Our Ship - Armour
Posted: Wed Jul 09, 2008 9:37 am
Ok I've been kicking around how to do this for a few weeks now and can't come up with anything that will work perfectly so I'll just do it imperfectly.
This time you get TWO votes. One is for the amount of armour the other is for the type.
According to our first threadwe decided that the Federation in the year 2390ish is going to produce a new class of starship. The class is going to be a Battleship in the size range of the Galaxy and Sovereign class with a beginning mass of 4,000,000 and a production run of about 20 ships given the 80,000,000 tons of resources allowed.
So this week we're doing armour.
The down side to doing it this way is that once we decide on this and move on to other bits a future decision may make us want to change a previous decision but there is nothing we can do about this.
So armour:
While it has never been stated in canon we can assume that more armour would mean reduced speed and manoeuvrability along with the production run since we have a limited supply of resources.
Do we want the armour to be all conventional, ablative, a mixture (and if so what ratio of traditional to ablative)?
Now since there is no hard number for this I was forced to make up some numbers I think sound fair.
So for every 5cm of armour top speed is reduced by 1% off what we latter decide it is capable of.
Also manoeuvrability will be reduced 2% for every 5cm.
And finally production run of the ships currently standing at 20 will be reduced by 1 ship for every 10cm of armour.
This time you get TWO votes. One is for the amount of armour the other is for the type.
According to our first threadwe decided that the Federation in the year 2390ish is going to produce a new class of starship. The class is going to be a Battleship in the size range of the Galaxy and Sovereign class with a beginning mass of 4,000,000 and a production run of about 20 ships given the 80,000,000 tons of resources allowed.
So this week we're doing armour.
The down side to doing it this way is that once we decide on this and move on to other bits a future decision may make us want to change a previous decision but there is nothing we can do about this.
So armour:
While it has never been stated in canon we can assume that more armour would mean reduced speed and manoeuvrability along with the production run since we have a limited supply of resources.
Do we want the armour to be all conventional, ablative, a mixture (and if so what ratio of traditional to ablative)?
Now since there is no hard number for this I was forced to make up some numbers I think sound fair.
So for every 5cm of armour top speed is reduced by 1% off what we latter decide it is capable of.
Also manoeuvrability will be reduced 2% for every 5cm.
And finally production run of the ships currently standing at 20 will be reduced by 1 ship for every 10cm of armour.