DITL Battle #7 Stitch vs Seafort Comments Thread

stitch626
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by stitch626 »

:shock: :laughroll:
That is weird.
I've never seen dice rolls like that... and I play a lot of board games.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Lt. Staplic »

I've not seen that pattern before, I've seen a lot of high rolles but spread out much more than this...
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Mark »

A warp jump to get a chance to cloak may not be a bad idea, Seafort.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Nickswitz »

Haha, Unless Stitch follows and he tries to cloak next turn, then he would be a pretty dead man.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Mark »

But Stitch wouldn't know which way he's warping. By the time Stitch gets to him, he's cloaked.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Lt. Staplic »

except you can't warp and cloak in the same turn. So he warps, nothing happens that tac round (unless Stitch forsee's this and follows) next turn Stitch uses max impulse to close, while seafort cloaks and Stitch again gets a free shot at him.

On a side not, I think we've set a record for fastest series of rounds. 7 phases today.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Mark »

For Stitch to follow him at the same time, he'd need to guess the direction Seafort will go, and I'm quite sure that a mini warp jump can get him far enough away that Stitch couldn't close in just one round 8)
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Lt. Staplic »

idk, doesn't really matter, Seafort already sent his orders, just waitin' on Stitch.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Sionnach Glic »

Lt. Staplic wrote:except you can't warp and cloak in the same turn. So he warps, nothing happens that tac round (unless Stitch forsee's this and follows) next turn Stitch uses max impulse to close, while seafort cloaks and Stitch again gets a free shot at him.
Unless Seafort jumps sufficiently far enough to prevent Stitch catching up with him at impulse. That'd force Stitch to warp to his location, preventing him from firing that turn. That'd give Seafort enough time to cloak safely.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Lt. Staplic »

Ya, I think mark pointed that out too.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by stitch626 »

Well, seems we've slowed down to normal. Maybe the dice rolls will be normal too.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by stitch626 »

And now the battle turns sort of in Seaforts favour...
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Lt. Staplic »

ya, he made up for his mishap last time though, his cloak roll was a 15. :lol:
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by Mark »

Now, you have to wonder what he's got in mind.

I'd be thinking about using my warp core as a big bomb and beaming it right next to Stitch's ship.....or some other unorthidox move.
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Re: DITL Battle #7 Stitch vs Seafort Comments Thread

Post by stitch626 »

Its not like he could shoot me down. How many weapons does he even have left.
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