Survival: Topic discussion

Tyyr
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Re: Survival: Topic discussion

Post by Tyyr »

46, well this is off to a great start.
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Re: Survival: Topic discussion

Post by Aaron »

Lighthawk wrote:
Tyyr wrote:Is the footlocker nailed down?
Nope, but it is heavy. Probably a good 200 kilos

And welcome aboard kendall...you won't take it out on Haxta is anything unfortunate should happen to you, right?
Of course not.
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Re: Survival: Topic discussion

Post by Lighthawk »

Mir vs Cyclopse zombie thing.
Mob stats
HP: 10
Armor: 2 all (primitive)
Current distance: 5 meters
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Re: Survival: Topic discussion

Post by Aaron »

A question, does a bayonet (melee attachment) count as a primitive melee weapon?

Oh and I assume we're not actually leveling up?
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Re: Survival: Topic discussion

Post by Lighthawk »

Cpl Kendall wrote:A question, does a bayonet (melee attachment) count as a primitive melee weapon?

Oh and I assume we're not actually leveling up?
Yes. And actually, yes, you will gain xp and level up as normal. Feel free to spend earned xp as soon as you get it.
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Re: Survival: Topic discussion

Post by Aaron »

Excellent, then I shall stick a bayonet on my "Slayer" and use it as a spear in CC.
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Re: Survival: Topic discussion

Post by Tsukiyumi »

I'm finalizing a few details; will be in momentarily.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
Tyyr
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Re: Survival: Topic discussion

Post by Tyyr »

Firing semiauto (+10) at a short range target (+10). Target is 66
Ok, rolled a 25.

Four degrees of success so three hits.

First location is 52 the body. Damage is (7+4-1) = 10
Second location is 20 the arm. Damage is (2+4-1) = 5
Third location is 41 the body. Damage is (4+4-1) = 7

So the first shot wipes out his wounds.
The second shot reduces his WS and BS by half for 1d10 rounds (leave that to LH) and 1 level of fatigue. I guess he's not carrying anything so the last bit is ignored.
The third shot cracks 1d5 ribs. He has a 20% chance per round for a rib shard to pierce something important and die. 1d5 levels of fatigue.

I'll leave all those rolls for LH.
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:Firing semiauto (+10) at a short range target (+10). Target is 66
Ok, rolled a 25.

Four degrees of success so three hits.

First location is 52 the body. Damage is (7+4-1) = 10
Second location is 20 the arm. Damage is (2+4-1) = 5
Third location is 41 the body. Damage is (4+4-1) = 7

So the first shot wipes out his wounds.
The second shot reduces his WS and BS by half for 1d10 rounds (leave that to LH) and 1 level of fatigue. I guess he's not carrying anything so the last bit is ignored.
The third shot cracks 1d5 ribs. He has a 20% chance per round for a rib shard to pierce something important and die. 1d5 levels of fatigue.

I'll leave all those rolls for LH.
Actually, if I'm reading the example section for critical wounds right, crit damage is cumlative. So actually, you wiped out it's wounds in the first shot, ripped up the arm in the 2nd, and then blasted the creature back 1d10 meters as blood spews violently from it's mouth. It is very dead.


And tsu, reread the game's equipment rules, you're over geared.
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Re: Survival: Topic discussion

Post by Tyyr »

Ok, see I thought it was accumulated per location. Well in that case yay for death.
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:Ok, see I thought it was accumulated per location. Well in that case yay for death.
I don't think so. The example has the guy getting hit in the head and then the body, and still adding up the total damage taken from all attacks for the body hit. And yeah, good job, killed it in one go. I'll have to send something meaner next time. :happydevil:
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Re: Survival: Topic discussion

Post by Tyyr »

Umm... no thanks.

Ok, perception check, 70. Massive failure.
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Re: Survival: Topic discussion

Post by Tsukiyumi »

Lighthawk wrote:And tsu, reread the game's equipment rules, you're over geared.
Am I? Crap.
There is only one way of avoiding the war – that is the overthrow of this society. However, as we are too weak for this task, the war is inevitable. -L. Trotsky, 1939
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Re: Survival: Topic discussion

Post by Lighthawk »

Tyyr wrote:Umm... no thanks.

Ok, perception check, 70. Massive failure.
You never have much luck with those I've noticed.

And yeah Tsu, you get two weapons and the backpack items.

Oh shit, and I'm suppose to give you guys a random item. Duh on me.

tyyr: 1 dose of Frenzon

Kendall: Auspex

Tsu: Glow globe
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Tyyr
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Re: Survival: Topic discussion

Post by Tyyr »

Apparently I really enjoy being ambushed.

...sonofabitch.
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