Page 14 of 15

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 8:07 am
by Reliant121
No idea. I guess its just a way of differentiating them.

For the Roundabouts, there really isn't anything even remotely as fun as taking a roundabout at full speed when coming of a dual carriage way. Cruising round a roundabout at 60mph is so unbelievably fun...and a tad bit dangerous.

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 8:13 am
by Captain Seafort
SomosFuga wrote:Why in United Kingdom they call the pedestrian crossings with animal names?
The zebra i understand it but the others, not that much.
The toucan is designed for people and bikes ("two-can [cross]" - some civil servant evidently has a taste for puns), a pegasus is for people and horses, and puffins and pelicans are corruptions of acronyms. Wiki's got the explanations.

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 3:04 pm
by stitch626
Thats... I don't really know what to say.

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 3:37 pm
by Lt. Staplic
lol, well, I'm glad that works for you guys, If they were called that here, I'd have a hard time deciding if I was crossing the street or in a zoo :lol:

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 6:01 pm
by Deepcrush
I'm going to write this the Battle of the Gods... :laughroll:

Its a shame I missed it all in the end.

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 6:55 pm
by Lighthawk
SomosFuga wrote:Why in United Kingdom they call the pedestrian crossings with animal names?
The zebra i understand it but the others, not that much.
Because people in groups are animals. When you get people in groups, they either turn into obeidant sheep, or savage beasts. In the case of the former, groups of people can be herded along by simple instructions, most will obey just to avoid not being the odd one out. I guess the UK is willing to admit this.

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 9:08 pm
by Coalition
Captain Seafort wrote:The toucan is designed for people and bikes ("two-can [cross]" - some civil servant evidently has a taste for puns), a pegasus is for people and horses, and puffins and pelicans are corruptions of acronyms. Wiki's got the explanations.
For people and horses, you might as well go with centaur.

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 9:11 pm
by Mikey
Still have a lot of horses trying to use the crosswalks over there, do you?

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 9:56 pm
by Lt. Staplic
:lol:

Re: Trek Space Combat Ranges

Posted: Wed Aug 05, 2009 10:17 pm
by Deepcrush
So what was the final agreement on the Trek Combat Range debate for DS9? As that was where most of the talk was pointing when I left.

Re: Trek Space Combat Ranges

Posted: Thu Aug 06, 2009 3:22 am
by SomosFuga
Deepcrush wrote:So what was the final agreement on the Trek Combat Range debate for DS9? As that was where most of the talk was pointing when I left.
No agreement yet.

Re: Trek Space Combat Ranges

Posted: Thu Aug 06, 2009 5:45 am
by Deepcrush
So I take it everything just kinda puttered out.

Re: Trek Space Combat Ranges

Posted: Thu Aug 06, 2009 7:04 am
by Tsukiyumi
Deepcrush wrote:So I take it everything just kinda puttered out.
Nah, it's just not an issue that can be resolved. Opinions are subjective.

Re: Trek Space Combat Ranges

Posted: Thu Aug 06, 2009 7:22 am
by Deepcrush
Well, they can shoot at long range but they choose not to. So the question is "Why don't they?"

Poor targeting, ECM, high speed versus human/computer ability... Maybe all the above. Those are the only choices we really have that I can think of.

Re: Trek Space Combat Ranges

Posted: Thu Aug 06, 2009 9:15 am
by SomosFuga
I believe that although some guys still argue that they actually shoot at long ranges but we don't see it in the FX because it doesn't looks cool.
As Tsukiyumi stated, it's matter of opinion now.