Our Star Trek Wargame.......Reborn!

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Grundig
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Re: Our Star Trek Wargame.......Reborn!

Post by Grundig »

One thing I noticed, Rochey
Phasers:
Phasers gain a +2 mod to hit, and reduce the targeting penalty by one (so they are good at hitting specific stuff).
Phasers have a max range of 300,000m and suffer an addition -1 penalty for every "weapon range and accuracy" *100 meters. So a Galaxy class ship fireing phasers at a target 230,000m distant would get a -2 modifier.
A phasor hit does it's wattage x3 in damage.
Do you mean "Phasers have a max range of 300,000m and suffer an addition -1 penalty for every "weapon range and accuracy" *100,000 meters?"

So, firing phasers at 30,000 m would get no penalty, firing at 100,000 would get -1, and @ 200,000 would get -2?
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Sionnach Glic
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Re: Our Star Trek Wargame.......Reborn!

Post by Sionnach Glic »

Yes, typo on my part.
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