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Suggested Rules Modification

Posted: Tue Aug 31, 2010 8:29 am
by Mark
Guys, I was thinking. As it stands, if we wanted to upgrade a ship significantly, we have to completely redesign the same ship with the new tech, thus creating a mk II version. I was thinking that this really doesn't make much sense. After all, if you wanted to upgrade a Nebula's warp drive, you'd literally have to redesign the same ship, including the shields, weapons, and armor. You'd think that since you already have the plans for the ship, you'd be able to produce a new model quicker.

Thoughts?

Re: Suggested Rules Modification

Posted: Tue Aug 31, 2010 1:50 pm
by BigJKU316
The reason it cost what it does to improve ships is two fold.

1. Its a much more complicated problem than just tossing a new warp drive onto a ship. Its my assumption that these things are not built with huge excess in terms of power generation so any change is going to have an impact across the whole of the ship. Things like adding armor mean more weight as well, so everything would again be impacted.

2. Its also the primary way you pay for an upgrade, since there is not a direct charge to refit the ships in terms of resources or credits.

Re: Suggested Rules Modification

Posted: Tue Aug 31, 2010 5:04 pm
by Lt. Staplic
ya, so while essentially the game functions as you sitting down and designing the exact same ship, in reality you aren't it's just how we charge for the refit. This system also gives you the ability to turn your old ships into this new ship at a high rate of speed, which balances out the whole process in the end.

Re: Suggested Rules Modification

Posted: Tue Aug 31, 2010 7:14 pm
by Reliant121
Basically, refitting a ship in trek terms actually requires an enormous outlay of cost. You can't simply shove a new warp drive in because it would unbalance the rest of the ships's carefully tuned energy balance. Same as you can't throw on a massive phaser bank for the same reason. Effectively, you have to completely redesign the ship with all the balances, and interior functions around the new technology.

Re: Suggested Rules Modification

Posted: Tue Sep 07, 2010 10:30 pm
by Mark
What would be the thoughts on establishing rules for the hiring of mercinaries?

Re: Suggested Rules Modification

Posted: Tue Sep 07, 2010 10:34 pm
by Reliant121
You're a right shady bugger with all your sneaky deal suggestions.


Typical Cardie. :twisted:

Re: Suggested Rules Modification

Posted: Tue Sep 07, 2010 10:36 pm
by Mark
Thank you kind sir 8)

Re: Suggested Rules Modification

Posted: Tue Sep 07, 2010 10:49 pm
by BigJKU316
You can hire mercenaries from any power willing to provide them. The Ferengi don't because they are not good at it. Other powers could probably make a nice chunk of change in that field but no one has elected to do so to this point.

Re: Suggested Rules Modification

Posted: Tue Sep 07, 2010 11:23 pm
by Mark
Lol, what about from NPCs? Like Nausagin, or Orion, or even Kazon?

Re: Suggested Rules Modification

Posted: Wed Sep 08, 2010 8:03 pm
by BigJKU316
Mark wrote:Lol, what about from NPCs? Like Nausagin, or Orion, or even Kazon?
I don't have a practical problem with this but what you would get would basically be untrained thugs. That is why they would be avaliable. If you dumped them into a delicate situation like peace keeping they are likely to get drunk and play Dom-Jot instead in between terrorizing the locals.

Re: Suggested Rules Modification

Posted: Wed Sep 08, 2010 8:10 pm
by Mark
I'm thinking to supplemant my occupation force.

Re: Suggested Rules Modification

Posted: Wed Sep 08, 2010 8:16 pm
by Reliant121
Nausicaans and occupations....nasty.

Re: Suggested Rules Modification

Posted: Thu Sep 16, 2010 9:49 pm
by Mark
Question. When scouting colonies, how can we discover what each world has for resources? Will just dispatching a ship to that world be good enough?

Re: Suggested Rules Modification

Posted: Thu Sep 16, 2010 9:59 pm
by BigJKU316
Mark wrote:Question. When scouting colonies, how can we discover what each world has for resources? Will just dispatching a ship to that world be good enough?
Yup. Just send me a list of worlds to visit and which ships are going where.

Re: Suggested Rules Modification

Posted: Thu Sep 16, 2010 10:07 pm
by Mark
Cool. That's make it easier.