Build your own Star Wars Navy.
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Re: Build your own Star Wars Navy.
What's wrong with that? It fits with everything else we've seen. Indeed, the mere existance of BDZ practicaly requires such weapons.
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Re: Build your own Star Wars Navy.
There's an arc of power in weapons in the real world. Star Wars history goes back like 200,000 years. 200 gigaton weapons seems to be under powered out of a history that far. And blaster technology is 25000 years or so old.SuperSaiyaMan12 wrote:My problem is they are too high. Specifically the FIrepower stats. 200 Gigatons for a single Turbolaser bolt?Rochey wrote:So what's your problem with the ICS calcs?
You're aware the numerous people reached similar weapons/speed/etc stats before the book even came out, based on prior events in the series, yes?
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Re: Build your own Star Wars Navy.
It doesn't fit. And a BDZ would require high Megatons, not gigatons of firepower. If we go into the feats, when has a SINGLE turbolaser bolt showed any firepower of 200 gigatons? I mean, impacting in an atmosphere and causing a crater the size of New York City and New Jersey?Rochey wrote:What's wrong with that? It fits with everything else we've seen. Indeed, the mere existance of BDZ practicaly requires such weapons.
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Re: Build your own Star Wars Navy.
How? The Death Star shows quite clearly that insanely powerful tech is not beyond Wars' capabilities. It's quite a stretch to assume that every ship in the galaxy used weapons of a few hundred MT strength......then all of a sudden someone makes a ship with several million MT firepower.SuperSaiyaMan12 wrote:It doesn't fit.
Calcs?SuperSaiyaMan12 wrote:And a BDZ would require high Megatons, not gigatons of firepower.
Well, firstly note the fact that the gun in question he's talking about has four barrels. That means that, per barrel, it fires off 50 GT.SuperSaiyaMan12 wrote:If we go into the feats, when has a SINGLE turbolaser bolt showed any firepower of 200 gigatons? I mean, impacting in an atmosphere and causing a crater the size of New York City and New Jersey?
Secondly, Brian Young calced similar levels before the AOTC:ICS came out.
Thirdly, Slave Ship reffers to turbolasers having gigaton level recoil. Logicaly, this would imply gigaton level firepower.
I'm sure there's other examples, but those should do for now.
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Re: Build your own Star Wars Navy.
200 GT is underpowered - this is an assault ship we're talking about, not a battleship. The VenStar's main guns, assuming similar recharge time, were capable of 200 TT per shotMonroe wrote:There's an arc of power in weapons in the real world. Star Wars history goes back like 200,000 years. 200 gigaton weapons seems to be under powered out of a history that far. And blaster technology is 25000 years or so old.
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Re: Build your own Star Wars Navy.
1. Yet in the movies, even in the EU, we haven't seen a single Turbolaser blast cause damage above the Tsar Bomba's 57 megaton firepower tonnage.Rochey wrote:How? The Death Star shows quite clearly that insanely powerful tech is not beyond Wars' capabilities. It's quite a stretch to assume that every ship in the galaxy used weapons of a few hundred MT strength......then all of a sudden someone makes a ship with several million MT firepower.SuperSaiyaMan12 wrote:It doesn't fit.
Calcs?SuperSaiyaMan12 wrote:And a BDZ would require high Megatons, not gigatons of firepower.
Well, firstly note the fact that the gun in question he's talking about has four barrels. That means that, per barrel, it fires off 50 GT.SuperSaiyaMan12 wrote:If we go into the feats, when has a SINGLE turbolaser bolt showed any firepower of 200 gigatons? I mean, impacting in an atmosphere and causing a crater the size of New York City and New Jersey?
Secondly, Brian Young calced similar levels before the AOTC:ICS came out.
Thirdly, Slave Ship reffers to turbolasers having gigaton level recoil. Logicaly, this would imply gigaton level firepower.
I'm sure there's other examples, but those should do for now.
2. Its speculation on my part, I wager from what we've seen in the movies, and read in the novels, the average Turbolaser blast ranges from 50-100 megatons, the highest being one or two gigatons.
3. Find a feat which BACKS UP those high levels of firepower. Show the aftermath of a single turbolaser blast that has a crater that size.
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Re: Build your own Star Wars Navy.
We've never seen turbolasers used in an environment which they'd create such effects.SuperSaiyaMan12 wrote:1. Yet in the movies, even in the EU, we haven't seen a single Turbolaser blast cause damage above the Tsar Bomba's 57 megaton firepower tonnage.
I.e you pulled it out of your arse. You claimed it, now prove it.2. Its speculation on my part
Dankayo - surface was left evenly cratered, and the entire atmosphere blasted away3. Find a feat which BACKS UP those high levels of firepower. Show the aftermath of a single turbolaser blast that has a crater that size.
Caamas - so badly damaged that it would be easier to terraform another word to its specification than restore the original, even forty years after the attack.
The Death Star, as has already been pointed out - tens of quintillions of gigatons in a single shot.
Oh yes, and this:
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Re: Build your own Star Wars Navy.
Now I'm not a minimalist when it comes to weapon fire power but KOTOR does offer some support towards minimalists in the cut scene when they bombard Taris. Those shots were pretty weak... even if those weapons were 4,000 years too old. BUT the amount of info that counters that should allow for people to ignore that cut scene, even though it was a good one.
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Re: Build your own Star Wars Navy.
Energy weapon =/= nuclear detonation.SuperSaiyaMan12 wrote:1. Yet in the movies, even in the EU, we haven't seen a single Turbolaser blast cause damage above the Tsar Bomba's 57 megaton firepower tonnage.
So it's your own speculation, yet you've pegged them at such specific levels?SuperSaiyaMan12 wrote:2. Its speculation on my part, I wager from what we've seen in the movies, and read in the novels, the average Turbolaser blast ranges from 50-100 megatons, the highest being one or two gigatons.
By all means, show your calcs.
So unless we see a crater, it can't possibly have that power?SuperSaiyaMan12 wrote:3. Find a feat which BACKS UP those high levels of firepower. Show the aftermath of a single turbolaser blast that has a crater that size.
Oh, and another instance comes to mind. In ROTJ, an ISD goes up in a massive explosion when it's hit by a single turbolaser bolt. Given what an ISD's hull is supposed to be made of, that's pretty damn impressive.
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Re: Build your own Star Wars Navy.
It seemed to me they were going for rate of fire rather than power. But thats just my view.Monroe wrote:Now I'm not a minimalist when it comes to weapon fire power but KOTOR does offer some support towards minimalists in the cut scene when they bombard Taris. Those shots were pretty weak... even if those weapons were 4,000 years too old. BUT the amount of info that counters that should allow for people to ignore that cut scene, even though it was a good one.
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Re: Build your own Star Wars fleet.
Okay this is an Imperial fleet who's designed purpose is to intimidate the Galaxy. I'm going to borrow a little bit from the Mongolians in how to rule the Galaxy.
Divide the Galaxy into ten regions. Each region will have at least one massive droid, ship, weapons, troop training center. Places like parts of the deep core will have multiple ones but I don't want all my ships built in one area of space. The ones in the core can remain but I want new Imperial owned ones spread out throughout the Galaxy. And more than just one planet for Storm Trooper training.
Each of these ten regions let's call an Imperial District. Each Imperial District will have one Death Star to terrorize. Once World Devastators are invented I would consider retiring some of the Death Stars. But for now Death Stars are good. These would hopefully be the Death Stars Mk II as this would be after Yavin.
However Death Stars will rarely be used outside of an extra garrison above the capital of each Imperial District. A symbol of constant Imperial might. Which will be the most populace of each planets. They will be ruled by Grand Admirals though Moffs are welcome aboard I want this to be a purely military base of operations not some pseudo-political position like Moffs.
Speaking of Moffs I would expand the amount of Grand Moffs so that there's one per Imperial District. Each Imperial District will then be subdivided into ten Imperial Regions. A region will have at least one industrialized planet. In most cases several thousand but as you move further from the core that becomes less and less possible. Each Region will have its own Moff.
An Imperial Region will have a Tactical Fleet deployed to it. The fleets will be built around single powerful vessels much like modern fleets. Ideally I'd love for a fleet to look like the one I posted above since it provides great all around cover and holes filled in. I didn't just post random numbers there But for shortly after Yavin there is no Eclipse ready and even the amazing industrial power of the Empire fully utilized I don't think could build those kinds of fleets that quickly.
Eventually I would like for the Super Star Destroyer to play the role of anchor for each Tactical Fleet. Since there's no massive carrier ship we can't have that fill the role.
I would scrap the TIE Fighter design and use TIE Advances. TIE Defenders just aren't economical I don't think. Advances though come a lot closer to being economically and personally I prefer the handling of the Advance over the increased fire power of the Defender. And I would install shields in the TIE Bombers.
Each Super Star Destroyer would have a fleet make up similar to what I posted above (Scaled down though). That way the smaller Star Destroyers could provide covering fire for Super Star Destroyer's blind spots, Carracks could move in to hot spots with their great speed and Lancers providing defense against fighters. I think this setup utilizes each ship's strengths.
So to use real world ships each Super Star Destroyer would act as the role of a modern carrier. While I would like those tiny escort carriers to be with it the fleet's anchor would belong to the Super Star Destroyer. I suppose calling it a Dreadnought would work. Actually if I remember I think that's what it is actually called, a Star Dreadnought. Just like in real life each Dreadnought would have several destroyers around it. Star Destroyers fill that role.
Each Imperial Region would then be subdivided into Imperial Zones. Each Zone would have a small Combat Fleet. These would be a few Star Destroyers and support ships in reserve around each Imperial Zone capital.
10 Imperial Districts
100 Imperial Regions
1000 Imperial Zones
And each zone will be divided into ten Imperial Blocks. Each block will have a large star base orbiting the block's capital. Each block must have a populated world in it. The starbase will be in charge of figuring out customs and organizing planetary defenses between the worlds.
The Block's starbase will have long ranged small ships such as TIE Advances but mostly Assault Gun Boats and aging fleet elements such as Nebulon-B frigates, and other Clone War era craft. These are the auxiliaries.
Each Block will be subdivided into ten routes. These are for patrol paths. Each one assigned to a minimum of one capital ship and report to a Block Starbase.
10 Imperial Districts - 10 Death Stars
100 Imperial Regions - 100 Tactical Fleets
1000 Imperial Zones - 1000 Security Fleets
10,000 Imperial Blocks 10,000 Starbases
100,000 Imperial Routes - 100,000+ Old Capital ships
Planets
On top of that planets on a case by case basis (as determined by the Imperial Block above them) can request their own smaller Carrack, frigates, corvettes, or even Star Destroyers on a case by case basis. Naturally Fondor would need more cover than say Lok.
On top of all this I'm thinking Twelve Hunter-Killer Fleets are needed. Each one larger than a Tactical Fleet.
Yes its expensive but it would strangle the rebel alliance. And once in place would allow the Empire to last for a very long time indeed.
Tactical Fleet
Each Tactical Fleet will have the following make up
1 Super Star Destroyer
9 Inderdictor Cruisers
9 Vendator
36 Imperial Star Destroyers
72 Carrack Light Crusiers - Reinforce lines because of their speed
216 Lancer Frigates - anti-fighter defense
This is not completely unreasonable by Star Wars standards. The odd numbers are so that they can be in a spherical formation or close to one that is common in a 3d fighting environment.
They are built around the Super Star Destroyer. Eventually my original fleet idea would be possible after a few years. But for now this works.
Security Fleets:
This really depends on the Imperial Zone. I'll get the figures sorted out but I said I'd add onto the post so here we go for the night.
Divide the Galaxy into ten regions. Each region will have at least one massive droid, ship, weapons, troop training center. Places like parts of the deep core will have multiple ones but I don't want all my ships built in one area of space. The ones in the core can remain but I want new Imperial owned ones spread out throughout the Galaxy. And more than just one planet for Storm Trooper training.
Each of these ten regions let's call an Imperial District. Each Imperial District will have one Death Star to terrorize. Once World Devastators are invented I would consider retiring some of the Death Stars. But for now Death Stars are good. These would hopefully be the Death Stars Mk II as this would be after Yavin.
However Death Stars will rarely be used outside of an extra garrison above the capital of each Imperial District. A symbol of constant Imperial might. Which will be the most populace of each planets. They will be ruled by Grand Admirals though Moffs are welcome aboard I want this to be a purely military base of operations not some pseudo-political position like Moffs.
Speaking of Moffs I would expand the amount of Grand Moffs so that there's one per Imperial District. Each Imperial District will then be subdivided into ten Imperial Regions. A region will have at least one industrialized planet. In most cases several thousand but as you move further from the core that becomes less and less possible. Each Region will have its own Moff.
An Imperial Region will have a Tactical Fleet deployed to it. The fleets will be built around single powerful vessels much like modern fleets. Ideally I'd love for a fleet to look like the one I posted above since it provides great all around cover and holes filled in. I didn't just post random numbers there But for shortly after Yavin there is no Eclipse ready and even the amazing industrial power of the Empire fully utilized I don't think could build those kinds of fleets that quickly.
Eventually I would like for the Super Star Destroyer to play the role of anchor for each Tactical Fleet. Since there's no massive carrier ship we can't have that fill the role.
I would scrap the TIE Fighter design and use TIE Advances. TIE Defenders just aren't economical I don't think. Advances though come a lot closer to being economically and personally I prefer the handling of the Advance over the increased fire power of the Defender. And I would install shields in the TIE Bombers.
Each Super Star Destroyer would have a fleet make up similar to what I posted above (Scaled down though). That way the smaller Star Destroyers could provide covering fire for Super Star Destroyer's blind spots, Carracks could move in to hot spots with their great speed and Lancers providing defense against fighters. I think this setup utilizes each ship's strengths.
So to use real world ships each Super Star Destroyer would act as the role of a modern carrier. While I would like those tiny escort carriers to be with it the fleet's anchor would belong to the Super Star Destroyer. I suppose calling it a Dreadnought would work. Actually if I remember I think that's what it is actually called, a Star Dreadnought. Just like in real life each Dreadnought would have several destroyers around it. Star Destroyers fill that role.
Each Imperial Region would then be subdivided into Imperial Zones. Each Zone would have a small Combat Fleet. These would be a few Star Destroyers and support ships in reserve around each Imperial Zone capital.
10 Imperial Districts
100 Imperial Regions
1000 Imperial Zones
And each zone will be divided into ten Imperial Blocks. Each block will have a large star base orbiting the block's capital. Each block must have a populated world in it. The starbase will be in charge of figuring out customs and organizing planetary defenses between the worlds.
The Block's starbase will have long ranged small ships such as TIE Advances but mostly Assault Gun Boats and aging fleet elements such as Nebulon-B frigates, and other Clone War era craft. These are the auxiliaries.
Each Block will be subdivided into ten routes. These are for patrol paths. Each one assigned to a minimum of one capital ship and report to a Block Starbase.
10 Imperial Districts - 10 Death Stars
100 Imperial Regions - 100 Tactical Fleets
1000 Imperial Zones - 1000 Security Fleets
10,000 Imperial Blocks 10,000 Starbases
100,000 Imperial Routes - 100,000+ Old Capital ships
Planets
On top of that planets on a case by case basis (as determined by the Imperial Block above them) can request their own smaller Carrack, frigates, corvettes, or even Star Destroyers on a case by case basis. Naturally Fondor would need more cover than say Lok.
On top of all this I'm thinking Twelve Hunter-Killer Fleets are needed. Each one larger than a Tactical Fleet.
Yes its expensive but it would strangle the rebel alliance. And once in place would allow the Empire to last for a very long time indeed.
Tactical Fleet
Each Tactical Fleet will have the following make up
1 Super Star Destroyer
9 Inderdictor Cruisers
9 Vendator
36 Imperial Star Destroyers
72 Carrack Light Crusiers - Reinforce lines because of their speed
216 Lancer Frigates - anti-fighter defense
This is not completely unreasonable by Star Wars standards. The odd numbers are so that they can be in a spherical formation or close to one that is common in a 3d fighting environment.
They are built around the Super Star Destroyer. Eventually my original fleet idea would be possible after a few years. But for now this works.
Security Fleets:
This really depends on the Imperial Zone. I'll get the figures sorted out but I said I'd add onto the post so here we go for the night.
Last edited by Monroe on Fri Jun 26, 2009 9:47 pm, edited 1 time in total.
How many Minbari does it take to screw in a lightbulb?
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- Deepcrush
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Re: Build your own Star Wars Navy.
Two questions...
What is the Indicator cruiser?
What is the Escort Carrier class?
What is the Indicator cruiser?
What is the Escort Carrier class?
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Re: Build your own Star Wars Navy.
My guess for the Inderdictors would be the Immobilizer418 introed in the Thrawn Trilogy. The one with the foru globes in its hull.
As for escort carrier, there is aat least one known design. Page 54 of the old WEG imperial sourcebook.
As for escort carrier, there is aat least one known design. Page 54 of the old WEG imperial sourcebook.
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Re: Build your own Star Wars Navy.
So Indicator = Inderdictors. Got it.
What are the stats for it? If you want a small carrier with a shit-ton of fighters... would the Venator be better?RK_Striker_JK_5 wrote:As for escort carrier, there is aat least one known design. Page 54 of the old WEG imperial sourcebook.
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Re: Build your own Star Wars Navy.
Well, that was my assumption of what Monroe meant. I could be wrong.Deepcrush wrote:So Indicator = Inderdictors. Got it.
What are the stats for it? If you want a small carrier with a s**t-ton of fighters... would the Venator be better?RK_Striker_JK_5 wrote:As for escort carrier, there is aat least one known design. Page 54 of the old WEG imperial sourcebook.
The escort carrier is five hundred meters long, has ten twin laser cannons spaced around the hull. It carries a full wing of TIEs-72 fighters and up to six shuttles. Used for augmenting an existing fleet's fighter strength and for augmenting a garrison's power. I don't know what the stats are for a Venator, but I'm thinking the Venator would be able to do the job better.