Alpha Star Trek Sim discussion

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stitch626
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Re: Star Trek Sim discussion

Post by stitch626 »

Yeah, thats what I'm working for. Step one, kill the Tal Shiar.
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
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Re: Star Trek Sim discussion

Post by stitch626 »

Sonic Glitch wrote:Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
:laughroll:

Well, in many non-canon games, the Gorn ships are slow, but powerful. However, they usually have trouble against smaller (more maneuverable) ships.

Government, no idea.
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Re: Star Trek Sim discussion

Post by Nickswitz »

Well, I think the Gorn is probably a lot like the Ferengi, whoever has the most power wins.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

stitch626 wrote:
Sonic Glitch wrote:Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
:laughroll:

Well, in many non-canon games, the Gorn ships are slow, but powerful. However, they usually have trouble against smaller (more maneuverable) ships.

Government, no idea.
This is what I was going to go with. They don't have a lot of space to cover so you could trade speed for mass, armor and weapons.

I am going to put the government down as an imperial system of some sort.
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

BigJKU316 wrote:
stitch626 wrote:
Sonic Glitch wrote:Do we have any more info on the Gorn? If we do have any more idea what is they do or government structure or fleet make up or anything I'll take 'em. If we don't, I'll take 'em anyway.
:laughroll:

Well, in many non-canon games, the Gorn ships are slow, but powerful. However, they usually have trouble against smaller (more maneuverable) ships.

Government, no idea.
This is what I was going to go with. They don't have a lot of space to cover so you could trade speed for mass, armor and weapons.

I am going to put the government down as an imperial system of some sort.
I'm picturing a little combo maybe of the Klingons and Romulans. Some sort of Imperial Senate type set up, perhaps not a totally elected representative senate but some sort of governing body like that, but due to their martial culture open duels and other tactical maneuverings are a perfectly legitimate way of settling disputes. I see them as a nation which would probably like to have an empire but accepts the reality of their territorial limits and has if not a cordial relation with the Federation then most likely a "you don't attack us we don't attack you" understanding.
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Re: Star Trek Sim discussion

Post by Lt. Staplic »

my friends application just got approved, so next time he gets a chance he should be logging in.
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Re: Star Trek Sim discussion

Post by Deepcrush »

Very awesome, fresh targets... I mean fresh players are always welcome. :wave:
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Re: Star Trek Sim discussion

Post by Deepcrush »

We keep adding to this and we're going to need our own subsection to keep from crowding the Wargames Section.
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Everyone but the Carddasians should have gotten a report (still waiting on one thing from them) I am out for the day but will get the rest out to other people tomorrow.

The next turn is a 5 year turn. It works simple like this.

Take the number of ships you are making an multiply by 5.

Take the excess/deficit you are running and multiply it by 5.

That is basically where you will end up after the turn.
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Re: Star Trek Sim discussion

Post by Deepcrush »

Awesome, could I get an end report from you today or tomorrow?
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Deepcrush wrote:Awesome, could I get an end report from you today or tomorrow?
Sent by email like 30 minutes ago. Let me know if you got it.
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Re: Star Trek Sim discussion

Post by Sonic Glitch »

BigJKU316 wrote:Everyone but the Carddasians should have gotten a report (still waiting on one thing from them) I am out for the day but will get the rest out to other people tomorrow.

The next turn is a 5 year turn. It works simple like this.

Take the number of ships you are making an multiply by 5.

Take the excess/deficit you are running and multiply it by 5.

That is basically where you will end up after the turn.
Gorn haven't gotten anything yet...
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Re: Star Trek Sim discussion

Post by Deepcrush »

The Gorn don't count... :poke:
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Re: Star Trek Sim discussion

Post by BigJKU316 »

Sonic Glitch wrote:
BigJKU316 wrote:Everyone but the Carddasians should have gotten a report (still waiting on one thing from them) I am out for the day but will get the rest out to other people tomorrow.

The next turn is a 5 year turn. It works simple like this.

Take the number of ships you are making an multiply by 5.

Take the excess/deficit you are running and multiply it by 5.

That is basically where you will end up after the turn.
Gorn haven't gotten anything yet...
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