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Re: DITL Battles: Rules (Second Edition)

Posted: Sun Jun 28, 2009 12:13 am
by Mark
Sorry, I took the "evac the compartment" rule just blowing the fire AND crew into space. I'm in an evil mood today it seems. :twisted:

Re: DITL Battles: Rules (Second Edition)

Posted: Sun Jun 28, 2009 3:03 am
by Lt. Staplic
remind me to steer clear of Marks ship.....

Re: DITL Battles: Rules (Second Edition)

Posted: Sun Jun 28, 2009 10:31 am
by Sionnach Glic
No need to worry, Mark's ship is now a smouldering pile of wreckage. All thanks to your's truly. :wink:

Re: DITL Battles: Rules (Second Edition)

Posted: Sun Jun 28, 2009 5:55 pm
by Mikey
Wow. Rochey evacuated every compartment AND cewman for Mark. You're a hell of a pal.

Re: DITL Battles: Rules (Second Edition)

Posted: Sun Jun 28, 2009 10:00 pm
by sunnyside
Couple questions.

How are you guys handling ships closing with each other?

How do you decide which shield facing gets hit?

If you chose to target a specific something and hit, is it an automatic crit on that thing?

Can you directly target the warp core without having to destory/damage any part of the ship first?

Re: DITL Battles: Rules (Second Edition)

Posted: Sun Jun 28, 2009 10:08 pm
by Sionnach Glic
sunnyside wrote:How are you guys handling ships closing with each other?
Um, by having the distance between them decrease. Not sure what you mean here.
sunnyside wrote:How do you decide which shield facing gets hit?
It depends on which facing the attacking ship is facing.
sunnyside wrote:If you chose to target a specific something and hit, is it an automatic crit on that thing?
You mean like targetting a torpedo launcher? Yeah, that would put it out of action.
sunnyside wrote:Can you directly target the warp core without having to destory/damage any part of the ship first?
You can try and blast through to the core, yes.

Re: DITL Battles: Rules (Second Edition)

Posted: Sun Jun 28, 2009 11:44 pm
by sunnyside
Rochey wrote: Um, by having the distance between them decrease. Not sure what you mean here.
As in how it's handled. Do they move with "momentum" as they do in the series where they go foraward every turn unless they choose to do otherwise, or do they move like chess pieces, going any distance in any direction independent of what's been going on? Is movement of any sort "free" or is closing etc a conn phase action with variable distances etc.
It depends on which facing the attacking ship is facing.
Alright. Is it randomized, or do you just decide what arc the ships in if both were locked into position and assign all damage to that facing? (I.e. when I did it I figured ships were doing vraying ammounts of jinking and rolling by default and that even if you fired from the front if you hit the "side" of the ship it'd go on a different sheild. So I'd roll a d6. 1-2 you hit the facing you were in, 3,4,5,6 corresponded to the other shield facings going clockwise from 12 o"clock. )

You can try and blast through to the core, yes.
[/quote]

Wow. Ok.

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 12:24 am
by Lt. Staplic
sunnyside wrote:As in how it's handled. Do they move with "momentum" as they do in the series where they go foraward every turn unless they choose to do otherwise, or do they move like chess pieces, going any distance in any direction independent of what's been going on? Is movement of any sort "free" or is closing etc a conn phase action with variable distances etc.
idk how Rochey's been doing it but I've been moving them in and then "stopping" them a certain distance...mainly because I don't think of it as a move, stop, one turn is a few seconds long and I see the tac phase going on during or right at the tail end of the conn phase then the ship moves again....more of a continuous thing.
sunnyside wrote:Alright. Is it randomized, or do you just decide what arc the ships in if both were locked into position and assign all damage to that facing? (I.e. when I did it I figured ships were doing vraying ammounts of jinking and rolling by default and that even if you fired from the front if you hit the "side" of the ship it'd go on a different sheild. So I'd roll a d6. 1-2 you hit the facing you were in, 3,4,5,6 corresponded to the other shield facings going clockwise from 12 o"clock. )
I've tried to list the locations of each ship, and so when calculating battle damage I only let them hit areas they have "line of sight" for....for example, at the beginning of a battle, when the ships are facing eachother on the same z-axis plane, they both can only hit eachother's forward shields.
sunnyside wrote:Wow. Ok.
Well, it fits with canon, all the times they just target the warp core, though targeting the Warp Core/Bridge is a lot harder than targeting a phaser array/torpedo tube

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 2:09 am
by sunnyside
So there are different people doing things different ways?

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 2:29 am
by Nickswitz
Yeah, some things, a lot of things actually, are moderator based...

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 2:36 am
by Lt. Staplic
sunnyside wrote:So there are different people doing things different ways?
kind of, with the small stuff we do things a little differently, but it all works out very similar in the end.

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 4:49 am
by sunnyside
Well, I guess the only way to really figure it out is to give it a try. I think I'd like to give the upgraded Galaxy a rematch against the Lakota. I dunno how arranging things works. Though considering the Lakota seems to have the edge I wouldn't think it'd be too hard.

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 6:01 am
by Mark
Ask Deep if he'd like to fly the Lakota. I think you could find one of these guys to Mod for you (Staplics game has bogged down)

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 11:58 am
by Sionnach Glic
If you'd like to arrange a game, head down to the DITL Battle Time-Table thread (stickied just below this one) and see if you can find an opponent. As you may have noticed, though, we've a bit of a backlog in terms of battles, so it may be a while.

Re: DITL Battles: Rules (Second Edition)

Posted: Mon Jun 29, 2009 12:07 pm
by Teaos
I'm going to be doing another massive battle one after this, so while it wouldnt be just a one on one I could give you a place in a upgraded GCS and get someone else to be in a Lakota.