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Hatchet Render

Posted: Sat Sep 20, 2014 12:08 am
by Graham Kennedy
Been busy lately, so not much time for blender fun. But I've been working on this and it's finally ready. One or two little flaws in the model, but it's come out quite nicely. This is a Hatchet class heavy cruiser, another contemporary of the Kororra class.

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Re: Hatchet Render

Posted: Fri Nov 28, 2014 5:03 pm
by Graham Kennedy
So after learning some stuff about smoothing surfaces for the fighters, I've been going back and smoothing out some of the more obviously faceted surfaces on the warships. The down side of this kind of thing is that it increases the number of facets on the model, which increases rendering time. The changes here aren't too bad in that respect, about a 10% increase in the number of faces. This model has 1.77 million points making 1.03 million faces. Rendering a single frame takes about eight minutes on my ye olde iMac (2009 vintage 2 core intel 2.93 GHz).

Before smoothing :

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Before smoothing :

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Before smoothing :

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Re: Hatchet Render

Posted: Fri Nov 28, 2014 11:45 pm
by Mikey
Wow. Totes worth it. BTW, love the shadows of the gun barrels... nice touch.

Re: Hatchet Render

Posted: Sat Nov 29, 2014 12:18 am
by Graham Kennedy
Heh, thanks but there's not much credit to me on the shadow front really. I light all the ships by sticking a bunch of big flat glowing panels around them, and the shadows fall where they will - blender just fills them in when you render the pic.

Re: Hatchet Render

Posted: Mon Dec 01, 2014 9:48 pm
by Graham Kennedy
Second animation attempt. This was somewhat fiddly - the hard part was making the beams appear and disappear. Took 2 or 3 hours of messing about getting it to work, and then about three hours to render.


Re: Hatchet Render

Posted: Tue Dec 02, 2014 1:35 am
by McAvoy
So the turret barrels fire in sets of two? Are they separated too? Kinda like three sets of twin turrets merged together?

Re: Hatchet Render

Posted: Tue Dec 02, 2014 1:40 am
by Graham Kennedy
McAvoy wrote:So the turret barrels fire in sets of two? Are they separated too? Kinda like three sets of twin turrets merged together?
They are AMP weapons - Antimatter/Matter Particle weapons. A single weapon comprises two cannon, one firing a matter beam and one an antimatter beam, with the beams set to converge on the target. Thus each turret has three cannon, with each cannon having two barrels.

I'm currently rendering an updated version of this scene... should be ready by tomorrow.

Re: Hatchet Render

Posted: Tue Dec 02, 2014 1:44 am
by McAvoy
What happens if the antimatter beam comes into contact with very small amounts of matter like dust?

Re: Hatchet Render

Posted: Tue Dec 02, 2014 1:51 am
by Graham Kennedy
Then the very small amounts of matter would go POP, just like any other matter that was hit by antimatter.

Re: Hatchet Render

Posted: Tue Dec 02, 2014 4:11 am
by McAvoy
Those pops would be nuclear level explosions though.

Re: Hatchet Render

Posted: Tue Dec 02, 2014 7:25 am
by Captain Seafort
McAvoy wrote:Those pops would be nuclear level explosions though.
Not at the densities of interstellar space they wouldn't - we're talking about micrograms, if that, so it would be no bigger than a normal artillery round.

Re: Hatchet Render

Posted: Tue Dec 02, 2014 12:11 pm
by Graham Kennedy
Improved video :


Re: Hatchet Render

Posted: Wed Dec 03, 2014 10:12 am
by Graham Kennedy
Now with added ship movement and a torpedo salvo.


Re: Hatchet Render

Posted: Wed Dec 03, 2014 5:26 pm
by IanKennedy
Graham Kennedy wrote:Now with added ship movement and a torpedo salvo.

Very cool but the scanner on the bottom isn't moving :)

Re: Hatchet Render

Posted: Wed Dec 03, 2014 5:28 pm
by Graham Kennedy
Um, it's down for maintanence. :)

The problem with doing this is that every time you think "well I'll change that slightly", it's another six or seven hours of rendering to try again. I need a supercomputer, dammit!