Fresh from his victory in the first Death Match Captain Rochey is out to defend his title, after retiring the Daisy after the last match Captain Rochey rides yet again in a Akira, the USS Nutcracker.
After somehow surviving the destruction of his ship last time Captain Stitch graces the battlefield once more, this time in the Intrepid class USS Meat-Grinder.Akira
Sections:
Forward saucer (Phaser array, 3 x Type 4 burst fire tubes)
Starboard saucer (2 type 4 Burst fire tubes)
Central saucer (Bridge, shuttlebay)
Port Saucer (2 type 4 Burst fire tubes)
Roll Bar (Phaser array, 7 type 4 burst fire tubes)
Central engineering (WC)
Aft Engineering hull (phaser array)
Port nacelle
Starboard nacelle
Hull: 213,000TJ each
Defensive systems: Standard shield system, total capacity 1,876,500 TeraJoules overall
312,750 TJ per section
Armament:
3 x Type X phaser arrays, total output 20,000 TeraWatts
15 x Pulse fire photon torpedo tube
3 x strike group
Speed: 95,000 KMPT
Special Feature:
Strike groups
The Akira can field 3 strike groups of 5 craft, these craft must stay in their 5 unit strike team, they have an endurance of 5 turns before they must return to the mothership. Once at the mothership they must be docked for one whole turn not including the turn they return to ship before they can be launched again, this effectively resets their endurance and reloads them. It is the commanders duty to make sure the craft do not get so far away from the ship as to be unable to return in due time.
The craft in a strike group must all be of the same type although the different strike groups can be of different makes.
Craft may go into "evasive" mode which increases the odds of dodging enemy fire but it drops speed by 1/3.
The craft options are.
Falcon:
Micro torpedoes: Fires 3 a turn, damage: 10,000 TJ each
Type 4 phaser: Damage 12,000
Speed: 120,000 KMPT
Shields: 30,000, Hull, 3,000
(Has the ability to run interference, places -3 firing penalty on targeted ship for duration, ship must be with in 10,000km to perform act, firing range is 80,000km)
Curbstomper:
Quantum torpedo: One QT slung under the main body of the craft, one shot. Damage 120,000TJ
Micro pulse phasers x 2, damage 12,000TJ
Speed: With QT loaded, 60,000, unloaded 90,000 KMPT
Shields: 30,000, Hull, 3,000
(The firing range of these craft is 120,000km)
Likewise Captain Nic is back once more trying to perform better than forth place. He commands the USS Cleaver.Intrepid
Forward Saucer (Phasers, 2 x Torpedo tubes)
Starboard Saucer (1 x Torpedo tube)
Port Saucer (1 x Torpedo tube)
Central Saucer (Bridge, Phasers)
Aft Saucer (Phasers, 1 x Torpedo tube)
Forward Engineering (Phaser)
Central Engineering (WC)
Aft Engineering (Phaser)
Port Nacelle
Starboard Nacelle
Armament:
7 x Type VIII phaser arrays, total output 70,000 (x2)
5 x Standard photon torpedo tube
Defence:
Standard shield system, total capacity 729,000 TeraJoules, 121,500 Per section
Hull 230,000TJ
Speed:
110,000 KMPT
Special: Microjumping, due to the moving nacelles the Intrepid is able to warp under normal conn turns and also manage a tac phase in the same turn (normal ships cannot attack in the same round as a warp jump)
After an abysmal performance this time Captain Mark is back, this time in command of the RSE Tenderizer.Intrepid
Forward Saucer (Phasers, 2 x Torpedo tubes)
Starboard Saucer (1 x Torpedo tube)
Port Saucer (1 x Torpedo tube)
Central Saucer (Bridge, Phasers)
Aft Saucer (Phasers, 1 x Torpedo tube)
Forward Engineering (Phaser)
Central Engineering (WC)
Aft Engineering (Phaser)
Port Nacelle
Starboard Nacelle
Armament:
7 x Type VIII phaser arrays, total output 70,000 (x2)
5 x Standard photon torpedo tube
Defence:
Standard shield system, total capacity 729,000 TeraJoules, 121,500 Per section
Hull 230,000TJ
Speed:
110,000 KMPT
Special: Microjumping, due to the moving nacelles the Intrepid is able to warp under normal conn turns and also manage a tac phase in the same turn (normal ships cannot attack in the same round as a warp jump)
Joining us for the first time is Captain Sunny of the USS Blender.Scimitar
Ship is broken down into the following sections:
Forward Section (3 standard torpedo tubes, 2 heavy duty disruptors, forward firing, bridge)
Port Section (2 standard torpedo tubes, 2 disruptors, port firing)
Starboard Section (2 standard torpedo tubes, 2, disruptors, starboard firing)
Central Section (4 disruptors, 2 dorsal firing, 2 ventral firing, main computer)
Aft Engineering section (3 standard torpedo tubes, 2 disruptors, aft firing, warp core)
Port engineering section (2 disruptors, aft/port firing, nacelle)
Starboard engineering section (2 disruptors, aft/starboard firing, nacelle)
Port wing (4 disruptors, 2 forward/port firing, 2 aft/port firing)
Starboard wing (4 disruptors, 2 forward/port firing, 2 aft/port firing)
Each section has a strength of 747,250TJ.
Total Shield Strenght: 2,160,000 TJ (360,000TJ per section)
Speed: 95,500
Armament:
2 Heavy duty disruptors, 300,000 (fires only in straight line, can only fire once every 2 turns, deal 1/3 of its damage to shields and 2/3 to hull underneath)
24 disruptor banks, 80,000 TJ output (x3)
10 torpedoe tubes (each firing 2 per turn)
Special: Perfect Cloak, can fire and warp while cloaked. Enemy ships can target the place the ship last fired at and have a chance to hit with -2 penalties to targeting. Range of GCS sensors reduced to 100,000km.
And last of all is the new comer Captain Bob of the DE Grill.Galaxy Class refit
Forward Saucer (Phaser Arrays)
Starboard Saucer (Phaser Arrays)
Port Saucer (Phaser Arrays)
Central Saucer (Bridge, Main Computer)
Aft Saucer (Phaser Arrays)
Forward Engineering (2x Burst Fire Photon Torpedo Tubes Forward Facing)
Central Engineering (Warp Core, Phaser Arrays)
Aft Engineering (Phaser Arrays)
Port Nacelle (Port Nacelle, Phaser array)
Starboard Nacelle (Starboard Nacelle, Phaser array)
Each Section can take : 710,000 TJ Strength
Total Shield Strength: 5,400,000 TJ
Each Section: 900,000TJ
Speed: 70,000 KMPT
Armament:
Phaser Arrays, Total Output: 100,000 TW (x4)
2x Type 3 Burst Fire Photon Torpedoes: 3/ turn (80,000 TJ)
Special: Advanced sensors, able to detect cloaked ships with in 200,000km. Also has the abilty to "intercept" incoming enemy torpedoes. Each group of arrays (4 possible) has the ability to be turned onto intercept incoming enemy torpedoes, the arrays will target whole salvos of torpedoes (torpedoes fired in groups from the same tube) with a chance to knock out none/some/all of the incoming torpedoes.
Dominion Battleship:
Divided into the following sections:
Prow (2 heavy duty phase polaron cannons, 1 standard photorp tube, forward firing)
Fore-port(2 standard photorp tubes, 2 phased polaron emmitters, forward/port firing)
Fore-starboard (2 standard photorp tubes, 2 PPEs, forward/starboard firing)
Central Section (Bridge, main computer)
Aft Section ( warp core, 2 standard photorp tubes, 2 PPEs, aft firing)
Aft-port (2 PPEs, aft/port firing)
Aft-starboard (2 PPEs, aft/starboard firing)
Port wing (nacelle)
Starboard wing (nacelle)
Each section has a strenght of 1,265,000 TJ
Total Shield Strengh is 4,644,000 TJ (774,000 per section)
Speed: 80,000
Armament:
Heavy-duty Phased Polaron cannons - 300,000 TJ strength
Phased Polaron cannons - 90,000 TJ strength (x4)
(Polaron beams deal double damage to Federation and Romulan ships)
Standard photon torpedo tubes - 2 rounds per turn
Special: Founders loyalty, for every section of the ship over 20% destroyed the ship gets a +1 to all rolls as the crew becomes more fanatical.