the Serene Squall when attacking the USS Enterprise in 2258. [77]
Pirate Rifle #2 A weapon used by the crew of the Serene Squall when attacking the USS Enterprise in 2258. [77]
Pistol A pistol used against Tucker and Reed on Risa in 2152 [78]
Plasma Cannon [79] Weapon which the Na'kuhl built in an alternate timeline version of Earth's World War II. [79]
Plasma Charge [80] Type of plasma weapon used to for bombarding planetary surfaces from orbit approximately 1,000 years ago. [80]
Plasma Rifle [16] Earth Plasma rifle, circa 2151. [16]
Plasma Torpedoes [44] Weapon of great destructive power employed by the Romulans. [44]
Plasma Weapons - Plasma Cannon [79] A weapon which fires sharges of super-heated gas. Plasma weaponry is generally inferior in technology to phase and phaser weapons, but can still be powerful enough to inflict damage on an NX class starship. The Na'kuhl built plasma weaponry for the Nazis in an alternate version of Earth's World War II. [79]
Plasma Weapons - Plasma Charge [80] The plasma charge is a simple weapon consisting of a mass of high temperature gas fired at an enemy target to do damage by thermal and impact processes. Some forms of the weapon contain the plasma within a casing or forcefield whilst it is on its way to the target so as to prevent the charge from dissipating in transit. Others simple fire the plasma unconstrained.

Plasma bombs were in use by the Turei some nine hundred years ago when they took part in the alliance which defeated the Vaadwuar, and were used on a large scale to destroy the Vaadwuar cities on their home world. The Turei continue to use Plasma charges today and unsuccessfully attempted to destroy Voyager with them while the ship was on the surface of the Vaadwuar home world. [80]
Plasma Weapons - Plasma Torpedo [44] Weapon first employed by the Romulan bird of prey in 2266 against a string of Federation outposts along the Romulan Neutral Zone. [44] The plasma torpedo consisted of a small but powerful force field generator which fired from a standard torpedo tube. The generator would then establish a very powerful force field around itself and a much larger concentric field with a radius of about one hundred metres. The parent vessel established a field bridge through this outer layer and vented its plasma conduit system into the empty shell between the two fields. The breach was then sealed, and the vessel would break away and let the torpedo continue on its way. A high power sensor on the central body was capable of locking onto the target, and by venting part of the plasma in a specific direction some degree of control could be established over the course of the plasma torpedo.

This was a very complex and cumbersome weapons system with many disadvantages - venting the main plasma system of the starship causes an almost total loss of power while firing. The ship must therefore drop to sublight speed, and whilst firing the cloaking device must be disengaged. [44] The guidance system is extremely limited by the difficulties inherent in operating any sensor system through a high energy plasma field, and any degree of manoeuvring causes a significant drop in eventual yield. Because of these difficulties the plasma torpedo has therefore not been very successful when used against mobile targets such as Starships.

Fixed installations, on the other hand, are a different matter. The plasma torpedo essentially focuses the entire energy output of a starship into one colossal discharge; when used against a Federation asteroid based outpost a single plasma torpedo collapsed the shields and caused near total destruction of the installation even through several kilometres of solid rock. [44] This level of destructiveness was not available with any other weapons system of the time.

Today the plasma torpedo is still in service with the Romulan Warbird as a heavy weapon for use against fixed installations.
Pocket Pistol [81] Weapon used by the Mercenaries led by Arctus Baran. [81]
Police Special [82] A pistol design used on Earth in the 20th century. Lieutenant Sulu encountered a police special on the alien pleasure planet visited by the Enterprise in 2267. [82]
Private Pistol #1 A weapon used by the crew of the Serene Squall when attacking the USS Enterprise in 2258. [77]
Projectile Rifle [83] A projectile weapon in use by a species encountered by the NX-01 in 2152. [83]
Projectile Weapons The term projectile weapons refers to any weapon which inflict damage on a target by means of launching a physical object towards it. Early projectile weapons generally damaged a target by having the projectile physically impact the target, transferring kinetic energy to it. More advanced weapons had more complex projectiles, often including explosives or other technology designed to increase the damage.
Projectile Weapons - Bamboo Cannon An improvised weapon created by Captain Kirk in 2267. Kirk had been pursuing a Gorn vessel which had attacked Cestus III; the pursuit had led both ships to trespass into Metrone space. The Metrones decided to resolve the issue by placing Kirk and the Gorn Captain on an M class planetoid to engage in personal combat. Although the Gorn was extremely slow moving compared to a Human, he was massively strong and virtually impossible to injure physically. [46]

The Metrones had promised that the planetoid would provide materials with which a weapon could be constructed. Kirk found large deposits of sulphur, potassium nitrate, charcoal and diamonds lying on the surface. He combined the first three to make a primitive explosive known as gunpowder, which he placed into a length of bamboo reinforced by wrapping vines around the outside. He then packed diamonds in front of the gunpowder. Using a metallic device the Metrones had given him to generate a spark, Kirk was able to explode the gunpowder and blast the diamonds out at considerable velocity. [46]

Although extremely primitive in construction and operation [46], in principle the cannon is little different than any early projectile weapon such as the Flintlocks used by the villagers and Hill people on [84] Neural [85]. The device was certainly effective; the Gorn was badly injured, leaving it helpless. Captain Kirk declined to kill his wounded opponent, having realised that the Federation had inadvertently trespassed into Gorn space with the Cestus III outpost and so provoked the attack. The Metrones were impressed with this display of compassion and allowed both Captains to continue on their way. [46]

Projectile Weapons - Bow and Arrow One of the earliest forms of projectile weapon, the bow consists of an arc of wood or some other material with a cord attached to the ends. The bow acts as a spring which allows the user to store up a small amount of potential energy by pulling back on the string, stressing the material. A thin wooden shaft is then placed against the string. When the string is released the bow snaps back to its original shape, transferring the potential energy stored within it to kinetic energy in the arrow. [86]

Bows are poor weapons, not accurate over any significant range. However they are relatively simple to make from materials common to virtually all M class planets, and they require little training to use. In 2267 Captain Kirk and Commander Spock assembled some simple bow and arrow weapons for use against the Capellans who were pursuing them after they escaped from captivity along with Eleen. [87] When the Kazon briefly captured Voyager in 2373 and stranded the crew on a primitive planet, Tuvok was also able to manufacture simple bows for defence. [88] The settlers from the crash-landed SS Santa Maria used bows for hunting when they found that no advanced technology would work on their planet. [89] The proto-Vulcan Mintakans also used Bows. [90]

Projectile Weapons - Calico M960 A sub-machine gun produced on Earth in the last years of the 20th century, the Calico had some interersting design features - most notably it used a large cylindrical magazine mounted at the rear of the weapon rather than the much more common box underneath. The magazine stored rounds in a spiral configuration, allowing up to 100 rounds to be held on a single weapon - a large capacity for the time. These weapons were not very popular when they were built, and did not see widespread service. [86] Despite this, some examples of the type survived in use for for many decades - in 2063 Zefram Cochrane's assistant Lily used a Calico M960 carbine against Captain Picard and Lieutenant Commander Data whilst they surveyed the damage which the Borg had inflicted on the warp ship Phoenix. Fortunately the weapon was not powerful enough to do significant harm to Data. [91]
Projectile Weapons - Colt M1911 A projectile weapon produced on Earth and widely used during the 20th century, the Colt was one of the first 'semi-automatic' pistols. Many previous designs used a revolving cylinder to bring bullets into line with the barrel one after another for repeated firing, but this had several disadvantages. The size limitations on the weapons meant that few rounds could be carried - six was the usual limit. Most guns had to rely on manual input to rotate the cylinder and re-cock the firing mechanism, thus limiting rates of fire to no more than two or three rounds per second at most. Even at this modest rate of fire, the cylinder would be empty in a few seconds - and reloading these weapons was a lengthy and rather complicated oepration. Semi-automatic weapons used some of the force created by the explosive charge which propelled the round to re-cock the weapon and reload it from a magazine, a box which in the case of pistols was usually held within the handgrip. This allowed the weapon to be fired as rapidly as the trigger could be pulled. The Colt could carry seven rounds in the magazine, little improvement on previous weapons, but later models operating on similar principles could have fifteen rounds or more. [86]

In 2268 Captain Kirk travelled to Sigma Iotia II, a planet which had undergone significant cultural contamination as a result of a book left behind by a previous vessel. The natives had patterned their whole society on the book , which was a detailed description of Earth's Chicago city during the 1920s. The Colt was one of several Earth weapons which the Iotians produced. [45] In the artificial environment created by an unknown alien species for Colonel Stephen Richey, the Mickey D character used an M1911 to murder one of the hotel employees. [92] Many members of the Voyager crew also used holographic Colt M1911s when they were forced to participate in a simulation of Earth's World War II by Hirogen who had captured Voyager in 2374. [2] When the NX-01 was sent to an alternate timeline version of 1940s Earth in which the Germans were winning World War II thanks to alien help, Captain Archer encountered American resistance fighters who used M1911 pistols. [79]

Projectile Weapons - Colt Peacemaker The Peacemaker was widely used in North America during the late 19th century. It was a revolver-style weapon - so called because six rounds were carried in a cylinder which rotated to bring each round in line with the barrel. In the case of the Peacemaker it was common to load only five rounds as the weapon was prone to accidental firing if fully loaded. The weapon was 'single action' - that is, it had to be cocked manually and then the trigger pulled to fire it. This compared with 'double action' pistols in which pulling the trigger both cocked and fired the weapon.

The Peacemaker's cylinder was reloaded by means of a small access port on the right hand side of the gun. This meant that each spent round had to be ejected and a new round loaded individually, a process which took considerable time and so gave a low average rate of fire even when compared to other revolvers. [86]

The Peacemaker was widely used in the Americal west, and was a feature of the holoprogram based in this period which Alexander Rozhenko created. In 2369 a malfunction in the holodeck of the Enterprise-D led to Worf having to use a Peacemaker in a real life or death situation. [93] When the Melkotians projected a telepathic illusion of the Old West into the minds of Kirk and several of his officers, they expected them to take part in the gunfight at the OK Corral using Peacemaker pistols. [94] Picard and several of his officers were once threatened with a Peacemaker by Sam Clemens, aka Mark Twain, whilst visiting 18th century Earth. [95]

The Humans abducted from Earth by the Skagarans used the Peacemaker right up until the NX-01 discovered their planet in 2153. [96]

Projectile Weapons - Crossbows Crossbows are a development of the Bow and Arrow. They share the same basic pattern of an arched spring with a twine connecting the ends; this is pulled back as in a bow. Unlike a bow there is a stock connected to the spring; the twine is locked into place on this stock and the arrow placed on it. The crossbow can therefore be held in a ready-to-fire state without further exertion from the user.

In many respects the Crossbow was actually a step backwards - they have shorter range and less accuracy than a quality bow and are far more difficult to load, giving a much lower rate of fire. However, whilst training a person to use a bow competently could take years, a crossbow could be used competently after as little as one week of training. The crossbow therefore allowed a very large army to be fielded quickly when needed. The development of levers or winches to draw the bow allowed a person to draw a far greater weight than they would be capable of for a traditional bow, improving range but reducing firing rate still further. [86]

Crossbows naturally cannot compete with modern weaponry, and are rarely used even in ceremonial or traditional roles as many knives and swords are by some species. Nevertheless, there are still occasional examples to be found amongst collectors. Lieutenant Worf had a crossbow as part of his collection of ancient weaponry aboard the Enterprise-D. When the ship was infiltrated by Mercenaries intent of stealing Trilithium resin from the engines in 2369, Captain Picard was able to use a Crossbow to incapacitate one of them after energy weapons became useless due to the Baryon Sweep which the ship was undergoing at the time. [97]

Projectile Weapons - Flintlock [84] Primitive even by the standards of projectile weapons, the flintlock is essentially just a metal tube closed at one end and with a wooden grip attached. A chemical explosive known as gunpowder is poured down the barrel and packed down with a long stick poked in after it, and a round metal pellet dropped in on top. More gunpowder is then placed on a small pan near the rear end of the barrel; a spring mechanism is then pulled back and locked in place. On firing this is released, causing a piece of flint to strike against a piece of metal and produce sparks which ignite the gunpowder in the pan. This explosion spreads through a small hole in the rear of the barrel, igniting the main charge and propelling the pellet down the barrel towards the target.

The flintlock is an extremely primitive weapon, much prone to failure - it could fail to fire if the gunpowder became even slightly damp, if the wrong amount was used, if the powder blew off the holding pan or simply fell off because the weapon was not carefully handled, or for any number of other reasons. Even if all went well the rifle was prone to misfiring, or on occasion exploding in the face of the person using it. Effective range was less than a hundred metres, and rate of fire typically no more than one or perhaps two rounds per minute. [86]

In 2267 Kirk encountered Tyree, a friend he had made in the past when surveying a primitive world. Tyree's planet had been peceful on that occasion, but on his return Kirk found that a war had begun bewteen those who lived in the hills and those who lived in the villages. The villagers were armed with flintlocks, something which was surprising considering their technology level. On investigation Kirk found that the villagers were being supplied with the weapons by Klingon agents; he resolved to arm the hill people with equal armaments. [84]
Projectile Weapons - M-16 One of the major assault rifles used on Earth during the late 20th and early 21st centuries, the M-16 was the standard infantry weapon of the US military along with many other nations. It was a typical assault rifle of the time and was considered by most to be one of the best in service. The weapon was designed to use modern materials such as aluminium and plastic rather than the wood and steel of previous weapons, a choice intended to reduce the weight. The M-16 was highly flexible, and various additional systems such as long range sights and grenade launchers could be added. Several different versions were produced throughout the life of the M-16. [86]

In 2285 Admiral Kirk's captured Bird of Prey travelled back in time to 1986 to capture a pair of humpbacked whales; whilst there two of Kirk's officers were forced to infiltrate a United States Navy ship to collect high energy photons from the nuclear reactor. Due to a transporter failure one of the officers was captured by marines carrying the A1 version of the M-16 rifle, amongst other weapons. [98] M-16s were also in civilian hands in the USA, and were popular weapons amongst some of the "militia" movements in that country. [99]

Projectile Weapons - M1 Garand The first semi-automatic rifle to be widely used on Earth, the M1 was invented by the Canadian John C. Garand in the 1930s. Early models were prone to jamming, prompting a redesign in 1939. The onset of World War II brought mass production of the weapon at the Springfield armory and at the Winchester factory. Between them the companies built some 4 million of these rifles, making it the most widely used semi-automatic rifle of the day. Although production was stopped after the war it was resumed in 1952 for the Korean war, and remained in production until 1956. It continued in service as a combat weapon until the mid 1960s with the United States and as a ceremonial weapon until beyond the end of the century.

The M1 was 110.3 cm long and massed 4.32 kilos. It had an 8 round magazine which was ejected automatically when empty; the weapon was reloaded by the insertion of a clip from above the barrel. This process was not easy to do during combat, and was regarded as one of the few weaknesses of the design. The rifle could accept a bayonet at the front. [86]

When the Voyager crew were forced to re-enact portions of World War II on the holodeck after the Hirogen captured the ship, those playing American soldiers carried M1 Garands. [2]

Projectile Weapons - Madsen Model 1950 A popular sub machine gun used on Earth during the mid to late 20th century, the Madsen was built by the Danish company Dansk Industrie Syndicat. The weapon was built in several models, each named for the year they were first produced. The weapon stored 32 9 mm rounds in a box slung beneath the gun. These were fired at approximately 9 rounds per second. It was effective to ranges of 100 metres. The gun was 80 cm long with the stock extended and massed 3.17 kilos when empty. [86]

In the 2260s, the USS Enterprise discovered a planet which had very close similarities to Earth, a classic case of Hodgkin's law of parallel planetary development. On this world the Roman Empire had never fallen, and was at a state of technology comparable to mid 20th century Earth. The military forces of the planet were equipped with weapons visually identical to Madsen Model 1950 sub-machine guns. [100]

Projectile Weapons - Mauser 98k A weapon used on Earth during the early to mid 20th century, the 98k was midway between the simple flintlock style weapons which preceeded it and the semi-automatic and automatic weapons which followed. Like the later weapons it used cartridges which contained both the projectile and the explosive which propelled it, so there was no need for the time-consuming process of loading the propellant separately. However, rather than use the explosive force to reload and recock the rifle, the user would operate a small lever on the side of the weapon to accomplish this. Although this limited the rate of fire, a practiced used could still fire well over a hundred rounds per minute from these weapons.

The weapon fired a 7.92 mm calibre round; five rounds were located in a small magazine below the barrel. These could be reloaded by inserting a clip into the weapon and pushing all five rounds in very rapidly. The 98k was 110.1 cm long and massed 3.92 kilos. [86]

When the Hirogen captured Voyager in 2374 they forced the crew to participate in a holographic recreation of World War II; a wide variety of Earth weaponry was involved, including Mauser 98k rifles. [2] When the NX-01 was sent to an alternate timeline version of 1940s Earth in which the Germans were winning World War II thanks to alien help, Captain Archer encountered American German soldiers who used 98k rifles. [79]

Projectile Weapons - MP-5k A sub-machine gun used on Earth during the late 20th and early 21st century, the MP-5k was designed to be a compact weapon which could be easily concealed under clothing and handled in confined or crowded spaces. The small size gave it a very limited degree of penetration penetration against body armour. The weapon massed 2 kilos empty, was 32.5 cm long with the stock folded, fired 15 rounds per second, and had an effective range of 25 metres. [86]

The MP-5k was in use with US law enforcement teams who responded to the Bell Riots of 2024. Fitted with a laser aiming unit, these weapons were highly effective in overcoming the rioters. [101]

Projectile Weapons - MP40 Produced by Earth's German nation during World War II, the MP40 was a modification of the earlier MP38 sub-machine gun designed by Follmer at the Erma company. The MP38 and 40 were highly successful, with some 1.2 million manufactured before the end of the war. They were considered reliable in service, though the lack of a forward hand guards often resulted in burned hands during sustained fire. The gun also lacked range compared to comparable Soviet weapons, being limited to some 100 metres. The MP40 fired 9 mm rounds from a 32 round box, massed 4.7 kilos when loaded, and had a rate of fire of 500 rounds per minute. It was 83.3 cm long with the stock extended. [86] In the 2260s the Federation scientist John Gil deliberately interfered with the culture on the planet Ekos, installing himself as absolute ruler. He patterned the society after Earth's Nazi Germany, introducing not only a similar political system but many individual hardware designs also. One of the weapons Gil gave to the Ekosians was the MP40 sub-machine gun. [1] When the NX-01 was sent to an alternate timeline version of 1940s Earth in which the Germans were winning World War II thanks to alien help, Captain Archer encountered German soldiers who used M40 sub-machine guns. [79]
Projectile Weapons - P38 A semi-automatic pistol used by the German army during the mid 20th century, the P38 was designed to replace the ageing Luger pistol. It was designed by the Carl Walther in the mid-1930s and adopted in 1938. Like most semi-automatic weapons the P38 used a fraction of the force generated by the explosive which propelled the round to reload and recock the weapon, allowing it to fire as rapidly as the trigger could be pulled. The P38 was considered to be an advanced, reliable and accurate weapon for the time. [86]

In the 2260s the Federation scientist John Gil deliberately interfered with the culture on the planet Ekos, installing himself as absolute ruler. He patterned the society after Earth's Nazi Germany, introducing not only a similar political system but many individual hardware designs also. One of the weapons Gil gave to the Ekosians was the P38 pistol. [1] P38 pistols were also used by the Germans who formed part of the holodeck program Voyager personnel engaged in when the Hirogen captured the ship in 2374. [2]

Projectile Weapons - Pak44 L/55 Cannon Produced by Germany during World War II, The Pak 44 armed the Jagdtiger tank destroyer. It was the most powerful anti-tank weapon built during the war - the theoretical maximum range was over 22 km, and the weapon was effective at much longer range than any allied vehicle. The 128 mm armour piercing round could penetrate the 100mm frontal armor of a Pershing battle tank at over two kilometres. At one kilometre the round could penetrate 167 mm of armour. [86]

When the NX-01 was thrown into an alternate timeline version of World War II in which the Germans were winning the war thanks in part to alien assistance, the Germans had captured Washington DC and much of the American East coast. They kept at least two Jagdtiger tank destroyers on the lawn of the White House. [9]

Projectile Weapons - Police Special [82] A pistol design commonly used on Earth during the 20th century. The police special was a revolver - it contained six cartridges in a cylinder which revolved to bring each round in line with the barrel in turn. On firing a small amount of chemical explosive in the rear of the chamber was detonated. The expanding gases propelled a lead pellet at the front of the cartridge down the barrel and towards the target. When the crew of the USS Enterprise visited an alien pleasure planet in 2267 the advanced technology which was beneath the surface manufactured various items from the crew's imaginations, including a functional police special. Lieutenant Sulu, who discovered the weapon, noted that none had been made in 'a couple of centuries'. [82]
Projectile Weapons - Shotgun Like many projectile weapons, the shotgun uses a chemical explosive to propel a projectile down a metal tube and towards the target. In this case however, the weapon fires not a single projectile but a cluster of many smaller ones. These spread apart as they travel towards the target, spreading the impact - and therefore the damage - over a greater area. Early shotguns were typically reloaded by manually inserting a round at the rear of the barrel - some weapons carried two barrels side by side to reduce the frequency of reloading. Later weapons carried a small number of rounds which could be reloaded by working a slide beneath the barrel in a pumping action, or which reloaded themselves in a 'semi-automatic' fashion. Whilst the effect of a shotgun blast can be great, there are drawbacks - the range is reduced compared to a single projectile, the accuracy is less, and the danger of collateral damage can be higher. It is also easier to defend against shotguns by use of armour. [86]

Shotguns were one of several Earth weapons which the Iotians produced under the influence of the book 'Chicago Mobs of the 1920s'. [45] The Clayton gang also used shotguns in the Melkotian telepathic projection which Kirk and several of his officers underwent in 2268 [94], and the weapons formed part of the "Old West" holoprogram which Alexander Rozhenko and Counsellor Troi enjoyed. [93] In 2371 Commander Sisko and Dr. Bashir were thrown back in time to the 21st century where they took part in the Bell riots; police of this era used pump-action shotguns [102], and many of the rioters carried weapons seized from the police. [101] Shotguns were also used by members of the Americal "militia" movement of the late 1990s. [99]

Projectile Weapons - Thompson sub-machine gun This weapon was created by Colonel J.T. Thompson during the early years of the 20th century. [86] The weapon became popular with criminal gangs of the time; the Chicago Mobs of the 1920s especially took to the weapon. When the USS Horizon visited Sigma Iotia III in 2167 a book about these gangs was accidentally left behind. The Iotians chose to re-model their entire society based on the pattern in the book, including recreation of the weaponry shown. The Thompson was massively common on Sigma Iotia III - a large fraction of the adult male population seemed to carry one openly whenever they were in public. When Captain Kirk and his officers visited the planet in 2268 they made some use of the weapons themselves, though they never actually fired them at anybody. [45] In 2373 Captain Picard used a holodeck recreation of a Thompson sub-machine gun to kill two Borg drones with holographic bullets in "The Big Goodbye" program. [91] On another occasion Slade Bender attempted to murder Picard with a Thompson as part of a Dixon Hill program. [103] When Captain Archer and the NX-01 were sent to an alternate version of 1940s Earth in which the Germans were winning World War II with alien help, they encountered American resistance fighters who used the Thompson. These weapons were a wartime version of the weapon, slightly modified to make construction more rapid. [79]
Projectile Weapons - TR-116 [104] The TR-116 was developed by Starfleet for use in areas where normal phasers would be useless - within dampening fields or radiogenic environments, for example. The weapon was designed to be as simple and foolproof as possible - it used a chemical explosive to fire a Tritanium bullet and had no electrical or optical systems at all. The performance was poor by the standard of phaser weapons - range was limited to around one kilometre at most, and the largest feasible magazine was only capable of carrying thirty or forty rounds. However, in the kinds of environments the rifle was designed to operate in most opponents would be completely unarmed, while species like the Klingons would be reliant on swords and knives. Against that kind of opposition the TR-116 was more than adequate. [104]

The development of regenerative phasers which can also operate within energy-hostile environments made the TR-116 obsolete, and Starfleet dropped the program as soon as they were confident of its replacement. For some years the design remained merely a forgotten replicator pattern, but in 2375 a modified TR-116 was used to commit three murders on board Deep Space Nine. [104]

The altered weapon included two major changes. First, it was fitted with a microtransporter; when the bullet was fired the transporter beamed it to within less than 10 centimetres of the target. By using an exographic targeting sensor the killer was able to scan through many layers of bulkheads, allowing the TR-116 to be fired through walls or flooring. Chief O'Brien reproduced these alterations on another TR-116, which Lieutenant Dax subsequently used to find and capture the murderer. Operating the weapon is simplicity itself; the targeting scanner is located on the rifle, transmitting its viewpoint to a headset worn by the user. A simple thumb control moves the viewpoint forwards and backwards, allowing it to pass through walls as needed. The targeting graphic cues the user to fire whenever a target is in the line of fire. [104]

Some thought has been given to producing the modified TR-116 as a field weapon, but while the displaced targeting system is ingenious the basic limitations of a projectile weapon remain. Since phaser beams can be transported on the way to the target much as bullets can, displaced firing is likely to become a feature of phaser weapons in the future. [104]
Projectile Weapons - Winchester Rifle A rifle used on Earth during the latter half of the 19th century, the Winchester was well regarded for its tough construction. The rifle was available in many variants of different calibres; it was designed to use the same ammunition as pistols, allowing a user to carry one supply for both pistol and rifle. Like bolt action rifles, the Winchester was something of an intermediate step between the difficult to load flintlcok-type rifles which preceeded it and the semi-automatic and automatic weapons which followed. It carried a number of rounds in a tube beneath the barrel; after firing, the user manually cranked a large lever to reload and recock the weapon. This allowed a rate of fire of approximately one round per second and led to the Winchester being dubbed a "repeating" rifle. Other rifles had employed repeating mechanisms before the Winchester, but few enjoyed the same level of practicality. [86]

The Winchester was widely used in the American west, and indeed is sometimes referred to as "the gun that won the west" because of this popularity. It was one of several weapons which formed part of the holoprogram set in this period which Alexander Rozhenko used. Counsellor Troi also enjoyed this period of history, and employed a Winchester rifle in the program. A holodeck malfunction in 2369 led to her having to use the rifle in a real life and death situation. [93]

Winchester rifles were also in use with the Humans on the Skagaran planet in the Delphic Expanse which the NX-01 visited in 2153. [96]

Proton Beam [105] A weapon used by Ramuran ships. The Proton beam was thought capable of penetrating any shielding, regardless of modulation, impacing the ship in an effect similar to being struck by thousands of needles. Harry was able to work with the tracer Kellin to develop a new defence against the weapon by tying baryon sensors into deflector control. This let the deflector scatter the incoming proton beam, greatly reducing its effect on the shields. [105]
Proton's Ray Gun [106] These fictional ray guns formed part of the Captain Proton holodeck adventure created by Lieutenant Paris. [106]
Psionic Resonator [81] Ancient Vulcan weapon which amplified telepathic energy, turning a persons violent thoughts and emotions against them. The Stone of Gol was a psionic resonator. The weapon is useless if the target is not thinking violent or negative thoughts when it is used. [81]
Pulse-Wave Torpedo [107] Explosive device used by a Vulcan spaceship in a failed attempt to repair a subspace rupture in 2169. [107]

Name :  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z # All

Colour key

Canon source Backstage source Novel source DITL speculation

References

# Series Season Source Comment
1 TOS 2 Patterns of Force
2 VOY 4 The Killing Game, Part 2
3 TNG 2 The Icarus Factor
4 Generic canonical information
5 ENT 1 Detained
6 TNG 1 Angel One
7 TNG 4 Reunion
8 TNG 7 Parallels
9 ENT 4 Storm Front, Part I
10 DS9 2 Whispers
11 TOS 2 By Any Other Name
12 ENT 1 Shockwave, Part 1
13 Star Trek V : The Final Frontier
14 DS9 6 Who Mourns for Morn?
15 DS9 1 In the Hands of the Prophets
16 ENT 1 Broken Bow
17 ENT 2 Regeneration
18 ENT 1 Desert Crossing
19 TNG 5 A Matter of Time
20 Various Enterprise episodes
21 ENT 1 Silent Enemy
22 ENT 2 Cogenitor
23 ENT 1 Sleeping Dogs
24 ENT 4 United
25 ENT 1 Vox Sola
26 DS9 4 Return to Grace
27 VOY 2 Resistance
28 DS9 2 The Jem'Hadar
29 Various Deep Space Nine episodes
30 Star Trek Deep Space Nine Technical Manual Page 90
31 DS9 5 The Ship
32 DS9 5 Call to Arms
33 TOS 1 Where No Man Has Gone Before
34 Various Original Series episodes
35 TOS 1 The Devil in the Dark
36 TNG 4 The Mind's Eye
37 TOS 2 Obsession
38 Star Trek The Next Generation Technical Manual Page 123
39 TOS 1 The Enemy Within
40 VOY 5 In the Flesh
41 TOS 1 The Corbomite Maneuver
42 TNG 1 The Arsenal of Freedom
43 Star Trek II : The Wrath of Khan
44 TOS 1 Balance of Terror
45 TOS 2 A Piece of the Action
46 TOS 1 Arena
47 Star Trek The Next Generation Technical Manual Page 136
48 TNG 7 All Good Things
49 Various Next Generation episodes
50 DS9 3 The Search, Part 1
51 DS9 3 The Search, Part 2
52 TNG 7 Preemptive Strike
53 TNG 5 The Outcast
54 TNG 1 Encounter at Farpoint
55 Star Trek The Next Generation Technical Manual Page135
56 Star Trek Deep Space Nine Technical Manual Page 136
57 Star Trek The Next Generation Technical Manual
58 TNG 6 Frame of Mind
59 Star Trek Deep Space Nine Technical Manual Page 135
60 VOY 1 Caretaker
61 Star Trek Deep Space Nine Technical Manual Page 137
62 Star Trek The Next Generation Technical Manual Page 137
63 TNG 6 Aquiel
64 TNG 3 The Vengeance Factor
65 TNG 1 The Arsenal of Freedom For example
66 TNG 3 The Ensigns of Command
67 Star Trek : Nemesis
68 TNG 4 Legacy
69 Star Trek The Next Generation Technical Manual Page 128
70 Star Trek Deep Space Nine Technical Manual Page 86
71 VOY 4 Message in a Bottle
72 Star Trek The Next Generation Technical Manual Page 130
73 Star Trek The Next Generation Technical Manual Page 131
74 Star Trek The Next Generation Technical Manual Page 117
75 TNG 2 The Emissary
76 VOY 4 Retrospect
77 SNW 1 The Serene Squall
78 ENT 1 Two Days and Two Nights
79 ENT 4 Storm Front, Part 2
80 VOY 6 Dragon's Teeth
81 TNG 7 Gambit, Part 2
82 TOS 1 Shore Leave
83 ENT 2 The Communicator
84 TOS 2 A Private Little War
85 From the episode script
86 Real world
87 TOS 2 Friday's Child
88 VOY 3 Basics, Part 2
89 DS9 2 Paradise
90 TNG 3 Who Watches The Watchers?
91 Star Trek : First Contact
92 TNG 2 The Royale
93 TNG 6 A Fistful of Datas
94 TOS 3 Spectre of the Gun
95 TNG 6 Time's Arrow, Part 2
96 ENT 3 North Star
97 TNG 6 Starship Mine
98 Star Trek IV : The Voyage Home
99 VOY 3 Future's End, Part 2
100 TOS 2 Bread and Circuses
101 DS9 3 Past Tense, Part 2
102 DS9 3 Past Tense, Part 1
103 TNG 2 Manhunt
104 DS9 7 Field of Fire
105 VOY 4 Unforgettable
106 VOY 5 Bride of Chaotica!
107 DS9 1 If Wishes Were Horses
Series : TOS Season 2
Episode : Patterns of Force
Series : VOY Season 4
Episode : The Killing Game, Part 2
Series : TNG Season 2
Episode : The Icarus Factor
Source : Generic canonical information
Series : ENT Season 1
Episode : Detained
Series : TNG Season 1
Episode : Angel One
Series : TNG Season 4
Episode : Reunion
Series : TNG Season 7
Episode : Parallels
Series : ENT Season 4
Episode : Storm Front, Part I
Series : DS9 Season 2
Episode : Whispers
Series : TOS Season 2
Episode : By Any Other Name
Series : ENT Season 1
Episode : Shockwave, Part 1
Film: Star Trek V : The Final Frontier
Series : DS9 Season 6
Episode : Who Mourns for Morn?
Series : DS9 Season 1
Episode : In the Hands of the Prophets
Series : ENT Season 1
Episode : Broken Bow
Series : ENT Season 2
Episode : Regeneration
Series : ENT Season 1
Episode : Desert Crossing
Series : TNG Season 5
Episode : A Matter of Time
Series : ENT Season
Episode : Various Enterprise episodes
Series : ENT Season 1
Episode : Silent Enemy
Series : ENT Season 2
Episode : Cogenitor
Series : ENT Season 1
Episode : Sleeping Dogs
Series : ENT Season 4
Episode : United
Series : ENT Season 1
Episode : Vox Sola
Series : DS9 Season 4
Episode : Return to Grace
Series : VOY Season 2
Episode : Resistance
Series : DS9 Season 2
Episode : The Jem'Hadar
Series : DS9 Season
Episode : Various Deep Space Nine episodes
Book : Star Trek Deep Space Nine Technical Manual
Comment : Page 90
Series : DS9 Season 5
Episode : The Ship
Series : DS9 Season 5
Episode : Call to Arms
Series : TOS Season 1
Episode : Where No Man Has Gone Before
Series : TOS Season
Episode : Various Original Series episodes
Series : TOS Season 1
Episode : The Devil in the Dark
Series : TNG Season 4
Episode : The Mind's Eye
Series : TOS Season 2
Episode : Obsession
Book : Star Trek The Next Generation Technical Manual
Comment : Page 123
Series : TOS Season 1
Episode : The Enemy Within
Series : VOY Season 5
Episode : In the Flesh
Series : TOS Season 1
Episode : The Corbomite Maneuver
Series : TNG Season 1
Episode : The Arsenal of Freedom
Film: Star Trek II : The Wrath of Khan
Series : TOS Season 1
Episode : Balance of Terror
Series : TOS Season 2
Episode : A Piece of the Action
Series : TOS Season 1
Episode : Arena
Book : Star Trek The Next Generation Technical Manual
Comment : Page 136
Series : TNG Season 7
Episode : All Good Things
Series : TNG Season
Episode : Various Next Generation episodes
Series : DS9 Season 3
Episode : The Search, Part 1
Series : DS9 Season 3
Episode : The Search, Part 2
Series : TNG Season 7
Episode : Preemptive Strike
Series : TNG Season 5
Episode : The Outcast
Series : TNG Season 1
Episode : Encounter at Farpoint
Book : Star Trek The Next Generation Technical Manual
Comment : Page135
Book : Star Trek Deep Space Nine Technical Manual
Comment : Page 136
Book : Star Trek The Next Generation Technical Manual
Series : TNG Season 6
Episode : Frame of Mind
Book : Star Trek Deep Space Nine Technical Manual
Comment : Page 135
Series : VOY Season 1
Episode : Caretaker
Book : Star Trek Deep Space Nine Technical Manual
Comment : Page 137
Book : Star Trek The Next Generation Technical Manual
Comment : Page 137
Series : TNG Season 6
Episode : Aquiel
Series : TNG Season 3
Episode : The Vengeance Factor
Series : TNG Season 1
Episode : The Arsenal of Freedom
Comment : For example
Series : TNG Season 3
Episode : The Ensigns of Command
Film: Star Trek : Nemesis
Series : TNG Season 4
Episode : Legacy
Book : Star Trek The Next Generation Technical Manual
Comment : Page 128
Book : Star Trek Deep Space Nine Technical Manual
Comment : Page 86
Series : VOY Season 4
Episode : Message in a Bottle
Book : Star Trek The Next Generation Technical Manual
Comment : Page 130
Book : Star Trek The Next Generation Technical Manual
Comment : Page 131
Book : Star Trek The Next Generation Technical Manual
Comment : Page 117
Series : TNG Season 2
Episode : The Emissary
Series : VOY Season 4
Episode : Retrospect
Series : SNW Season 1
Episode : The Serene Squall
Series : ENT Season 1
Episode : Two Days and Two Nights
Series : ENT Season 4
Episode : Storm Front, Part 2
Series : VOY Season 6
Episode : Dragon's Teeth
Series : TNG Season 7
Episode : Gambit, Part 2
Series : TOS Season 1
Episode : Shore Leave
Series : ENT Season 2
Episode : The Communicator
Series : TOS Season 2
Episode : A Private Little War
Source : From the episode script
Source : Real world
Series : TOS Season 2
Episode : Friday's Child
Series : VOY Season 3
Episode : Basics, Part 2
Series : DS9 Season 2
Episode : Paradise
Series : TNG Season 3
Episode : Who Watches The Watchers?
Film: Star Trek : First Contact
Series : TNG Season 2
Episode : The Royale
Series : TNG Season 6
Episode : A Fistful of Datas
Series : TOS Season 3
Episode : Spectre of the Gun
Series : TNG Season 6
Episode : Time's Arrow, Part 2
Series : ENT Season 3
Episode : North Star
Series : TNG Season 6
Episode : Starship Mine
Film: Star Trek IV : The Voyage Home
Series : VOY Season 3
Episode : Future's End, Part 2
Series : TOS Season 2
Episode : Bread and Circuses
Series : DS9 Season 3
Episode : Past Tense, Part 2
Series : DS9 Season 3
Episode : Past Tense, Part 1
Series : TNG Season 2
Episode : Manhunt
Series : DS9 Season 7
Episode : Field of Fire
Series : VOY Season 4
Episode : Unforgettable
Series : VOY Season 5
Episode : Bride of Chaotica!
Series : DS9 Season 1
Episode : If Wishes Were Horses


© Graham & Ian Kennedy Page views : 1,048,920 Last updated : 19 Mar 2024