Alpha Star Trek Sim discussion
Moderator: BigJKU316
Re: Star Trek Sim discussion
Yeah, thats what I'm working for. Step one, kill the Tal Shiar.
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Re: Star Trek Sim discussion
Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
Re: Star Trek Sim discussion
Sonic Glitch wrote:Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
Well, in many non-canon games, the Gorn ships are slow, but powerful. However, they usually have trouble against smaller (more maneuverable) ships.
Government, no idea.
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Re: Star Trek Sim discussion
Well, I think the Gorn is probably a lot like the Ferengi, whoever has the most power wins.
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Re: Star Trek Sim discussion
This is what I was going to go with. They don't have a lot of space to cover so you could trade speed for mass, armor and weapons.stitch626 wrote:Sonic Glitch wrote:Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
Well, in many non-canon games, the Gorn ships are slow, but powerful. However, they usually have trouble against smaller (more maneuverable) ships.
Government, no idea.
I am going to put the government down as an imperial system of some sort.
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Re: Star Trek Sim discussion
I'm picturing a little combo maybe of the Klingons and Romulans. Some sort of Imperial Senate type set up, perhaps not a totally elected representative senate but some sort of governing body like that, but due to their martial culture open duels and other tactical maneuverings are a perfectly legitimate way of settling disputes. I see them as a nation which would probably like to have an empire but accepts the reality of their territorial limits and has if not a cordial relation with the Federation then most likely a "you don't attack us we don't attack you" understanding.BigJKU316 wrote:This is what I was going to go with. They don't have a lot of space to cover so you could trade speed for mass, armor and weapons.stitch626 wrote:Sonic Glitch wrote:Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
Well, in many non-canon games, the Gorn ships are slow, but powerful. However, they usually have trouble against smaller (more maneuverable) ships.
Government, no idea.
I am going to put the government down as an imperial system of some sort.
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
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Re: Star Trek Sim discussion
my friends application just got approved, so next time he gets a chance he should be logging in.
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Re: Star Trek Sim discussion
Very awesome, fresh targets... I mean fresh players are always welcome.
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Re: Star Trek Sim discussion
We keep adding to this and we're going to need our own subsection to keep from crowding the Wargames Section.
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Re: Star Trek Sim discussion
Everyone but the Carddasians should have gotten a report (still waiting on one thing from them) I am out for the day but will get the rest out to other people tomorrow.
The next turn is a 5 year turn. It works simple like this.
Take the number of ships you are making an multiply by 5.
Take the excess/deficit you are running and multiply it by 5.
That is basically where you will end up after the turn.
The next turn is a 5 year turn. It works simple like this.
Take the number of ships you are making an multiply by 5.
Take the excess/deficit you are running and multiply it by 5.
That is basically where you will end up after the turn.
- Deepcrush
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Re: Star Trek Sim discussion
Awesome, could I get an end report from you today or tomorrow?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Star Trek Sim discussion
Sent by email like 30 minutes ago. Let me know if you got it.Deepcrush wrote:Awesome, could I get an end report from you today or tomorrow?
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Re: Star Trek Sim discussion
Gorn haven't gotten anything yet...BigJKU316 wrote:Everyone but the Carddasians should have gotten a report (still waiting on one thing from them) I am out for the day but will get the rest out to other people tomorrow.
The next turn is a 5 year turn. It works simple like this.
Take the number of ships you are making an multiply by 5.
Take the excess/deficit you are running and multiply it by 5.
That is basically where you will end up after the turn.
"All this has happened before --"
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
"But it doesn't have to happen again. Not if we make up our minds to change. Take a different path. Right here, right now."
- Deepcrush
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Re: Star Trek Sim discussion
The Gorn don't count...
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Star Trek Sim discussion
Coming tonight. Have to do you from scratch but I am about 40% done.Sonic Glitch wrote:Gorn haven't gotten anything yet...BigJKU316 wrote:Everyone but the Carddasians should have gotten a report (still waiting on one thing from them) I am out for the day but will get the rest out to other people tomorrow.
The next turn is a 5 year turn. It works simple like this.
Take the number of ships you are making an multiply by 5.
Take the excess/deficit you are running and multiply it by 5.
That is basically where you will end up after the turn.