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Our Ship - Armour

Posted: Wed Jul 09, 2008 9:37 am
by Teaos
Ok I've been kicking around how to do this for a few weeks now and can't come up with anything that will work perfectly so I'll just do it imperfectly.

This time you get TWO votes. One is for the amount of armour the other is for the type.

According to our first threadwe decided that the Federation in the year 2390ish is going to produce a new class of starship. The class is going to be a Battleship in the size range of the Galaxy and Sovereign class with a beginning mass of 4,000,000 and a production run of about 20 ships given the 80,000,000 tons of resources allowed.

So this week we're doing armour.

The down side to doing it this way is that once we decide on this and move on to other bits a future decision may make us want to change a previous decision but there is nothing we can do about this.

So armour:
While it has never been stated in canon we can assume that more armour would mean reduced speed and manoeuvrability along with the production run since we have a limited supply of resources.

Do we want the armour to be all conventional, ablative, a mixture (and if so what ratio of traditional to ablative)?

Now since there is no hard number for this I was forced to make up some numbers I think sound fair.

So for every 5cm of armour top speed is reduced by 1% off what we latter decide it is capable of.

Also manoeuvrability will be reduced 2% for every 5cm.

And finally production run of the ships currently standing at 20 will be reduced by 1 ship for every 10cm of armour.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 4:01 pm
by Mikey
I would go with no more than 7.5 - 10 cm, and I'd use ablative; other types of armor may also be damaged, but ablative armor is MEANT to be and would probably therefore be easier to repair. An ablative effect would make it proof against more types of attacks, as well.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 4:13 pm
by Teaos
Wow thats almost no armour. The Defiant has 20cm according to DITL.

I voted 50cm since this is supposed to be a battleship and literally blast thrugh the enemy lines and scare them to much to attack.

I also voted for a mixture of armour.

Like Mikey said, Ablative is easier to repair but traditional would add to hull strenght.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 4:19 pm
by Mikey
Hmmm... OK, perhaps I was a bit off with my estimates for the amount.

However, I'd still prefer ablative - I think it actually ends up being stronger per unit thickness, and offers a wider range of protection.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 4:27 pm
by Teaos
But since it is suppose to be vaporised and knocked off I doubt it would add to the integrity of the hull like traditional armour would.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 4:29 pm
by Mikey
If we're looking for stats, the DITL calculator has ablative adding more than high-density.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 4:32 pm
by Teaos
I agree it is better at stopping the weapons fire but it wouldnt add to hull strengh. By that I mean the forces it can withstand with out a SIF.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 4:45 pm
by Blackstar the Chakat
When did we decide that it was going to be a battleship?

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 5:45 pm
by Tsukiyumi
In the other thread, I guess.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 6:07 pm
by stitch626
I think it should have regenerative armour. Like the Borg. :mrgreen:

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 6:23 pm
by Tsukiyumi
Maybe we can get a good deal on a used Cube. :wink:

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 6:33 pm
by Mikey
ChakatBlackstar wrote:When did we decide that it was going to be a battleship?
Yeah, I guess I missed that part too.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 6:51 pm
by Sonic Glitch
We should use the ablative armor generators brought back by Voyager/Admiral Janeway.
The amount: as much as we need at any given time. Thickness: as much as we need at any given time.
There, problem solved.

:-D

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 6:59 pm
by Sionnach Glic
50CM ablative.

Re: Our Ship - Armour

Posted: Wed Jul 09, 2008 7:00 pm
by stitch626
me,myself and I wrote:We should use the ablative armor generators brought back by Voyager/Admiral Janeway.
The amount: as much as we need at any given time. Thickness: as much as we need at any given time.
There, problem solved.

:-D
Hey, thats cheating. :lol: