Our Ship - Torpedoes
Posted: Fri Jul 25, 2008 11:12 am
Our Ship:
So far we have come to the decision to build a Federation Battleship based in the year 2390; it is of GCS and Sovereign size.
As a battleship it is going to be out fitted with 60cm ablative armour with a high density double hull. This reduced the final production run of the ship by six ships from the original twenty giving us a run of fourteen ships. It also drops its final speed by 12% and agility by 24%.
The shielding stands at 7 million Terra Joules shielding in a bubble shape running off an independent power supply. The bubble shields while weaker than form fitting shields have the added advantage of less maintenance and also have greater flexibility in battle, due to its simplicity it can shift power from one section to the other recharging damaged sections. The independent power supply offers greatly improved survivability as the shields are no longer attached to the core. It does however take up a larger percent of internal volume than other wise would have been used.
Our Beam weapons sit at 200,000 Terra Watts powered off the warp core, with a All Rounder configuration.
So far our internal volume space stands at:
24% warp core (Includes everything related to it such as work area ect) (Includes extra power for beam weapons)
7% Shield power unit.
10%< Cargo (At least, the more of this the longer it lasts)
15%< Crew (Thats the bare minimum, depending on the amount of crew and comfort it could go all the way up to 40%)
10%< Essential (Stuff like sickbays and one shuttle bay ect that we need, could go up with added facilities)
7% Phase Canon
Total: 73% minimum
Torpedo fire power:
Ok this will be done like beam weapons, one poll for the amount of space we are willing to dedicate to torpedo fire power and another one for how we will use that space.
You get 2 votes. One for the amount of space and one for the replicator.
The next poll we will divide the space up between what tubes we want.
So for this time we decide on the amount of space we will use:
You can see above the amount of space we have used and where. Now this is a little complicated as technically we could dedicate all remaining space to this since there is nothing more to add to the ship specifically but there are several things we may want to expand upon.
So I'll do a run down on the space used so far and how it effects the ship, I'll then give the size requirements for the torpedo tubes ect.
Warp core: Currently 24% internal volume. This could be as big as it gets but one of the future polls will be about speed. One of the factors will be that for every 1% volume we add to the core the faster the ship goes. So it could get bigger if we want to add some speed to our turtle.
Shield Power unit: 7%. Final size
Phase Lance: 7% Final size
Cargo (Includes replicator stock ect does not include weapons stock): 10% Minimum. For every percent this takes up the ship has one month of supplies. So it currently has ten month endurance under normal conditions.
Crew: 15% Minimum. That is the bare minimum needed to field our ship under current specs. It doesn't include any room for land forces. It also puts them on the lower end of comfort; bunking for crew men and shared room for everyone bellow Lt commander. The ship is also more automated this way. For every 1% more room given the automation of the ship goes down.
Essential: 10% Minimum. This covers the basic essential like a transporter a single sickbay and a basic shuttle bay. This will be the final poll we do, I've yet to make up suitable numbers for it but the more facilities we add the more it will cost in internal volume. Since this is the basics you are probably going to want to add at least another 3-4%.
Total 73% minimum.
So now for the Torpedo tubes and stock (Again since there is no canon numbers I am using DITL ones):
Torpedo tubes:
I have decided that there is no size difference between a tube that fires a QT or a PT. Both seem the same size and I see no reason to think the tube may be bigger. The only difference in the torpedoes I think is that QT's are harder to make which isn't our problem.
2nd class: 1 every 4 seconds 0.25: per second average
1% internal volume
Standard: 1 every 2 seconds: 0.5 per second average
1% internal volume
Type 1 burst fire: 4 every 2.85 seconds: 1.4 per second average
1.2% internal volume
Type 2 burst fire: 8 every 5 seconds: 1.6 per second average
1.25% internal volume
Type 3 burst fire: 10 every 5 seconds: 2 per second average
1.5% internal volume
Type 4 burst fire: 12 every 5 seconds: 2.4 per second average
2% internal volume
Pulse fire: 4 in a second, with 3 second reload time: 1 per second average
2.5% internal volume
Rapid fire: 4 per second: 4 per second average
4% Internal volume
Torpedo stock:
200 Torpedoes per 1% internal volume.
We can dedicate 2% internal volume to a Proton torpedo replicator which can replicate 100 torpedoes in a week. This can restock our supplies of PT's while QTs can only be restocked from a station or cargo vessel.
So far we have come to the decision to build a Federation Battleship based in the year 2390; it is of GCS and Sovereign size.
As a battleship it is going to be out fitted with 60cm ablative armour with a high density double hull. This reduced the final production run of the ship by six ships from the original twenty giving us a run of fourteen ships. It also drops its final speed by 12% and agility by 24%.
The shielding stands at 7 million Terra Joules shielding in a bubble shape running off an independent power supply. The bubble shields while weaker than form fitting shields have the added advantage of less maintenance and also have greater flexibility in battle, due to its simplicity it can shift power from one section to the other recharging damaged sections. The independent power supply offers greatly improved survivability as the shields are no longer attached to the core. It does however take up a larger percent of internal volume than other wise would have been used.
Our Beam weapons sit at 200,000 Terra Watts powered off the warp core, with a All Rounder configuration.
So far our internal volume space stands at:
24% warp core (Includes everything related to it such as work area ect) (Includes extra power for beam weapons)
7% Shield power unit.
10%< Cargo (At least, the more of this the longer it lasts)
15%< Crew (Thats the bare minimum, depending on the amount of crew and comfort it could go all the way up to 40%)
10%< Essential (Stuff like sickbays and one shuttle bay ect that we need, could go up with added facilities)
7% Phase Canon
Total: 73% minimum
Torpedo fire power:
Ok this will be done like beam weapons, one poll for the amount of space we are willing to dedicate to torpedo fire power and another one for how we will use that space.
You get 2 votes. One for the amount of space and one for the replicator.
The next poll we will divide the space up between what tubes we want.
So for this time we decide on the amount of space we will use:
You can see above the amount of space we have used and where. Now this is a little complicated as technically we could dedicate all remaining space to this since there is nothing more to add to the ship specifically but there are several things we may want to expand upon.
So I'll do a run down on the space used so far and how it effects the ship, I'll then give the size requirements for the torpedo tubes ect.
Warp core: Currently 24% internal volume. This could be as big as it gets but one of the future polls will be about speed. One of the factors will be that for every 1% volume we add to the core the faster the ship goes. So it could get bigger if we want to add some speed to our turtle.
Shield Power unit: 7%. Final size
Phase Lance: 7% Final size
Cargo (Includes replicator stock ect does not include weapons stock): 10% Minimum. For every percent this takes up the ship has one month of supplies. So it currently has ten month endurance under normal conditions.
Crew: 15% Minimum. That is the bare minimum needed to field our ship under current specs. It doesn't include any room for land forces. It also puts them on the lower end of comfort; bunking for crew men and shared room for everyone bellow Lt commander. The ship is also more automated this way. For every 1% more room given the automation of the ship goes down.
Essential: 10% Minimum. This covers the basic essential like a transporter a single sickbay and a basic shuttle bay. This will be the final poll we do, I've yet to make up suitable numbers for it but the more facilities we add the more it will cost in internal volume. Since this is the basics you are probably going to want to add at least another 3-4%.
Total 73% minimum.
So now for the Torpedo tubes and stock (Again since there is no canon numbers I am using DITL ones):
Torpedo tubes:
I have decided that there is no size difference between a tube that fires a QT or a PT. Both seem the same size and I see no reason to think the tube may be bigger. The only difference in the torpedoes I think is that QT's are harder to make which isn't our problem.
2nd class: 1 every 4 seconds 0.25: per second average
1% internal volume
Standard: 1 every 2 seconds: 0.5 per second average
1% internal volume
Type 1 burst fire: 4 every 2.85 seconds: 1.4 per second average
1.2% internal volume
Type 2 burst fire: 8 every 5 seconds: 1.6 per second average
1.25% internal volume
Type 3 burst fire: 10 every 5 seconds: 2 per second average
1.5% internal volume
Type 4 burst fire: 12 every 5 seconds: 2.4 per second average
2% internal volume
Pulse fire: 4 in a second, with 3 second reload time: 1 per second average
2.5% internal volume
Rapid fire: 4 per second: 4 per second average
4% Internal volume
Torpedo stock:
200 Torpedoes per 1% internal volume.
We can dedicate 2% internal volume to a Proton torpedo replicator which can replicate 100 torpedoes in a week. This can restock our supplies of PT's while QTs can only be restocked from a station or cargo vessel.