||I, Mudd ||Engineer stunt double
||A mysterious crew member sets the Enterprise on a course for an unknown planet, booby-trapping the engines to explode if they are tampered with. Once there he takes some of the crew down to a subsurface complex populated with androids under the control of none other than Harcourt Fenton Mudd. Mudd found the planet and became the ruler of the androids, but when they refused to let him leave he convinced them that he could supply new Humans for them to serve in the form of the Enterprise crew. Kirk and his officers face a life imprisoned on a planet of androids grimly determined to serve them, unless they can somehow overload the logic centres of the androids centralised brains. Cue some truly bizzare behaviour...
||The Trouble With Tribbles ||Klingon stunt double
||Ordered by a Federation diplomat to protect a shipment of wheat, Kirk must face Klingon spies - and a foe both more destructive and a great deal more furry...
||A Private Little War ||McCoy's and Village stunt double
||Tyree's planet was a tranquil paradise when Kirk visited thirteen years ago. But now the villagers are armed with muskets and determined to slaughter the hill people - and Kirk wants to start dishing out weapons to even things up.
||The Savage Curtain ||Spock's stunt double
||Abraham Lincoln appears flaoting in space before the Enterprise (!). Understandably surprised, Kirk accepts the former president aboard the ship and gives him a guided tour. Lincoln invites Kirk and Spock to beam down to Exo III, a planet utterly hostile to Human life except for an unexplanable "oasis" spot on the surface. The invitation is accepted, and the officers beam down. They are met by an Excalbian, a silicon being who informs them that his people wish to investigate the Human concepts of good and evil to discover which is stronger. The good are to be represented by Kirk and Spock, Lincoln and Surak of Vulcan; their evil opponents are Ghengis Khan, Kahless the Unforgettable, Zora and Colonel Green. The aliens threaten to destroy the Enterprise in a matter of hours unless Kirk wins the battle.
The two groups skirmish on the surface, improvising weapons from whatever materials are to hand. Eventually Kirk and Spock manage to prevail, and the Excalbians release them and free the Enterprise to continue on its way.