Biggest design flaws ever!

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Re: Biggest design flaws ever!

Post by Mikey »

Fine with me - I'm willing to accept Black Library's word over the Lexicanum's. :)

Now, did you say that it DOES have warp engines to keep up with the front, and therefore doesn't have to be towed? I'm liking this thing better already!
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Re: Biggest design flaws ever!

Post by Sionnach Glic »

Ah, wait, I screwed up there.
It doesn't have its own warp drives. However, it does have its own gellar field, and its generators are powerful enough to get it into the warp. However, without drives it'd just be stuck there, so it needs a ship to tow it into position.
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Re: Biggest design flaws ever!

Post by Mikey »

Rochey wrote:Ah, wait, I screwed up there.
It doesn't have its own warp drives. However, it does have its own gellar field, and its generators are powerful enough to get it into the warp. However, without drives it'd just be stuck there, so it needs a ship to tow it into position.

Makes more sense. Not a huge issue, if it is in fact meant to be a semi-permanent installation rather than a front-line tactical unit.
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Re: Biggest design flaws ever!

Post by Sionnach Glic »

That's pretty much what it is.
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Re: Biggest design flaws ever!

Post by Captain Seafort »

Sounds like that thing was dreamt up with an eye to the Mulberry harbours, although it's got a fair bit more firepower.
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Re: Biggest design flaws ever!

Post by Sionnach Glic »

I'd call being able to take on entire fleets and win a bit more than "a fair bit more firepower". :P
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Re: Biggest design flaws ever!

Post by Captain Seafort »

Entire fleets with BDZ-level firepower at that, if half what I've heard about 40k is right.

Besides, as an Englishman I have a national reputation for understatement to uphold. :P
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Re: Biggest design flaws ever!

Post by Mikey »

Did I mention that that one structure can house/repair/refit EIGHT strike cruisers and still man and operate its armaments normally?
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Re: Biggest design flaws ever!

Post by Reliant121 »

8? so the Cathedral-ala-warpdrive does have some uses.
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Re: Biggest design flaws ever!

Post by Mikey »

Captain Seafort wrote:Entire fleets with BDZ-level firepower at that, if half what I've heard about 40k is right.
Yep. Many cap ships have the capability of exterminatus - sterilization (or worse) of a planet:
http://wh40k.lexicanum.com/wiki/Exterminatus
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Re: Biggest design flaws ever!

Post by Sionnach Glic »

And the Nightbringers turned their homeworld into an asteroid field with just their ships' main guns. :twisted:
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Re: Biggest design flaws ever!

Post by SuperSaiyaMan12 »

Behemouth-class Battlecruisers not having shields over their heavy armor (Starcraft reference).
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Re: Biggest design flaws ever!

Post by Deepcrush »

The Ramilies Starforts are more then just a station or supply base. They house more then a million troops at a time, can supply 3 Battle Fleets for more then ten years off of their own stocks, have firepower equal to a fleet on their own, can travel with a fleet if needed and have been built in the tens of thousands. That would sound to me that the Ramilies have done very well and carries few flaws on its own.
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Re: Biggest design flaws ever!

Post by Monroe »

SuperSaiyaMan12 wrote:Behemouth-class Battlecruisers not having shields over their heavy armor (Starcraft reference).
I dont think that's so much of a design flaw but technology limitation. Humans don't have shields in Star Craft.
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Re: Biggest design flaws ever!

Post by Tsukiyumi »

Monroe wrote:
SuperSaiyaMan12 wrote:Behemouth-class Battlecruisers not having shields over their heavy armor (Starcraft reference).
I dont think that's so much of a design flaw but technology limitation. Humans don't have shields in Star Craft.
Yeah, and a couple of Yamato Cannon blasts to a Protoss Carrier makes up the difference anyways. :)
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